/* * Copyright (c) 2008, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if !PLATFORM(ANDROID) #include "skia/ext/image_operations.h" #endif #include "NativeImageSkia.h" #include "SharedGraphicsContext3D.h" #include "SkiaUtils.h" namespace WebCore { NativeImageSkia::NativeImageSkia() : m_isDataComplete(false), m_lastRequestSize(0, 0), m_resizeRequests(0) { } NativeImageSkia::NativeImageSkia(const SkBitmap& other) : SkBitmap(other), m_isDataComplete(false), m_lastRequestSize(0, 0), m_resizeRequests(0) { } NativeImageSkia::~NativeImageSkia() { #if PLATFORM(ANDROID) // SharedGraphicsContext3D::removeTexturesFor() takes a NativeImagePtr. On // Chromium, this is NativeImageSkia, which inherits from SkBitmap. On // Android, NativeImagePtr is a SkBitmapRef, which is a wrapper around // SkBitmap. Failing to call removeTexturesFor() probably causes a leak. // TODO: Fix this. See http://b/3047425 #else SharedGraphicsContext3D::removeTexturesFor(this); #endif } int NativeImageSkia::decodedSize() const { return getSize() + m_resizedImage.getSize(); } bool NativeImageSkia::hasResizedBitmap(int w, int h) const { if (m_lastRequestSize.width() == w && m_lastRequestSize.height() == h) m_resizeRequests++; else { m_lastRequestSize = IntSize(w, h); m_resizeRequests = 0; } return m_resizedImage.width() == w && m_resizedImage.height() == h; } // FIXME: don't cache when image is in-progress. SkBitmap NativeImageSkia::resizedBitmap(int w, int h) const { #if !PLATFORM(ANDROID) if (m_resizedImage.width() != w || m_resizedImage.height() != h) m_resizedImage = skia::ImageOperations::Resize(*this, skia::ImageOperations::RESIZE_LANCZOS3, w, h); #endif return m_resizedImage; } bool NativeImageSkia::shouldCacheResampling(int destWidth, int destHeight, int destSubsetWidth, int destSubsetHeight) const { // We can not cache incomplete frames. This might be a good optimization in // the future, were we know how much of the frame has been decoded, so when // we incrementally draw more of the image, we only have to resample the // parts that are changed. if (!m_isDataComplete) return false; // If the destination bitmap is small, we'll always allow caching, since // there is not very much penalty for computing it and it may come in handy. static const int kSmallBitmapSize = 4096; if (destWidth * destHeight <= kSmallBitmapSize) return true; // If "too many" requests have been made for this bitmap, we assume that // many more will be made as well, and we'll go ahead and cache it. static const int kManyRequestThreshold = 4; if (m_lastRequestSize.width() == destWidth && m_lastRequestSize.height() == destHeight) { if (m_resizeRequests >= kManyRequestThreshold) return true; } else { // When a different size is being requested, count this as a query // (hasResizedBitmap) and reset the counter. m_lastRequestSize = IntSize(destWidth, destHeight); m_resizeRequests = 0; } // Otherwise, use the heuristic that if more than 1/4 of the image is // requested, it's worth caching. int destSize = destWidth * destHeight; int destSubsetSize = destSubsetWidth * destSubsetHeight; return destSize / 4 < destSubsetSize; } } // namespace WebCore