// Copyright (c) 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "config.h" #include "Path.h" #include "AffineTransform.h" #include "FloatRect.h" #include "ImageBuffer.h" #include "StrokeStyleApplier.h" #include "SkPath.h" #include "SkRegion.h" #include "SkiaUtils.h" #include namespace WebCore { Path::Path() { m_path = new SkPath; } Path::Path(const Path& other) { m_path = new SkPath(*other.m_path); } Path::~Path() { delete m_path; } Path& Path::operator=(const Path& other) { *m_path = *other.m_path; return *this; } bool Path::isEmpty() const { return m_path->isEmpty(); } bool Path::hasCurrentPoint() const { return m_path->getPoints(NULL, 0) != 0; } FloatPoint Path::currentPoint() const { // FIXME: return current point of subpath. float quietNaN = std::numeric_limits::quiet_NaN(); return FloatPoint(quietNaN, quietNaN); } bool Path::contains(const FloatPoint& point, WindRule rule) const { return SkPathContainsPoint(m_path, point, rule == RULE_NONZERO ? SkPath::kWinding_FillType : SkPath::kEvenOdd_FillType); } void Path::translate(const FloatSize& size) { m_path->offset(WebCoreFloatToSkScalar(size.width()), WebCoreFloatToSkScalar(size.height())); } FloatRect Path::boundingRect() const { return m_path->getBounds(); } void Path::moveTo(const FloatPoint& point) { m_path->moveTo(point); } void Path::addLineTo(const FloatPoint& point) { m_path->lineTo(point); } void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep) { m_path->quadTo(cp, ep); } void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep) { m_path->cubicTo(p1, p2, ep); } void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) { m_path->arcTo(p1, p2, WebCoreFloatToSkScalar(radius)); } void Path::closeSubpath() { m_path->close(); } void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool anticlockwise) { SkScalar cx = WebCoreFloatToSkScalar(p.x()); SkScalar cy = WebCoreFloatToSkScalar(p.y()); SkScalar radius = WebCoreFloatToSkScalar(r); SkScalar s360 = SkIntToScalar(360); SkRect oval; oval.set(cx - radius, cy - radius, cx + radius, cy + radius); float sweep = ea - sa; SkScalar startDegrees = WebCoreFloatToSkScalar(sa * 180 / piFloat); SkScalar sweepDegrees = WebCoreFloatToSkScalar(sweep * 180 / piFloat); // Check for a circle. if (sweepDegrees >= s360 || sweepDegrees <= -s360) { // Move to the start position (0 sweep means we add a single point). m_path->arcTo(oval, startDegrees, 0, false); // Draw the circle. m_path->addOval(oval, anticlockwise ? SkPath::kCCW_Direction : SkPath::kCW_Direction); // Force a moveTo the end position. m_path->arcTo(oval, startDegrees + sweepDegrees, 0, true); } else { // Counterclockwise arcs should be drawn with negative sweeps, while // clockwise arcs should be drawn with positive sweeps. Check to see // if the situation is reversed and correct it by adding or subtracting // a full circle if (anticlockwise && sweepDegrees > 0) { sweepDegrees -= s360; } else if (!anticlockwise && sweepDegrees < 0) { sweepDegrees += s360; } m_path->arcTo(oval, startDegrees, sweepDegrees, false); } } void Path::addRect(const FloatRect& rect) { m_path->addRect(rect); } void Path::addEllipse(const FloatRect& rect) { m_path->addOval(rect); } void Path::clear() { m_path->reset(); } static FloatPoint* convertPathPoints(FloatPoint dst[], const SkPoint src[], int count) { for (int i = 0; i < count; i++) { dst[i].setX(SkScalarToFloat(src[i].fX)); dst[i].setY(SkScalarToFloat(src[i].fY)); } return dst; } void Path::apply(void* info, PathApplierFunction function) const { SkPath::Iter iter(*m_path, false); SkPoint pts[4]; PathElement pathElement; FloatPoint pathPoints[3]; for (;;) { switch (iter.next(pts)) { case SkPath::kMove_Verb: pathElement.type = PathElementMoveToPoint; pathElement.points = convertPathPoints(pathPoints, &pts[0], 1); break; case SkPath::kLine_Verb: pathElement.type = PathElementAddLineToPoint; pathElement.points = convertPathPoints(pathPoints, &pts[1], 1); break; case SkPath::kQuad_Verb: pathElement.type = PathElementAddQuadCurveToPoint; pathElement.points = convertPathPoints(pathPoints, &pts[1], 2); break; case SkPath::kCubic_Verb: pathElement.type = PathElementAddCurveToPoint; pathElement.points = convertPathPoints(pathPoints, &pts[1], 3); break; case SkPath::kClose_Verb: pathElement.type = PathElementCloseSubpath; pathElement.points = convertPathPoints(pathPoints, 0, 0); break; case SkPath::kDone_Verb: return; } function(info, &pathElement); } } void Path::transform(const AffineTransform& xform) { m_path->transform(xform); } FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const { GraphicsContext* scratch = scratchContext(); scratch->save(); if (applier) applier->strokeStyle(scratch); SkPaint paint; scratch->platformContext()->setupPaintForStroking(&paint, 0, 0); SkPath boundingPath; paint.getFillPath(*platformPath(), &boundingPath); FloatRect r = boundingPath.getBounds(); scratch->restore(); return r; } bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const { ASSERT(applier); GraphicsContext* scratch = scratchContext(); scratch->save(); applier->strokeStyle(scratch); SkPaint paint; scratch->platformContext()->setupPaintForStroking(&paint, 0, 0); SkPath strokePath; paint.getFillPath(*platformPath(), &strokePath); bool contains = SkPathContainsPoint(&strokePath, point, SkPath::kWinding_FillType); scratch->restore(); return contains; } } // namespace WebCore