/* * Copyright (C) 2008 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Pattern.h" #include "AffineTransform.h" #include "Image.h" #include "NativeImageSkia.h" #include "SkCanvas.h" #include "SkColor.h" #include "SkColorShader.h" #include "SkShader.h" namespace WebCore { void Pattern::platformDestroy() { SkSafeUnref(m_pattern); m_pattern = 0; } PlatformPatternPtr Pattern::platformPattern(const AffineTransform& patternTransform) { if (m_pattern) return m_pattern; // Note: patternTransform is ignored since it seems to be applied elsewhere // (when the pattern is used?). Applying it to the pattern (i.e. // shader->setLocalMatrix) results in a double transformation. This can be // seen, for instance, as an extra offset in: // LayoutTests/fast/canvas/patternfill-repeat.html // and expanded scale and skew in: // LayoutTests/svg/W3C-SVG-1.1/pservers-grad-06-b.svg SkBitmap* bm = m_tileImage->nativeImageForCurrentFrame(); // If we don't have a bitmap, return a transparent shader. if (!bm) m_pattern = new SkColorShader(SkColorSetARGB(0, 0, 0, 0)); else if (m_repeatX && m_repeatY) m_pattern = SkShader::CreateBitmapShader(*bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); else { // Skia does not have a "draw the tile only once" option. Clamp_TileMode // repeats the last line of the image after drawing one tile. To avoid // filling the space with arbitrary pixels, this workaround forces the // image to have a line of transparent pixels on the "repeated" edge(s), // thus causing extra space to be transparent filled. SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; int expandW = m_repeatX ? 0 : 1; int expandH = m_repeatY ? 0 : 1; // Create a transparent bitmap 1 pixel wider and/or taller than the // original, then copy the orignal into it. // FIXME: Is there a better way to pad (not scale) an image in skia? SkBitmap bm2; bm2.setConfig(bm->config(), bm->width() + expandW, bm->height() + expandH); bm2.allocPixels(); bm2.eraseARGB(0x00, 0x00, 0x00, 0x00); SkCanvas canvas(bm2); canvas.drawBitmap(*bm, 0, 0); m_pattern = SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY); } m_pattern->setLocalMatrix(m_patternSpaceTransformation); return m_pattern; } void Pattern::setPlatformPatternSpaceTransform() { if (m_pattern) m_pattern->setLocalMatrix(m_patternSpaceTransformation); } } // namespace WebCore