/* Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef GraphicsLayerTextureMapper_h #define GraphicsLayerTextureMapper_h #include "GraphicsContext.h" #include "GraphicsLayer.h" #include "GraphicsLayerClient.h" #include "Image.h" #include "TextureMapperNode.h" #if ENABLE(WEBGL) #include "GraphicsContext3D.h" #endif namespace WebCore { class TextureMapperNode; class BitmapTexture; class TextureMapper; class GraphicsLayerTextureMapper : public GraphicsLayer { friend class TextureMapperNode; public: GraphicsLayerTextureMapper(GraphicsLayerClient*); virtual ~GraphicsLayerTextureMapper(); // reimps from GraphicsLayer.h virtual void setNeedsDisplay(); virtual void setNeedsDisplayInRect(const FloatRect&); virtual void setParent(GraphicsLayer* layer); virtual bool setChildren(const Vector&); virtual void addChild(GraphicsLayer*); virtual void addChildAtIndex(GraphicsLayer*, int index); virtual void addChildAbove(GraphicsLayer* layer, GraphicsLayer* sibling); virtual void addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling); virtual bool replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild); virtual void removeFromParent(); virtual void setMaskLayer(GraphicsLayer* layer); virtual void setPosition(const FloatPoint& p); virtual void setAnchorPoint(const FloatPoint3D& p); virtual void setSize(const FloatSize& size); virtual void setTransform(const TransformationMatrix& t); virtual void setChildrenTransform(const TransformationMatrix& t); virtual void setPreserves3D(bool b); virtual void setMasksToBounds(bool b); virtual void setDrawsContent(bool b); virtual void setBackgroundColor(const Color&); virtual void clearBackgroundColor(); virtual void setContentsOpaque(bool b); virtual void setBackfaceVisibility(bool b); virtual void setOpacity(float opacity); virtual void setContentsRect(const IntRect& r); virtual void setReplicatedByLayer(GraphicsLayer*); virtual void setContentsToImage(Image*); virtual void setContentsToMedia(PlatformLayer*); virtual void setContentsBackgroundColor(const Color&); #if ENABLE(WEBGL) virtual void setContentsToGraphicsContext3D(const GraphicsContext3D*); virtual void setGraphicsContext3DNeedsDisplay(); #endif virtual void setContentsOrientation(CompositingCoordinatesOrientation orientation); virtual void syncCompositingState(); virtual void syncCompositingStateForThisLayerOnly(); virtual void setName(const String& name); virtual PlatformLayer* platformLayer() const; virtual bool addAnimation(const KeyframeValueList&, const IntSize& /*boxSize*/, const Animation*, const String& /*keyframesName*/, double /*timeOffset*/) { return false; } void notifyChange(TextureMapperNode::ChangeMask changeMask); inline TextureMapperNode::ContentData& pendingContent() { return m_pendingContent; } inline int changeMask() const { return m_changeMask; } void didSynchronize(); private: OwnPtr m_node; bool m_syncQueued; int m_changeMask; TextureMapperNode::ContentData m_pendingContent; }; inline static GraphicsLayerTextureMapper* toGraphicsLayerTextureMapper(GraphicsLayer* layer) { return static_cast(layer); } } #endif // GraphicsLayerTextureMapper_h