/* * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. * 2010 Dirk Schulze * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AffineTransform_h #define AffineTransform_h #include "TransformationMatrix.h" #include // for memcpy #include #if USE(CG) #include #elif USE(CAIRO) #include #elif PLATFORM(OPENVG) #include "VGUtils.h" #elif PLATFORM(QT) #include #elif USE(SKIA) #include #elif PLATFORM(WX) && USE(WXGC) #include #endif namespace WebCore { class FloatPoint; class FloatQuad; class FloatRect; class IntPoint; class IntRect; class TransformationMatrix; class AffineTransform { WTF_MAKE_FAST_ALLOCATED; public: typedef double Transform[6]; AffineTransform(); AffineTransform(double a, double b, double c, double d, double e, double f); void setMatrix(double a, double b, double c, double d, double e, double f); void map(double x, double y, double& x2, double& y2) const; // Rounds the mapped point to the nearest integer value. IntPoint mapPoint(const IntPoint&) const; FloatPoint mapPoint(const FloatPoint&) const; // Rounds the resulting mapped rectangle out. This is helpful for bounding // box computations but may not be what is wanted in other contexts. IntRect mapRect(const IntRect&) const; FloatRect mapRect(const FloatRect&) const; FloatQuad mapQuad(const FloatQuad&) const; bool isIdentity() const; double a() const { return m_transform[0]; } void setA(double a) { m_transform[0] = a; } double b() const { return m_transform[1]; } void setB(double b) { m_transform[1] = b; } double c() const { return m_transform[2]; } void setC(double c) { m_transform[2] = c; } double d() const { return m_transform[3]; } void setD(double d) { m_transform[3] = d; } double e() const { return m_transform[4]; } void setE(double e) { m_transform[4] = e; } double f() const { return m_transform[5]; } void setF(double f) { m_transform[5] = f; } void makeIdentity(); AffineTransform& multiply(const AffineTransform& other); AffineTransform& scale(double); AffineTransform& scale(double sx, double sy); AffineTransform& scaleNonUniform(double sx, double sy); AffineTransform& rotate(double d); AffineTransform& rotateFromVector(double x, double y); AffineTransform& translate(double tx, double ty); AffineTransform& shear(double sx, double sy); AffineTransform& flipX(); AffineTransform& flipY(); AffineTransform& skew(double angleX, double angleY); AffineTransform& skewX(double angle); AffineTransform& skewY(double angle); double xScale() const; double yScale() const; double det() const; bool isInvertible() const; AffineTransform inverse() const; void blend(const AffineTransform& from, double progress); TransformationMatrix toTransformationMatrix() const; bool isIdentityOrTranslation() const { return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && m_transform[3] == 1; } bool isIdentityOrTranslationOrFlipped() const { return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && (m_transform[3] == 1 || m_transform[3] == -1); } bool operator== (const AffineTransform& m2) const { return (m_transform[0] == m2.m_transform[0] && m_transform[1] == m2.m_transform[1] && m_transform[2] == m2.m_transform[2] && m_transform[3] == m2.m_transform[3] && m_transform[4] == m2.m_transform[4] && m_transform[5] == m2.m_transform[5]); } bool operator!=(const AffineTransform& other) const { return !(*this == other); } // *this = *this * t (i.e., a multRight) AffineTransform& operator*=(const AffineTransform& t) { return multiply(t); } // result = *this * t (i.e., a multRight) AffineTransform operator*(const AffineTransform& t) const { AffineTransform result = *this; result *= t; return result; } #if USE(CG) operator CGAffineTransform() const; #elif USE(CAIRO) operator cairo_matrix_t() const; #elif PLATFORM(OPENVG) operator VGMatrix() const; #elif PLATFORM(QT) operator QTransform() const; #elif USE(SKIA) operator SkMatrix() const; #elif PLATFORM(WX) && USE(WXGC) operator wxGraphicsMatrix() const; #endif static AffineTransform translation(double x, double y) { return AffineTransform(1, 0, 0, 1, x, y); } private: void setMatrix(const Transform m) { if (m && m != m_transform) memcpy(m_transform, m, sizeof(Transform)); } Transform m_transform; }; AffineTransform makeMapBetweenRects(const FloatRect& source, const FloatRect& dest); } #endif