/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if USE(ACCELERATED_COMPOSITING) #include "GraphicsLayerCACF.h" #include "FloatConversion.h" #include "FloatRect.h" #include "Font.h" #include "FontSelector.h" #include "Image.h" #include "PlatformString.h" #include "SystemTime.h" #include "WebLayer.h" #include "WebTiledLayer.h" #include #include #include using namespace std; namespace WebCore { // The threshold width or height above which a tiled layer will be used. This should be // large enough to avoid tiled layers for most GraphicsLayers, but less than the D3D // texture size limit on all supported hardware. static const int cMaxPixelDimension = 2000; // The width and height of a single tile in a tiled layer. Should be large enough to // avoid lots of small tiles (and therefore lots of drawing callbacks), but small enough // to keep the overall tile cost low. static const int cTiledLayerTileSize = 512; static inline void copyTransform(CATransform3D& toT3D, const TransformationMatrix& t) { toT3D.m11 = narrowPrecisionToFloat(t.m11()); toT3D.m12 = narrowPrecisionToFloat(t.m12()); toT3D.m13 = narrowPrecisionToFloat(t.m13()); toT3D.m14 = narrowPrecisionToFloat(t.m14()); toT3D.m21 = narrowPrecisionToFloat(t.m21()); toT3D.m22 = narrowPrecisionToFloat(t.m22()); toT3D.m23 = narrowPrecisionToFloat(t.m23()); toT3D.m24 = narrowPrecisionToFloat(t.m24()); toT3D.m31 = narrowPrecisionToFloat(t.m31()); toT3D.m32 = narrowPrecisionToFloat(t.m32()); toT3D.m33 = narrowPrecisionToFloat(t.m33()); toT3D.m34 = narrowPrecisionToFloat(t.m34()); toT3D.m41 = narrowPrecisionToFloat(t.m41()); toT3D.m42 = narrowPrecisionToFloat(t.m42()); toT3D.m43 = narrowPrecisionToFloat(t.m43()); toT3D.m44 = narrowPrecisionToFloat(t.m44()); } TransformationMatrix CAToTransform3D(const CATransform3D& fromT3D) { return TransformationMatrix( fromT3D.m11, fromT3D.m12, fromT3D.m13, fromT3D.m14, fromT3D.m21, fromT3D.m22, fromT3D.m23, fromT3D.m24, fromT3D.m31, fromT3D.m32, fromT3D.m33, fromT3D.m34, fromT3D.m41, fromT3D.m42, fromT3D.m43, fromT3D.m44); } static void setLayerBorderColor(WKCACFLayer* layer, const Color& color) { layer->setBorderColor(cachedCGColor(color, ColorSpaceDeviceRGB)); } static void clearBorderColor(WKCACFLayer* layer) { layer->setBorderColor(0); } static void setLayerBackgroundColor(WKCACFLayer* layer, const Color& color) { layer->setBackgroundColor(cachedCGColor(color, ColorSpaceDeviceRGB)); } static void clearLayerBackgroundColor(WKCACFLayer* layer) { layer->setBackgroundColor(0); } PassOwnPtr GraphicsLayer::create(GraphicsLayerClient* client) { return new GraphicsLayerCACF(client); } GraphicsLayerCACF::GraphicsLayerCACF(GraphicsLayerClient* client) : GraphicsLayer(client) , m_contentsLayerPurpose(NoContentsLayer) , m_contentsLayerHasBackgroundColor(false) { m_layer = WebLayer::create(WKCACFLayer::Layer, this); updateDebugIndicators(); } GraphicsLayerCACF::~GraphicsLayerCACF() { // clean up the WK layer if (m_layer) m_layer->removeFromSuperlayer(); if (m_contentsLayer) m_contentsLayer->removeFromSuperlayer(); if (m_transformLayer) m_transformLayer->removeFromSuperlayer(); } void GraphicsLayerCACF::setName(const String& name) { String longName = String::format("CALayer(%p) GraphicsLayer(%p) ", m_layer.get(), this) + name; GraphicsLayer::setName(longName); m_layer->setName(longName); } bool GraphicsLayerCACF::setChildren(const Vector& children) { bool childrenChanged = GraphicsLayer::setChildren(children); // FIXME: GraphicsLayer::setChildren calls addChild() for each sublayer, which // will end up calling updateSublayerList() N times. if (childrenChanged) updateSublayerList(); return childrenChanged; } void GraphicsLayerCACF::addChild(GraphicsLayer* childLayer) { GraphicsLayer::addChild(childLayer); updateSublayerList(); } void GraphicsLayerCACF::addChildAtIndex(GraphicsLayer* childLayer, int index) { GraphicsLayer::addChildAtIndex(childLayer, index); updateSublayerList(); } void GraphicsLayerCACF::addChildBelow(GraphicsLayer* childLayer, GraphicsLayer* sibling) { GraphicsLayer::addChildBelow(childLayer, sibling); updateSublayerList(); } void GraphicsLayerCACF::addChildAbove(GraphicsLayer* childLayer, GraphicsLayer *sibling) { GraphicsLayer::addChildAbove(childLayer, sibling); updateSublayerList(); } bool GraphicsLayerCACF::replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild) { if (GraphicsLayer::replaceChild(oldChild, newChild)) { updateSublayerList(); return true; } return false; } void GraphicsLayerCACF::removeFromParent() { GraphicsLayer::removeFromParent(); layerForSuperlayer()->removeFromSuperlayer(); } void GraphicsLayerCACF::setPosition(const FloatPoint& point) { GraphicsLayer::setPosition(point); updateLayerPosition(); } void GraphicsLayerCACF::setAnchorPoint(const FloatPoint3D& point) { if (point == m_anchorPoint) return; GraphicsLayer::setAnchorPoint(point); updateAnchorPoint(); } void GraphicsLayerCACF::setSize(const FloatSize& size) { if (size == m_size) return; GraphicsLayer::setSize(size); updateLayerSize(); } void GraphicsLayerCACF::setTransform(const TransformationMatrix& t) { if (t == m_transform) return; GraphicsLayer::setTransform(t); updateTransform(); } void GraphicsLayerCACF::setChildrenTransform(const TransformationMatrix& t) { if (t == m_childrenTransform) return; GraphicsLayer::setChildrenTransform(t); updateChildrenTransform(); } void GraphicsLayerCACF::setPreserves3D(bool preserves3D) { if (preserves3D == m_preserves3D) return; GraphicsLayer::setPreserves3D(preserves3D); updateLayerPreserves3D(); } void GraphicsLayerCACF::setMasksToBounds(bool masksToBounds) { if (masksToBounds == m_masksToBounds) return; GraphicsLayer::setMasksToBounds(masksToBounds); updateMasksToBounds(); } void GraphicsLayerCACF::setDrawsContent(bool drawsContent) { if (drawsContent == m_drawsContent) return; GraphicsLayer::setDrawsContent(drawsContent); updateLayerDrawsContent(); } void GraphicsLayerCACF::setBackgroundColor(const Color& color) { if (m_backgroundColorSet && m_backgroundColor == color) return; GraphicsLayer::setBackgroundColor(color); m_contentsLayerHasBackgroundColor = true; updateLayerBackgroundColor(); } void GraphicsLayerCACF::clearBackgroundColor() { if (!m_backgroundColorSet) return; GraphicsLayer::clearBackgroundColor(); clearLayerBackgroundColor(m_contentsLayer.get()); } void GraphicsLayerCACF::setContentsOpaque(bool opaque) { if (m_contentsOpaque == opaque) return; GraphicsLayer::setContentsOpaque(opaque); updateContentsOpaque(); } void GraphicsLayerCACF::setBackfaceVisibility(bool visible) { if (m_backfaceVisibility == visible) return; GraphicsLayer::setBackfaceVisibility(visible); updateBackfaceVisibility(); } void GraphicsLayerCACF::setOpacity(float opacity) { float clampedOpacity = max(min(opacity, 1.0f), 0.0f); if (m_opacity == clampedOpacity) return; GraphicsLayer::setOpacity(clampedOpacity); primaryLayer()->setOpacity(opacity); } void GraphicsLayerCACF::setNeedsDisplay() { if (drawsContent()) m_layer->setNeedsDisplay(); } void GraphicsLayerCACF::setNeedsDisplayInRect(const FloatRect& rect) { if (drawsContent()) { CGRect cgRect = rect; m_layer->setNeedsDisplay(&cgRect); } } void GraphicsLayerCACF::setContentsRect(const IntRect& rect) { if (rect == m_contentsRect) return; GraphicsLayer::setContentsRect(rect); updateContentsRect(); } void GraphicsLayerCACF::setContentsToImage(Image* image) { bool childrenChanged = false; if (image) { m_pendingContentsImage = image->nativeImageForCurrentFrame(); m_contentsLayerPurpose = ContentsLayerForImage; if (!m_contentsLayer) childrenChanged = true; } else { m_pendingContentsImage = 0; m_contentsLayerPurpose = NoContentsLayer; if (m_contentsLayer) childrenChanged = true; } updateContentsImage(); // This has to happen after updateContentsImage if (childrenChanged) updateSublayerList(); } void GraphicsLayerCACF::setContentsToMedia(PlatformLayer* mediaLayer) { if (mediaLayer == m_contentsLayer) return; m_contentsLayer = mediaLayer; m_contentsLayerPurpose = mediaLayer ? ContentsLayerForMedia : NoContentsLayer; updateContentsMedia(); // This has to happen after updateContentsMedia updateSublayerList(); } PlatformLayer* GraphicsLayerCACF::hostLayerForSublayers() const { return m_transformLayer ? m_transformLayer.get() : m_layer.get(); } PlatformLayer* GraphicsLayerCACF::layerForSuperlayer() const { return m_transformLayer ? m_transformLayer.get() : m_layer.get(); } PlatformLayer* GraphicsLayerCACF::platformLayer() const { return primaryLayer(); } void GraphicsLayerCACF::setDebugBackgroundColor(const Color& color) { if (color.isValid()) setLayerBackgroundColor(m_layer.get(), color); else clearLayerBackgroundColor(m_layer.get()); } void GraphicsLayerCACF::setDebugBorder(const Color& color, float borderWidth) { if (color.isValid()) { setLayerBorderColor(m_layer.get(), color); m_layer->setBorderWidth(borderWidth); } else { clearBorderColor(m_layer.get()); m_layer->setBorderWidth(0); } } bool GraphicsLayerCACF::requiresTiledLayer(const FloatSize& size) const { if (!m_drawsContent) return false; // FIXME: catch zero-size height or width here (or earlier)? return size.width() > cMaxPixelDimension || size.height() > cMaxPixelDimension; } void GraphicsLayerCACF::swapFromOrToTiledLayer(bool useTiledLayer) { if (useTiledLayer == m_usingTiledLayer) return; CGSize tileSize = CGSizeMake(cTiledLayerTileSize, cTiledLayerTileSize); RefPtr oldLayer = m_layer; if (useTiledLayer) m_layer = WebTiledLayer::create(tileSize, this); else m_layer = WebLayer::create(WKCACFLayer::Layer, this); m_usingTiledLayer = useTiledLayer; m_layer->adoptSublayers(oldLayer.get()); if (oldLayer->superlayer()) oldLayer->superlayer()->replaceSublayer(oldLayer.get(), m_layer.get()); updateLayerPosition(); updateLayerSize(); updateAnchorPoint(); updateTransform(); updateChildrenTransform(); updateMasksToBounds(); updateContentsOpaque(); updateBackfaceVisibility(); updateLayerBackgroundColor(); updateOpacityOnLayer(); #ifndef NDEBUG String name = String::format("CALayer(%p) GraphicsLayer(%p) %s", m_layer.get(), this, m_usingTiledLayer ? "[Tiled Layer] " : "") + m_name; m_layer->setName(name); #endif // need to tell new layer to draw itself setNeedsDisplay(); updateDebugIndicators(); } GraphicsLayer::CompositingCoordinatesOrientation GraphicsLayerCACF::defaultContentsOrientation() const { return CompositingCoordinatesTopDown; } void GraphicsLayerCACF::updateSublayerList() { Vector > newSublayers; if (m_transformLayer) { // Add the primary layer first. Even if we have negative z-order children, the primary layer always comes behind. newSublayers.append(m_layer.get()); } else if (m_contentsLayer) { // FIXME: add the contents layer in the correct order with negative z-order children. // This does not cause visible rendering issues because currently contents layers are only used // for replaced elements that don't have children. newSublayers.append(m_contentsLayer.get()); } const Vector& childLayers = children(); size_t numChildren = childLayers.size(); for (size_t i = 0; i < numChildren; ++i) { GraphicsLayerCACF* curChild = static_cast(childLayers[i]); WKCACFLayer* childLayer = curChild->layerForSuperlayer(); newSublayers.append(childLayer); } for (int i = 0; i < newSublayers.size(); ++i) newSublayers[i]->removeFromSuperlayer(); if (m_transformLayer) { m_transformLayer->setSublayers(newSublayers); if (m_contentsLayer) { // If we have a transform layer, then the contents layer is parented in the // primary layer (which is itself a child of the transform layer). m_layer->removeAllSublayers(); m_layer->addSublayer(m_contentsLayer); } } else m_layer->setSublayers(newSublayers); } void GraphicsLayerCACF::updateLayerPosition() { // Position is offset on the layer by the layer anchor point. CGPoint posPoint = CGPointMake(m_position.x() + m_anchorPoint.x() * m_size.width(), m_position.y() + m_anchorPoint.y() * m_size.height()); primaryLayer()->setPosition(posPoint); } void GraphicsLayerCACF::updateLayerSize() { CGRect rect = CGRectMake(0, 0, m_size.width(), m_size.height()); if (m_transformLayer) { m_transformLayer->setBounds(rect); // The anchor of the contents layer is always at 0.5, 0.5, so the position is center-relative. CGPoint centerPoint = CGPointMake(m_size.width() / 2.0f, m_size.height() / 2.0f); m_layer->setPosition(centerPoint); } bool needTiledLayer = requiresTiledLayer(m_size); if (needTiledLayer != m_usingTiledLayer) swapFromOrToTiledLayer(needTiledLayer); m_layer->setBounds(rect); // Note that we don't resize m_contentsLayer. It's up the caller to do that. // if we've changed the bounds, we need to recalculate the position // of the layer, taking anchor point into account. updateLayerPosition(); } void GraphicsLayerCACF::updateAnchorPoint() { primaryLayer()->setAnchorPoint(FloatPoint(m_anchorPoint.x(), m_anchorPoint.y())); primaryLayer()->setAnchorPointZ(m_anchorPoint.z()); updateLayerPosition(); } void GraphicsLayerCACF::updateTransform() { CATransform3D transform; copyTransform(transform, m_transform); primaryLayer()->setTransform(transform); } void GraphicsLayerCACF::updateChildrenTransform() { CATransform3D transform; copyTransform(transform, m_childrenTransform); primaryLayer()->setSublayerTransform(transform); } void GraphicsLayerCACF::updateMasksToBounds() { m_layer->setMasksToBounds(m_masksToBounds); updateDebugIndicators(); } void GraphicsLayerCACF::updateContentsOpaque() { m_layer->setOpaque(m_contentsOpaque); } void GraphicsLayerCACF::updateBackfaceVisibility() { m_layer->setDoubleSided(m_backfaceVisibility); } void GraphicsLayerCACF::updateLayerPreserves3D() { if (m_preserves3D && !m_transformLayer) { // Create the transform layer. m_transformLayer = WebLayer::create(WKCACFLayer::TransformLayer, this); #ifndef NDEBUG m_transformLayer->setName(String().format("Transform Layer CATransformLayer(%p) GraphicsLayer(%p)", m_transformLayer.get(), this)); #endif // Copy the position from this layer. updateLayerPosition(); updateLayerSize(); updateAnchorPoint(); updateTransform(); updateChildrenTransform(); CGPoint point = CGPointMake(m_size.width() / 2.0f, m_size.height() / 2.0f); m_layer->setPosition(point); m_layer->setAnchorPoint(CGPointMake(0.5f, 0.5f)); m_layer->setTransform(CATransform3DIdentity); // Set the old layer to opacity of 1. Further down we will set the opacity on the transform layer. m_layer->setOpacity(1); // Move this layer to be a child of the transform layer. if (m_layer->superlayer()) m_layer->superlayer()->replaceSublayer(m_layer.get(), m_transformLayer.get()); m_transformLayer->addSublayer(m_layer.get()); updateSublayerList(); } else if (!m_preserves3D && m_transformLayer) { // Relace the transformLayer in the parent with this layer. m_layer->removeFromSuperlayer(); m_transformLayer->superlayer()->replaceSublayer(m_transformLayer.get(), m_layer.get()); // Release the transform layer. m_transformLayer = 0; updateLayerPosition(); updateLayerSize(); updateAnchorPoint(); updateTransform(); updateChildrenTransform(); updateSublayerList(); } updateOpacityOnLayer(); } void GraphicsLayerCACF::updateLayerDrawsContent() { bool needTiledLayer = requiresTiledLayer(m_size); if (needTiledLayer != m_usingTiledLayer) swapFromOrToTiledLayer(needTiledLayer); if (m_drawsContent) m_layer->setNeedsDisplay(); else m_layer->setContents(0); updateDebugIndicators(); } void GraphicsLayerCACF::updateLayerBackgroundColor() { if (!m_contentsLayer) return; // We never create the contents layer just for background color yet. if (m_backgroundColorSet) setLayerBackgroundColor(m_contentsLayer.get(), m_backgroundColor); else clearLayerBackgroundColor(m_contentsLayer.get()); } void GraphicsLayerCACF::updateContentsImage() { if (m_pendingContentsImage) { if (!m_contentsLayer.get()) { RefPtr imageLayer = WebLayer::create(WKCACFLayer::Layer, this); #ifndef NDEBUG imageLayer->setName("Image Layer"); #endif setupContentsLayer(imageLayer.get()); m_contentsLayer = imageLayer; // m_contentsLayer will be parented by updateSublayerList } // FIXME: maybe only do trilinear if the image is being scaled down, // but then what if the layer size changes? m_contentsLayer->setMinificationFilter(WKCACFLayer::Trilinear); m_contentsLayer->setContents(m_pendingContentsImage.get()); m_pendingContentsImage = 0; updateContentsRect(); } else { // No image. // m_contentsLayer will be removed via updateSublayerList. m_contentsLayer = 0; } } void GraphicsLayerCACF::updateContentsMedia() { // Media layer was set as m_contentsLayer, and will get parented in updateSublayerList(). if (m_contentsLayer) { setupContentsLayer(m_contentsLayer.get()); updateContentsRect(); } } void GraphicsLayerCACF::updateContentsRect() { if (!m_contentsLayer) return; CGPoint point = CGPointMake(m_contentsRect.x(), m_contentsRect.y()); CGRect rect = CGRectMake(0.0f, 0.0f, m_contentsRect.width(), m_contentsRect.height()); m_contentsLayer->setPosition(point); m_contentsLayer->setBounds(rect); } void GraphicsLayerCACF::setupContentsLayer(WKCACFLayer* contentsLayer) { if (contentsLayer == m_contentsLayer) return; if (m_contentsLayer) { m_contentsLayer->removeFromSuperlayer(); m_contentsLayer = 0; } if (contentsLayer) { m_contentsLayer = contentsLayer; if (defaultContentsOrientation() == CompositingCoordinatesBottomUp) { CATransform3D flipper = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; m_contentsLayer->setTransform(flipper); m_contentsLayer->setAnchorPoint(CGPointMake(0.0f, 1.0f)); } else m_contentsLayer->setAnchorPoint(CGPointMake(0.0f, 0.0f)); // Insert the content layer first. Video elements require this, because they have // shadow content that must display in front of the video. m_layer->insertSublayer(m_contentsLayer.get(), 0); updateContentsRect(); if (showDebugBorders()) { setLayerBorderColor(m_contentsLayer.get(), Color(0, 0, 128, 180)); m_contentsLayer->setBorderWidth(1.0f); } } updateDebugIndicators(); } // This function simply mimics the operation of GraphicsLayerCA void GraphicsLayerCACF::updateOpacityOnLayer() { primaryLayer()->setOpacity(m_opacity); } } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING)