/* * Copyright (C) 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "UniscribeController.h" #include "Font.h" #include "SimpleFontData.h" #include "TextRun.h" #include using namespace std; namespace WebCore { // FIXME: Rearchitect this to be more like WidthIterator in Font.cpp. Have an advance() method // that does stuff in that method instead of doing everything in the constructor. Have advance() // take the GlyphBuffer as an arg so that we don't have to populate the glyph buffer when // measuring. UniscribeController::UniscribeController(const Font* font, const TextRun& run, HashSet* fallbackFonts) : m_font(*font) , m_run(run) , m_fallbackFonts(fallbackFonts) , m_minGlyphBoundingBoxX(numeric_limits::max()) , m_maxGlyphBoundingBoxX(numeric_limits::min()) , m_minGlyphBoundingBoxY(numeric_limits::max()) , m_maxGlyphBoundingBoxY(numeric_limits::min()) , m_end(run.length()) , m_currentCharacter(0) , m_runWidthSoFar(0) , m_padding(run.expansion()) , m_computingOffsetPosition(false) , m_includePartialGlyphs(false) , m_offsetX(0) , m_offsetPosition(0) { if (!m_padding) m_padPerSpace = 0; else { float numSpaces = 0; for (int s = 0; s < m_run.length(); s++) { if (Font::treatAsSpace(m_run[s])) numSpaces++; } if (numSpaces == 0) m_padPerSpace = 0; else m_padPerSpace = m_padding / numSpaces; } // Null out our uniscribe structs resetControlAndState(); } int UniscribeController::offsetForPosition(int x, bool includePartialGlyphs) { m_computingOffsetPosition = true; m_includePartialGlyphs = includePartialGlyphs; m_offsetX = x; m_offsetPosition = 0; advance(m_run.length()); if (m_computingOffsetPosition) { // The point is to the left or to the right of the entire run. if (m_offsetX >= m_runWidthSoFar && m_run.ltr() || m_offsetX < 0 && m_run.rtl()) m_offsetPosition = m_end; } m_computingOffsetPosition = false; return m_offsetPosition; } void UniscribeController::advance(unsigned offset, GlyphBuffer* glyphBuffer) { // FIXME: We really want to be using a newer version of Uniscribe that supports the new OpenType // functions. Those functions would allow us to turn off kerning and ligatures. Without being able // to do that, we will have buggy line breaking and metrics when simple and complex text are close // together (the complex code path will narrow the text because of kerning and ligatures and then // when bidi processing splits into multiple runs, the simple portions will get wider and cause us to // spill off the edge of a line). if (static_cast(offset) > m_end) offset = m_end; // Itemize the string. const UChar* cp = m_run.data(m_currentCharacter); int length = offset - m_currentCharacter; if (length <= 0) return; unsigned baseCharacter = m_currentCharacter; // We break up itemization of the string by fontData and (if needed) the use of small caps. // FIXME: It's inconsistent that we use logical order when itemizing, since this // does not match normal RTL. // FIXME: This function should decode surrogate pairs. Currently it makes little difference that // it does not because the font cache on Windows does not support non-BMP characters. Vector smallCapsBuffer; if (m_font.isSmallCaps()) smallCapsBuffer.resize(length); unsigned indexOfFontTransition = m_run.rtl() ? length - 1 : 0; const UChar* curr = m_run.rtl() ? cp + length - 1 : cp; const UChar* end = m_run.rtl() ? cp - 1 : cp + length; const SimpleFontData* fontData; const SimpleFontData* nextFontData = m_font.glyphDataForCharacter(*curr, false).fontData; UChar newC = 0; bool isSmallCaps; bool nextIsSmallCaps = m_font.isSmallCaps() && !(U_GET_GC_MASK(*curr) & U_GC_M_MASK) && (newC = u_toupper(*curr)) != *curr; if (nextIsSmallCaps) smallCapsBuffer[curr - cp] = newC; while (true) { curr = m_run.rtl() ? curr - 1 : curr + 1; if (curr == end) break; fontData = nextFontData; isSmallCaps = nextIsSmallCaps; int index = curr - cp; UChar c = *curr; bool forceSmallCaps = isSmallCaps && (U_GET_GC_MASK(c) & U_GC_M_MASK); nextFontData = m_font.glyphDataForCharacter(*curr, false, forceSmallCaps ? SmallCapsVariant : AutoVariant).fontData; if (m_font.isSmallCaps()) { nextIsSmallCaps = forceSmallCaps || (newC = u_toupper(c)) != c; if (nextIsSmallCaps) smallCapsBuffer[index] = forceSmallCaps ? c : newC; } if (m_fallbackFonts && nextFontData != fontData && fontData != m_font.primaryFont()) m_fallbackFonts->add(fontData); if (nextFontData != fontData || nextIsSmallCaps != isSmallCaps) { int itemStart = m_run.rtl() ? index + 1 : indexOfFontTransition; int itemLength = m_run.rtl() ? indexOfFontTransition - index : index - indexOfFontTransition; m_currentCharacter = baseCharacter + itemStart; itemizeShapeAndPlace((isSmallCaps ? smallCapsBuffer.data() : cp) + itemStart, itemLength, fontData, glyphBuffer); indexOfFontTransition = index; } } int itemLength = m_run.rtl() ? indexOfFontTransition + 1 : length - indexOfFontTransition; if (itemLength) { if (m_fallbackFonts && nextFontData != m_font.primaryFont()) m_fallbackFonts->add(nextFontData); int itemStart = m_run.rtl() ? 0 : indexOfFontTransition; m_currentCharacter = baseCharacter + itemStart; itemizeShapeAndPlace((nextIsSmallCaps ? smallCapsBuffer.data() : cp) + itemStart, itemLength, nextFontData, glyphBuffer); } m_currentCharacter = baseCharacter + length; } void UniscribeController::itemizeShapeAndPlace(const UChar* cp, unsigned length, const SimpleFontData* fontData, GlyphBuffer* glyphBuffer) { // ScriptItemize (in Windows XP versions prior to SP2) can overflow by 1. This is why there is an extra empty item // hanging out at the end of the array m_items.resize(6); int numItems = 0; while (ScriptItemize(cp, length, m_items.size() - 1, &m_control, &m_state, m_items.data(), &numItems) == E_OUTOFMEMORY) { m_items.resize(m_items.size() * 2); resetControlAndState(); } m_items.resize(numItems + 1); if (m_run.rtl()) { for (int i = m_items.size() - 2; i >= 0; i--) { if (!shapeAndPlaceItem(cp, i, fontData, glyphBuffer)) return; } } else { for (unsigned i = 0; i < m_items.size() - 1; i++) { if (!shapeAndPlaceItem(cp, i, fontData, glyphBuffer)) return; } } } void UniscribeController::resetControlAndState() { memset(&m_control, 0, sizeof(SCRIPT_CONTROL)); memset(&m_state, 0, sizeof(SCRIPT_STATE)); // Set up the correct direction for the run. m_state.uBidiLevel = m_run.rtl(); // Lock the correct directional override. m_state.fOverrideDirection = m_run.directionalOverride(); } bool UniscribeController::shapeAndPlaceItem(const UChar* cp, unsigned i, const SimpleFontData* fontData, GlyphBuffer* glyphBuffer) { // Determine the string for this item. const UChar* str = cp + m_items[i].iCharPos; int len = m_items[i+1].iCharPos - m_items[i].iCharPos; SCRIPT_ITEM item = m_items[i]; // Set up buffers to hold the results of shaping the item. Vector glyphs; Vector clusters; Vector visualAttributes; clusters.resize(len); // Shape the item. // The recommended size for the glyph buffer is 1.5 * the character length + 16 in the uniscribe docs. // Apparently this is a good size to avoid having to make repeated calls to ScriptShape. glyphs.resize(1.5 * len + 16); visualAttributes.resize(glyphs.size()); if (!shape(str, len, item, fontData, glyphs, clusters, visualAttributes)) return true; // We now have a collection of glyphs. Vector offsets; Vector advances; offsets.resize(glyphs.size()); advances.resize(glyphs.size()); int glyphCount = 0; HRESULT placeResult = ScriptPlace(0, fontData->scriptCache(), glyphs.data(), glyphs.size(), visualAttributes.data(), &item.a, advances.data(), offsets.data(), 0); if (placeResult == E_PENDING) { // The script cache isn't primed with enough info yet. We need to select our HFONT into // a DC and pass the DC in to ScriptPlace. HDC hdc = GetDC(0); HFONT hfont = fontData->platformData().hfont(); HFONT oldFont = (HFONT)SelectObject(hdc, hfont); placeResult = ScriptPlace(hdc, fontData->scriptCache(), glyphs.data(), glyphs.size(), visualAttributes.data(), &item.a, advances.data(), offsets.data(), 0); SelectObject(hdc, oldFont); ReleaseDC(0, hdc); } if (FAILED(placeResult) || glyphs.isEmpty()) return true; // Convert all chars that should be treated as spaces to use the space glyph. // We also create a map that allows us to quickly go from space glyphs back to their corresponding characters. Vector spaceCharacters(glyphs.size()); spaceCharacters.fill(-1); const float cLogicalScale = fontData->platformData().useGDI() ? 1.0f : 32.0f; unsigned logicalSpaceWidth = fontData->spaceWidth() * cLogicalScale; float spaceWidth = fontData->spaceWidth(); for (int k = 0; k < len; k++) { UChar ch = *(str + k); bool treatAsSpace = Font::treatAsSpace(ch); bool treatAsZeroWidthSpace = ch == zeroWidthSpace || Font::treatAsZeroWidthSpace(ch); if (treatAsSpace || treatAsZeroWidthSpace) { // Substitute in the space glyph at the appropriate place in the glyphs // array. glyphs[clusters[k]] = fontData->spaceGlyph(); advances[clusters[k]] = treatAsSpace ? logicalSpaceWidth : 0; if (treatAsSpace) spaceCharacters[clusters[k]] = m_currentCharacter + k + item.iCharPos; } } // Populate our glyph buffer with this information. bool hasExtraSpacing = m_font.letterSpacing() || m_font.wordSpacing() || m_padding; float leftEdge = m_runWidthSoFar; for (unsigned k = 0; k < glyphs.size(); k++) { Glyph glyph = glyphs[k]; float advance = advances[k] / cLogicalScale; float offsetX = offsets[k].du / cLogicalScale; float offsetY = offsets[k].dv / cLogicalScale; // Match AppKit's rules for the integer vs. non-integer rendering modes. float roundedAdvance = roundf(advance); if (!m_font.isPrinterFont() && !fontData->isSystemFont()) { advance = roundedAdvance; offsetX = roundf(offsetX); offsetY = roundf(offsetY); } advance += fontData->syntheticBoldOffset(); if (hasExtraSpacing) { // If we're a glyph with an advance, go ahead and add in letter-spacing. // That way we weed out zero width lurkers. This behavior matches the fast text code path. if (advance && m_font.letterSpacing()) advance += m_font.letterSpacing(); // Handle justification and word-spacing. int characterIndex = spaceCharacters[k]; // characterIndex is left at the initial value of -1 for glyphs that do not map back to treated-as-space characters. if (characterIndex != -1) { // Account for padding. WebCore uses space padding to justify text. // We distribute the specified padding over the available spaces in the run. if (m_padding) { // Use leftover padding if not evenly divisible by number of spaces. if (m_padding < m_padPerSpace) { advance += m_padding; m_padding = 0; } else { m_padding -= m_padPerSpace; advance += m_padPerSpace; } } // Account for word-spacing. if (characterIndex > 0 && !Font::treatAsSpace(*m_run.data(characterIndex - 1)) && m_font.wordSpacing()) advance += m_font.wordSpacing(); } } m_runWidthSoFar += advance; // FIXME: We need to take the GOFFSETS for combining glyphs and store them in the glyph buffer // as well, so that when the time comes to draw those glyphs, we can apply the appropriate // translation. if (glyphBuffer) { FloatSize size(offsetX, -offsetY); glyphBuffer->add(glyph, fontData, advance, &size); } FloatRect glyphBounds = fontData->boundsForGlyph(glyph); glyphBounds.move(m_glyphOrigin.x(), m_glyphOrigin.y()); m_minGlyphBoundingBoxX = min(m_minGlyphBoundingBoxX, glyphBounds.x()); m_maxGlyphBoundingBoxX = max(m_maxGlyphBoundingBoxX, glyphBounds.maxX()); m_minGlyphBoundingBoxY = min(m_minGlyphBoundingBoxY, glyphBounds.y()); m_maxGlyphBoundingBoxY = max(m_maxGlyphBoundingBoxY, glyphBounds.maxY()); m_glyphOrigin.move(advance + offsetX, -offsetY); // Mutate the glyph array to contain our altered advances. if (m_computingOffsetPosition) advances[k] = advance; } while (m_computingOffsetPosition && m_offsetX >= leftEdge && m_offsetX < m_runWidthSoFar) { // The position is somewhere inside this run. int trailing = 0; ScriptXtoCP(m_offsetX - leftEdge, clusters.size(), glyphs.size(), clusters.data(), visualAttributes.data(), advances.data(), &item.a, &m_offsetPosition, &trailing); if (trailing && m_includePartialGlyphs && m_offsetPosition < len - 1) { m_offsetPosition += m_currentCharacter + m_items[i].iCharPos; m_offsetX += m_run.rtl() ? -trailing : trailing; } else { m_computingOffsetPosition = false; m_offsetPosition += m_currentCharacter + m_items[i].iCharPos; if (trailing && m_includePartialGlyphs) m_offsetPosition++; return false; } } return true; } bool UniscribeController::shape(const UChar* str, int len, SCRIPT_ITEM item, const SimpleFontData* fontData, Vector& glyphs, Vector& clusters, Vector& visualAttributes) { HDC hdc = 0; HFONT oldFont = 0; HRESULT shapeResult = E_PENDING; int glyphCount = 0; do { shapeResult = ScriptShape(hdc, fontData->scriptCache(), str, len, glyphs.size(), &item.a, glyphs.data(), clusters.data(), visualAttributes.data(), &glyphCount); if (shapeResult == E_PENDING) { // The script cache isn't primed with enough info yet. We need to select our HFONT into // a DC and pass the DC in to ScriptShape. ASSERT(!hdc); hdc = GetDC(0); HFONT hfont = fontData->platformData().hfont(); oldFont = (HFONT)SelectObject(hdc, hfont); } else if (shapeResult == E_OUTOFMEMORY) { // Need to resize our buffers. glyphs.resize(glyphs.size() * 2); visualAttributes.resize(glyphs.size()); } } while (shapeResult == E_PENDING || shapeResult == E_OUTOFMEMORY); if (hdc) { SelectObject(hdc, oldFont); ReleaseDC(0, hdc); } if (FAILED(shapeResult)) return false; glyphs.shrink(glyphCount); visualAttributes.shrink(glyphCount); return true; } }