/* * Copyright (C) 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef UniscribeController_h #define UniscribeController_h #include #include "Font.h" #include "GlyphBuffer.h" #include "Vector.h" namespace WebCore { class UniscribeController { public: UniscribeController(const Font*, const TextRun&, HashSet* fallbackFonts = 0); // Advance and measure/place up to the specified character. void advance(unsigned to, GlyphBuffer* = 0); // Compute the character offset for a given x coordinate. int offsetForPosition(int x, bool includePartialGlyphs); // Returns the width of everything we've consumed so far. float runWidthSoFar() const { return m_runWidthSoFar; } float minGlyphBoundingBoxX() const { return m_minGlyphBoundingBoxX; } float maxGlyphBoundingBoxX() const { return m_maxGlyphBoundingBoxX; } float minGlyphBoundingBoxY() const { return m_minGlyphBoundingBoxY; } float maxGlyphBoundingBoxY() const { return m_maxGlyphBoundingBoxY; } private: void resetControlAndState(); void itemizeShapeAndPlace(const UChar*, unsigned length, const SimpleFontData*, GlyphBuffer*); bool shapeAndPlaceItem(const UChar*, unsigned index, const SimpleFontData*, GlyphBuffer*); bool shape(const UChar* str, int len, SCRIPT_ITEM item, const SimpleFontData* fontData, Vector& glyphs, Vector& clusters, Vector& visualAttributes); const Font& m_font; const TextRun& m_run; HashSet* m_fallbackFonts; FloatPoint m_glyphOrigin; float m_minGlyphBoundingBoxX; float m_maxGlyphBoundingBoxX; float m_minGlyphBoundingBoxY; float m_maxGlyphBoundingBoxY; SCRIPT_CONTROL m_control; SCRIPT_STATE m_state; Vector m_items; unsigned m_currentCharacter; int m_end; float m_runWidthSoFar; float m_padding; float m_padPerSpace; bool m_computingOffsetPosition; bool m_includePartialGlyphs; float m_offsetX; int m_offsetPosition; }; } #endif