/* * Copyright (C) 2007-2009 Torch Mobile, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "Path.h" #include "AffineTransform.h" #include "FloatRect.h" #include "NotImplemented.h" #include "PlatformPathWinCE.h" #include "PlatformString.h" #include namespace WebCore { Path::Path() : m_path(new PlatformPath()) { } Path::Path(const Path& other) : m_path(new PlatformPath(*other.m_path)) { } Path::~Path() { delete m_path; } Path& Path::operator=(const Path& other) { if (&other != this) { delete m_path; m_path = new PlatformPath(*other.m_path); } return *this; } bool Path::contains(const FloatPoint& point, WindRule rule) const { return m_path->contains(point, rule); } void Path::translate(const FloatSize& size) { m_path->translate(size); } FloatRect Path::boundingRect() const { return m_path->boundingRect(); } void Path::moveTo(const FloatPoint& point) { m_path->moveTo(point); } void Path::addLineTo(const FloatPoint& point) { m_path->addLineTo(point); } void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) { m_path->addQuadCurveTo(cp, p); } void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) { m_path->addBezierCurveTo(cp1, cp2, p); } void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) { m_path->addArcTo(p1, p2, radius); } void Path::closeSubpath() { m_path->closeSubpath(); } void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) { m_path->addEllipse(p, r, r, sar, ear, anticlockwise); } void Path::addRect(const FloatRect& r) { m_path->addRect(r); } void Path::addEllipse(const FloatRect& r) { m_path->addEllipse(r); } void Path::clear() { m_path->clear(); } bool Path::isEmpty() const { return m_path->isEmpty(); } void Path::apply(void* info, PathApplierFunction function) const { m_path->apply(info, function); } void Path::transform(const AffineTransform& t) { m_path->transform(t); } FloatRect Path::strokeBoundingRect(StrokeStyleApplier*) const { notImplemented(); return FloatRect(); } bool Path::strokeContains(StrokeStyleApplier*, const FloatPoint&) const { notImplemented(); return false; } bool Path::hasCurrentPoint() const { // Not sure if this is correct. At the meantime, we do what other ports // do. // See https://bugs.webkit.org/show_bug.cgi?id=27266, // https://bugs.webkit.org/show_bug.cgi?id=27187, and // http://trac.webkit.org/changeset/45873 return !isEmpty(); } FloatPoint Path::currentPoint() const { return m_path->lastPoint(); } } // namespace WebCore