/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FontCache.h" #include "Font.h" #include "FontPlatformData.h" #include "NotImplemented.h" #include "SimpleFontData.h" namespace WebCore { void FontCache::platformInit() { } const SimpleFontData* FontCache::getFontDataForCharacters(const Font& font, const UChar* characters, int length) { SimpleFontData* fontData = 0; fontData = getCachedFontData(font.fontDescription(), font.family().family()); if (!fontData->containsCharacters(characters, length)) fontData = getSimilarFontPlatformData(font); if (!fontData->containsCharacters(characters, length)) fontData = getLastResortFallbackFont(font.fontDescription()); ASSERT(fontData); return fontData; } SimpleFontData* FontCache::getSimilarFontPlatformData(const Font& font) { SimpleFontData* simpleFontData = 0; #if OS(DARWIN) // Attempt to find an appropriate font using a match based on // the presence of keywords in the the requested names. For example, we'll // match any name that contains "Arabic" to Geeza Pro. const FontFamily* currFamily = &font.fontDescription().family(); while (currFamily && !simpleFontData) { if (currFamily->family().length()) { static String* matchWords[3] = { new String("Arabic"), new String("Pashto"), new String("Urdu") }; DEFINE_STATIC_LOCAL(AtomicString, geezaStr, ("Geeza Pro")); for (int j = 0; j < 3 && !simpleFontData; ++j) if (currFamily->family().contains(*matchWords[j], false)) simpleFontData = getCachedFontData(font.fontDescription(), geezaStr); } currFamily = currFamily->next(); } #endif if (!simpleFontData) simpleFontData = getCachedFontData(font.fontDescription(), font.family().family()); return simpleFontData; } SimpleFontData* FontCache::getLastResortFallbackFont(const FontDescription& fontDescription) { // FIXME: Would be even better to somehow get the user's default font here. For now we'll pick // the default that the user would get without changing any prefs. SimpleFontData* fallback = 0; #if OS(WINDOWS) static AtomicString fallbackName("Arial Unicode MS"); #else static AtomicString fallbackName("Times New Roman"); #endif fallback = getCachedFontData(fontDescription, fallbackName); ASSERT(fallback); return fallback; } FontPlatformData* FontCache::createFontPlatformData(const FontDescription& fontDescription, const AtomicString& family) { return new FontPlatformData(fontDescription,family); } void FontCache::getTraitsInFamily(const AtomicString& familyName, Vector& traitsMasks) { notImplemented(); } }