/* * Copyright (C) 2007 Kevin Ollivier All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Path.h" #include "AffineTransform.h" #include "FloatPoint.h" #include "FloatRect.h" #include "NotImplemented.h" #include "PlatformString.h" #include "StrokeStyleApplier.h" #include #include #include namespace WebCore { int getWxWindRuleForWindRule(WindRule rule) { if (rule == RULE_EVENODD) return wxODDEVEN_RULE; return wxWINDING_RULE; } Path::Path() { m_path = 0; // NB: This only supports the 'default' renderer as determined by wx on // each platform. If an app uses a non-default renderer (e.g. Cairo on Win), // there will be problems, but there's no way we can determine which // renderer an app is using right now with wx API, so we will just handle // the common case. #if USE(WXGC) wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer(); if (renderer) { wxGraphicsPath path = renderer->CreatePath(); m_path = new wxGraphicsPath(path); } #endif } Path::~Path() { clear(); } Path::Path(const Path& path) { m_path = new wxGraphicsPath(*path.m_path); } bool Path::contains(const FloatPoint& point, const WindRule rule) const { #if USE(WXGC) if (m_path) { #if wxCHECK_VERSION(2,9,0) return m_path->Contains(point.x(), point.y(), static_cast(getWxWindRuleForWindRule(rule))); #else return m_path->Contains(point.x(), point.y(), getWxWindRuleForWindRule(rule)); #endif } #endif return false; } void Path::translate(const FloatSize&) { notImplemented(); } FloatRect Path::boundingRect() const { #if USE(WXGC) if (m_path) { return m_path->GetBox(); } #endif return FloatRect(); } FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const { notImplemented(); return FloatRect(); } bool Path::strokeContains(StrokeStyleApplier*, const FloatPoint&) const { notImplemented(); return false; } Path& Path::operator=(const Path& path) { *m_path = *path.platformPath(); return *this; } void Path::clear() { if (m_path) delete m_path; #if USE(WXGC) wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer(); if (renderer) { wxGraphicsPath path = renderer->CreatePath(); m_path = new wxGraphicsPath(path); } #endif } void Path::moveTo(const FloatPoint& point) { #if USE(WXGC) if (m_path) m_path->MoveToPoint(point.x(), point.y()); #endif } void Path::addLineTo(const FloatPoint& point) { #if USE(WXGC) if (m_path) m_path->AddLineToPoint(point.x(), point.y()); #endif } void Path::addQuadCurveTo(const FloatPoint& control, const FloatPoint& end) { #if USE(WXGC) if (m_path) m_path->AddQuadCurveToPoint(control.x(), control.y(), end.x(), end.y()); #endif } void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end) { #if USE(WXGC) if (m_path) m_path->AddCurveToPoint(control1.x(), control1.y(), control2.x(), control2.y(), end.x(), end.y()); #endif } void Path::addArcTo(const FloatPoint& point1, const FloatPoint& point2, float radius) { #if USE(WXGC) if (m_path) m_path->AddArcToPoint(point1.x(), point1.y(), point2.x(), point2.y(), radius); #endif } void Path::closeSubpath() { #if USE(WXGC) if (m_path) m_path->CloseSubpath(); #endif } void Path::addArc(const FloatPoint& point, float radius, float startAngle, float endAngle, bool clockwise) { #if USE(WXGC) if (m_path) m_path->AddArc(point.x(), point.y(), radius, startAngle, endAngle, clockwise); #endif } void Path::addRect(const FloatRect& rect) { #if USE(WXGC) if (m_path) m_path->AddRectangle(rect.x(), rect.y(), rect.width(), rect.height()); #endif } void Path::addEllipse(const FloatRect& rect) { #if USE(WXGC) if (m_path) m_path->AddEllipse(rect.x(), rect.y(), rect.width(), rect.height()); #endif } void Path::transform(const AffineTransform& transform) { #if USE(WXGC) if (m_path) m_path->Transform(transform); #endif } void Path::apply(void* info, PathApplierFunction function) const { notImplemented(); } bool Path::isEmpty() const { #if USE(WXGC) if (m_path) { wxDouble x, y, width, height; m_path->GetBox(&x, &y, &width, &height); return (width == 0 && height == 0); } #endif return true; } bool Path::hasCurrentPoint() const { return !isEmpty(); } FloatPoint Path::currentPoint() const { // FIXME: return current point of subpath. float quietNaN = std::numeric_limits::quiet_NaN(); return FloatPoint(quietNaN, quietNaN); } }