/* * Copyright (C) 2010, 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScrollAnimatorMac_h #define ScrollAnimatorMac_h #if ENABLE(SMOOTH_SCROLLING) #include "FloatPoint.h" #include "FloatSize.h" #include "ScrollAnimator.h" #include "Timer.h" #include "WebCoreSystemInterface.h" #include #ifdef __OBJC__ @class ScrollAnimationHelperDelegate; @class ScrollbarPainterDelegate; @class ScrollbarPainterControllerDelegate; @class ScrollbarPainterDelegate; #else class ScrollAnimationHelperDelegate; class ScrollbarPainterDelegate; class ScrollbarPainterControllerDelegate; class ScrollbarPainterDelegate; #endif namespace WebCore { class Scrollbar; class ScrollAnimatorMac : public ScrollAnimator { public: ScrollAnimatorMac(ScrollableArea*); virtual ~ScrollAnimatorMac(); virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float multiplier); virtual void scrollToOffsetWithoutAnimation(const FloatPoint&); #if ENABLE(RUBBER_BANDING) virtual void handleWheelEvent(PlatformWheelEvent&); #if ENABLE(GESTURE_EVENTS) virtual void handleGestureEvent(const PlatformGestureEvent&); #endif #endif virtual void cancelAnimations(); void immediateScrollToPoint(const FloatPoint& newPosition); void immediateScrollByDeltaX(float deltaX); void immediateScrollByDeltaY(float deltaY); void setIsDrawingIntoLayer(bool b) { m_drawingIntoLayer = b; } bool isDrawingIntoLayer() const { return m_drawingIntoLayer; } bool haveScrolledSincePageLoad() const { return m_haveScrolledSincePageLoad; } #if USE(WK_SCROLLBAR_PAINTER) bool scrollbarPaintTimerIsActive() const; void startScrollbarPaintTimer(); void stopScrollbarPaintTimer(); #endif private: RetainPtr m_scrollAnimationHelper; RetainPtr m_scrollAnimationHelperDelegate; #if USE(WK_SCROLLBAR_PAINTER) RetainPtr m_scrollbarPainterController; RetainPtr m_scrollbarPainterControllerDelegate; RetainPtr m_scrollbarPainterDelegate; void initialScrollbarPaintTimerFired(Timer*); Timer m_initialScrollbarPaintTimer; #endif virtual void notityPositionChanged(); virtual void contentAreaWillPaint() const; virtual void mouseEnteredContentArea() const; virtual void mouseExitedContentArea() const; virtual void mouseMovedInContentArea() const; virtual void willStartLiveResize(); virtual void contentsResized() const; virtual void willEndLiveResize(); virtual void contentAreaDidShow() const; virtual void contentAreaDidHide() const; void didBeginScrollGesture() const; void didEndScrollGesture() const; virtual void didAddVerticalScrollbar(Scrollbar*); virtual void willRemoveVerticalScrollbar(Scrollbar*); virtual void didAddHorizontalScrollbar(Scrollbar*); virtual void willRemoveHorizontalScrollbar(Scrollbar*); float adjustScrollXPositionIfNecessary(float) const; float adjustScrollYPositionIfNecessary(float) const; FloatPoint adjustScrollPositionIfNecessary(const FloatPoint&) const; #if ENABLE(RUBBER_BANDING) bool allowsVerticalStretching() const; bool allowsHorizontalStretching() const; bool pinnedInDirection(float deltaX, float deltaY); void snapRubberBand(); void snapRubberBandTimerFired(Timer*); void smoothScrollWithEvent(PlatformWheelEvent&); void beginScrollGesture(); void endScrollGesture(); bool m_inScrollGesture; bool m_momentumScrollInProgress; bool m_ignoreMomentumScrolls; CFTimeInterval m_lastMomemtumScrollTimestamp; FloatSize m_overflowScrollDelta; FloatSize m_stretchScrollForce; FloatSize m_momentumVelocity; // Rubber band state. CFTimeInterval m_startTime; FloatSize m_startStretch; FloatPoint m_origOrigin; FloatSize m_origVelocity; Timer m_snapRubberBandTimer; #endif bool m_drawingIntoLayer; bool m_haveScrolledSincePageLoad; }; } // namespace WebCore #endif // ENABLE(SMOOTH_SCROLLING) #endif // ScrollAnimatorMac_h