/* * Copyright (C) 2004, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2006 Alexey Proskuryakov * Copyright (C) 2007-2009 Torch Mobile, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "TextEncoding.h" #include "PlatformString.h" #include "TextCodec.h" #include "TextEncodingRegistry.h" #if USE(ICU_UNICODE) #include #elif USE(QT4_UNICODE) #include #elif USE(GLIB_UNICODE) #include #include "GOwnPtr.h" #endif #include #include #include namespace WebCore { static const TextEncoding& UTF7Encoding() { static TextEncoding globalUTF7Encoding("UTF-7"); return globalUTF7Encoding; } TextEncoding::TextEncoding(const char* name) : m_name(atomicCanonicalTextEncodingName(name)) , m_backslashAsCurrencySymbol(backslashAsCurrencySymbol()) { } TextEncoding::TextEncoding(const String& name) : m_name(atomicCanonicalTextEncodingName(name.characters(), name.length())) , m_backslashAsCurrencySymbol(backslashAsCurrencySymbol()) { } String TextEncoding::decode(const char* data, size_t length, bool stopOnError, bool& sawError) const { if (!m_name) return String(); return newTextCodec(*this)->decode(data, length, true, stopOnError, sawError); } CString TextEncoding::encode(const UChar* characters, size_t length, UnencodableHandling handling) const { if (!m_name) return CString(); if (!length) return ""; #if USE(ICU_UNICODE) // FIXME: What's the right place to do normalization? // It's a little strange to do it inside the encode function. // Perhaps normalization should be an explicit step done before calling encode. const UChar* source = characters; size_t sourceLength = length; Vector normalizedCharacters; UErrorCode err = U_ZERO_ERROR; if (unorm_quickCheck(source, sourceLength, UNORM_NFC, &err) != UNORM_YES) { // First try using the length of the original string, since normalization to NFC rarely increases length. normalizedCharacters.grow(sourceLength); int32_t normalizedLength = unorm_normalize(source, length, UNORM_NFC, 0, normalizedCharacters.data(), length, &err); if (err == U_BUFFER_OVERFLOW_ERROR) { err = U_ZERO_ERROR; normalizedCharacters.resize(normalizedLength); normalizedLength = unorm_normalize(source, length, UNORM_NFC, 0, normalizedCharacters.data(), normalizedLength, &err); } ASSERT(U_SUCCESS(err)); source = normalizedCharacters.data(); sourceLength = normalizedLength; } return newTextCodec(*this)->encode(source, sourceLength, handling); #elif USE(QT4_UNICODE) QString str(reinterpret_cast(characters), length); str = str.normalized(QString::NormalizationForm_C); return newTextCodec(*this)->encode(reinterpret_cast(str.utf16()), str.length(), handling); #elif USE(GLIB_UNICODE) GOwnPtr UTF8Source; UTF8Source.set(g_utf16_to_utf8(characters, length, 0, 0, 0)); if (!UTF8Source) { // If conversion to UTF-8 failed, try with the string without normalization return newTextCodec(*this)->encode(characters, length, handling); } GOwnPtr UTF8Normalized; UTF8Normalized.set(g_utf8_normalize(UTF8Source.get(), -1, G_NORMALIZE_NFC)); long UTF16Length; GOwnPtr UTF16Normalized; UTF16Normalized.set(g_utf8_to_utf16(UTF8Normalized.get(), -1, 0, &UTF16Length, 0)); return newTextCodec(*this)->encode(UTF16Normalized.get(), UTF16Length, handling); #elif OS(WINCE) // normalization will be done by Windows CE API OwnPtr textCodec = newTextCodec(*this); return textCodec.get() ? textCodec->encode(characters, length, handling) : CString(); #elif USE(BREWMP_UNICODE) // FIXME: not sure if Brew MP normalizes the input string automatically OwnPtr textCodec = newTextCodec(*this); return textCodec.get() ? textCodec->encode(characters, length, handling) : CString(); #endif } const char* TextEncoding::domName() const { if (noExtendedTextEncodingNameUsed()) return m_name; // We treat EUC-KR as windows-949 (its superset), but need to expose // the name 'EUC-KR' because the name 'windows-949' is not recognized by // most Korean web servers even though they do use the encoding // 'windows-949' with the name 'EUC-KR'. // FIXME: This is not thread-safe. At the moment, this function is // only accessed in a single thread, but eventually has to be made // thread-safe along with usesVisualOrdering(). static const char* const a = atomicCanonicalTextEncodingName("windows-949"); if (m_name == a) return "EUC-KR"; return m_name; } bool TextEncoding::usesVisualOrdering() const { if (noExtendedTextEncodingNameUsed()) return false; static const char* const a = atomicCanonicalTextEncodingName("ISO-8859-8"); return m_name == a; } bool TextEncoding::isJapanese() const { return isJapaneseEncoding(m_name); } UChar TextEncoding::backslashAsCurrencySymbol() const { return shouldShowBackslashAsCurrencySymbolIn(m_name) ? 0x00A5 : '\\'; } bool TextEncoding::isNonByteBasedEncoding() const { if (noExtendedTextEncodingNameUsed()) { return *this == UTF16LittleEndianEncoding() || *this == UTF16BigEndianEncoding(); } return *this == UTF16LittleEndianEncoding() || *this == UTF16BigEndianEncoding() || *this == UTF32BigEndianEncoding() || *this == UTF32LittleEndianEncoding(); } bool TextEncoding::isUTF7Encoding() const { if (noExtendedTextEncodingNameUsed()) return false; return *this == UTF7Encoding(); } const TextEncoding& TextEncoding::closestByteBasedEquivalent() const { if (isNonByteBasedEncoding()) return UTF8Encoding(); return *this; } // HTML5 specifies that UTF-8 be used in form submission when a form is // is a part of a document in UTF-16 probably because UTF-16 is not a // byte-based encoding and can contain 0x00. By extension, the same // should be done for UTF-32. In case of UTF-7, it is a byte-based encoding, // but it's fraught with problems and we'd rather steer clear of it. const TextEncoding& TextEncoding::encodingForFormSubmission() const { if (isNonByteBasedEncoding() || isUTF7Encoding()) return UTF8Encoding(); return *this; } const TextEncoding& ASCIIEncoding() { static TextEncoding globalASCIIEncoding("ASCII"); return globalASCIIEncoding; } const TextEncoding& Latin1Encoding() { static TextEncoding globalLatin1Encoding("latin1"); return globalLatin1Encoding; } const TextEncoding& UTF16BigEndianEncoding() { static TextEncoding globalUTF16BigEndianEncoding("UTF-16BE"); return globalUTF16BigEndianEncoding; } const TextEncoding& UTF16LittleEndianEncoding() { static TextEncoding globalUTF16LittleEndianEncoding("UTF-16LE"); return globalUTF16LittleEndianEncoding; } const TextEncoding& UTF32BigEndianEncoding() { static TextEncoding globalUTF32BigEndianEncoding("UTF-32BE"); return globalUTF32BigEndianEncoding; } const TextEncoding& UTF32LittleEndianEncoding() { static TextEncoding globalUTF32LittleEndianEncoding("UTF-32LE"); return globalUTF32LittleEndianEncoding; } const TextEncoding& UTF8Encoding() { static TextEncoding globalUTF8Encoding("UTF-8"); ASSERT(globalUTF8Encoding.isValid()); return globalUTF8Encoding; } const TextEncoding& WindowsLatin1Encoding() { static TextEncoding globalWindowsLatin1Encoding("WinLatin-1"); return globalWindowsLatin1Encoding; } } // namespace WebCore