/* * Copyright (C) 2009 Kevin Ollivier All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef scrollbar_render_h #define scrollbar_render_h #include #include #include enum wxScrollbarPart { wxSCROLLPART_NONE = 0, wxSCROLLPART_BACKBTNSTART = 1, wxSCROLLPART_FWDBTNSTART = 1 << 1, wxSCROLLPART_BACKTRACK = 1 << 2, wxSCROLLPART_THUMB = 1 << 3, wxSCROLLPART_FWDTRACK = 1 << 4, wxSCROLLPART_BACKBTNEND = 1 << 5, wxSCROLLPART_FWDBTNEND = 1 << 6, wxSCROLLPART_SCROLLBARBG = 1 << 7, wxSCROLLPART_TRACKBG = 1 << 8, wxSCROLLPART_ALL = 0xffffffff, }; void wxRenderer_DrawScrollbar(wxWindow* window, wxDC& dc, const wxRect& rect, wxOrientation orientation, int current, wxScrollbarPart focusPart, wxScrollbarPart hoverPart, int max, int step, int flags=0); inline void calcThumbStartAndLength(int physicalLength, int max, int current, int step, int *thumbStart, int *thumbLength) { float proportion = ((float)physicalLength - 8)/ (max + step); float thumbSize = proportion * (float)physicalLength; if (thumbSize < 20) thumbSize = 20; float thumbPos = ((float)current / (float)max) * ((float)physicalLength - thumbSize); if (thumbStart) *thumbStart = thumbPos; if (thumbLength) *thumbLength = thumbSize; } #endif