/* Copyright (C) 2007 Rob Buis This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #include "PointerEventsHitRules.h" namespace WebCore { PointerEventsHitRules::PointerEventsHitRules(EHitTesting hitTesting, const HitTestRequest& request, EPointerEvents pointerEvents) : requireVisible(false) , requireFill(false) , requireStroke(false) , canHitStroke(false) , canHitFill(false) { if (request.svgClipContent()) pointerEvents = PE_FILL; if (hitTesting == SVG_PATH_HITTESTING) { switch (pointerEvents) { case PE_VISIBLE_PAINTED: case PE_AUTO: // "auto" is like "visiblePainted" when in SVG content requireFill = true; requireStroke = true; case PE_VISIBLE: requireVisible = true; canHitFill = true; canHitStroke = true; break; case PE_VISIBLE_FILL: requireVisible = true; canHitFill = true; break; case PE_VISIBLE_STROKE: requireVisible = true; canHitStroke = true; break; case PE_PAINTED: requireFill = true; requireStroke = true; case PE_ALL: canHitFill = true; canHitStroke = true; break; case PE_FILL: canHitFill = true; break; case PE_STROKE: canHitStroke = true; break; case PE_NONE: // nothing to do here, defaults are all false. break; } } else { switch (pointerEvents) { case PE_VISIBLE_PAINTED: case PE_AUTO: // "auto" is like "visiblePainted" when in SVG content requireVisible = true; requireFill = true; requireStroke = true; canHitFill = true; canHitStroke = true; break; case PE_VISIBLE_FILL: case PE_VISIBLE_STROKE: case PE_VISIBLE: requireVisible = true; canHitFill = true; canHitStroke = true; break; case PE_PAINTED: requireFill = true; requireStroke = true; canHitFill = true; canHitStroke = true; break; case PE_FILL: case PE_STROKE: case PE_ALL: canHitFill = true; canHitStroke = true; break; case PE_NONE: // nothing to do here, defaults are all false. break; } } } } // vim:ts=4:noet