/* * Copyright (C) 2010, 2011 Nokia Corporation and/or its subsidiary(-ies) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderDetailsMarker.h" #include "GraphicsContext.h" #include "HTMLNames.h" #include "PaintInfo.h" #include "RenderDetails.h" namespace WebCore { using namespace HTMLNames; RenderDetailsMarker::RenderDetailsMarker(Node* node) : RenderBlock(node) { } bool RenderDetailsMarker::isOpen() const { if (RenderDetails* owner = details()) return owner->isOpen(); return false; } static Path createPath(const FloatPoint* path) { Path result; result.moveTo(FloatPoint(path[0].x(), path[0].y())); for (int i = 1; i < 4; ++i) result.addLineTo(FloatPoint(path[i].x(), path[i].y())); return result; } static Path createDownArrowPath() { FloatPoint points[4] = { FloatPoint(0.0f, 0.07f), FloatPoint(0.5f, 0.93f), FloatPoint(1.0f, 0.07f), FloatPoint(0.0f, 0.07f) }; return createPath(points); } static Path createUpArrowPath() { FloatPoint points[4] = { FloatPoint(0.0f, 0.93f), FloatPoint(0.5f, 0.07f), FloatPoint(1.0f, 0.93f), FloatPoint(0.0f, 0.93f) }; return createPath(points); } static Path createLeftArrowPath() { FloatPoint points[4] = { FloatPoint(1.0f, 0.0f), FloatPoint(0.14f, 0.5f), FloatPoint(1.0f, 1.0f), FloatPoint(1.0f, 0.0f) }; return createPath(points); } static Path createRightArrowPath() { FloatPoint points[4] = { FloatPoint(0.0f, 0.0f), FloatPoint(0.86f, 0.5f), FloatPoint(0.0f, 1.0f), FloatPoint(0.0f, 0.0f) }; return createPath(points); } RenderDetailsMarker::Orientation RenderDetailsMarker::orientation() const { switch (style()->writingMode()) { case TopToBottomWritingMode: if (style()->isLeftToRightDirection()) return isOpen() ? Down : Right; return isOpen() ? Down : Left; case RightToLeftWritingMode: if (style()->isLeftToRightDirection()) return isOpen() ? Left : Down; return isOpen() ? Left : Up; case LeftToRightWritingMode: if (style()->isLeftToRightDirection()) return isOpen() ? Right : Down; return isOpen() ? Right : Up; case BottomToTopWritingMode: if (style()->isLeftToRightDirection()) return isOpen() ? Up : Right; return isOpen() ? Up : Left; } return Right; } Path RenderDetailsMarker::getCanonicalPath() const { switch (orientation()) { case Left: return createLeftArrowPath(); case Right: return createRightArrowPath(); case Up: return createUpArrowPath(); case Down: return createDownArrowPath(); } return Path(); } Path RenderDetailsMarker::getPath(const IntPoint& origin) const { Path result = getCanonicalPath(); result.transform(AffineTransform().scale(logicalHeight())); result.translate(FloatSize(origin.x(), origin.y())); return result; } void RenderDetailsMarker::paint(PaintInfo& paintInfo, int tx, int ty) { if (paintInfo.phase != PaintPhaseForeground || style()->visibility() != VISIBLE) { RenderBlock::paint(paintInfo, tx, ty); return; } IntPoint boxOrigin(tx + x(), ty + y()); IntRect overflowRect(visualOverflowRect()); overflowRect.move(boxOrigin.x(), boxOrigin.y()); overflowRect.inflate(maximalOutlineSize(paintInfo.phase)); if (!paintInfo.rect.intersects(overflowRect)) return; const Color color(style()->visitedDependentColor(CSSPropertyColor)); paintInfo.context->setStrokeColor(color, style()->colorSpace()); paintInfo.context->setStrokeStyle(SolidStroke); paintInfo.context->setStrokeThickness(1.0f); paintInfo.context->setFillColor(color, style()->colorSpace()); paintInfo.context->fillPath(getPath(boxOrigin)); } RenderDetails* RenderDetailsMarker::details() const { for (RenderObject* renderer = parent(); renderer; renderer = renderer->parent()) { if (renderer->isDetails()) return toRenderDetails(renderer); } return 0; } }