/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderInline.h" #include "Chrome.h" #include "FloatQuad.h" #include "GraphicsContext.h" #include "HitTestResult.h" #include "InlineTextBox.h" #include "Page.h" #include "RenderArena.h" #include "RenderBlock.h" #include "RenderLayer.h" #include "RenderTheme.h" #include "RenderView.h" #include "TransformState.h" #include "VisiblePosition.h" #if ENABLE(DASHBOARD_SUPPORT) #include "Frame.h" #endif using namespace std; namespace WebCore { RenderInline::RenderInline(Node* node) : RenderBoxModelObject(node) , m_lineHeight(-1) , m_alwaysCreateLineBoxes(false) { setChildrenInline(true); } void RenderInline::destroy() { #ifndef NDEBUG // Make sure we do not retain "this" in the continuation outline table map of our containing blocks. if (parent() && style()->visibility() == VISIBLE && hasOutline()) { bool containingBlockPaintsContinuationOutline = continuation() || isInlineElementContinuation(); if (containingBlockPaintsContinuationOutline) { if (RenderBlock* cb = containingBlock()) { if (RenderBlock* cbCb = cb->containingBlock()) ASSERT(!cbCb->paintsContinuationOutline(this)); } } } #endif // Make sure to destroy anonymous children first while they are still connected to the rest of the tree, so that they will // properly dirty line boxes that they are removed from. Effects that do :before/:after only on hover could crash otherwise. children()->destroyLeftoverChildren(); // Destroy our continuation before anything other than anonymous children. // The reason we don't destroy it before anonymous children is that they may // have continuations of their own that are anonymous children of our continuation. RenderBoxModelObject* continuation = this->continuation(); if (continuation) { continuation->destroy(); setContinuation(0); } if (!documentBeingDestroyed()) { if (firstLineBox()) { // We can't wait for RenderBoxModelObject::destroy to clear the selection, // because by then we will have nuked the line boxes. // FIXME: The SelectionController should be responsible for this when it // is notified of DOM mutations. if (isSelectionBorder()) view()->clearSelection(); // If line boxes are contained inside a root, that means we're an inline. // In that case, we need to remove all the line boxes so that the parent // lines aren't pointing to deleted children. If the first line box does // not have a parent that means they are either already disconnected or // root lines that can just be destroyed without disconnecting. if (firstLineBox()->parent()) { for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox()) box->remove(); } } else if (isInline() && parent()) parent()->dirtyLinesFromChangedChild(this); } m_lineBoxes.deleteLineBoxes(renderArena()); RenderBoxModelObject::destroy(); } RenderInline* RenderInline::inlineElementContinuation() const { RenderBoxModelObject* continuation = this->continuation(); if (!continuation || continuation->isInline()) return toRenderInline(continuation); return toRenderBlock(continuation)->inlineElementContinuation(); } void RenderInline::updateBoxModelInfoFromStyle() { RenderBoxModelObject::updateBoxModelInfoFromStyle(); setInline(true); // Needed for run-ins, since run-in is considered a block display type. // FIXME: Support transforms and reflections on inline flows someday. setHasTransform(false); setHasReflection(false); } void RenderInline::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { RenderBoxModelObject::styleDidChange(diff, oldStyle); // Ensure that all of the split inlines pick up the new style. We // only do this if we're an inline, since we don't want to propagate // a block's style to the other inlines. // e.g., foo

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. The inlines before // and after the block share the same style, but the block doesn't // need to pass its style on to anyone else. for (RenderInline* currCont = inlineElementContinuation(); currCont; currCont = currCont->inlineElementContinuation()) { RenderBoxModelObject* nextCont = currCont->continuation(); currCont->setContinuation(0); currCont->setStyle(style()); currCont->setContinuation(nextCont); } m_lineHeight = -1; if (!m_alwaysCreateLineBoxes) { bool alwaysCreateLineBoxes = hasSelfPaintingLayer() || hasBoxDecorations() || style()->hasPadding() || style()->hasMargin() || style()->hasOutline(); if (oldStyle && alwaysCreateLineBoxes) { dirtyLineBoxes(false); setNeedsLayout(true); } m_alwaysCreateLineBoxes = alwaysCreateLineBoxes; } // Update pseudos for :before and :after now. if (!isAnonymous() && document()->usesBeforeAfterRules()) { children()->updateBeforeAfterContent(this, BEFORE); children()->updateBeforeAfterContent(this, AFTER); } } void RenderInline::updateAlwaysCreateLineBoxes() { // Once we have been tainted once, just assume it will happen again. This way effects like hover highlighting that change the // background color will only cause a layout on the first rollover. if (m_alwaysCreateLineBoxes) return; RenderStyle* parentStyle = parent()->style(); RenderInline* parentRenderInline = parent()->isRenderInline() ? toRenderInline(parent()) : 0; bool checkFonts = document()->inNoQuirksMode(); bool alwaysCreateLineBoxes = (parentRenderInline && parentRenderInline->alwaysCreateLineBoxes()) || (parentRenderInline && parentStyle->verticalAlign() != BASELINE) || style()->verticalAlign() != BASELINE || style()->textEmphasisMark() != TextEmphasisMarkNone || (checkFonts && (!parentStyle->font().fontMetrics().hasIdenticalAscentDescentAndLineGap(style()->font().fontMetrics()) || parentStyle->lineHeight() != style()->lineHeight())); if (!alwaysCreateLineBoxes && checkFonts && document()->usesFirstLineRules()) { // Have to check the first line style as well. parentStyle = parent()->style(true); RenderStyle* childStyle = style(true); alwaysCreateLineBoxes = !parentStyle->font().fontMetrics().hasIdenticalAscentDescentAndLineGap(childStyle->font().fontMetrics()) || childStyle->verticalAlign() != BASELINE || parentStyle->lineHeight() != childStyle->lineHeight(); } if (alwaysCreateLineBoxes) { dirtyLineBoxes(false); m_alwaysCreateLineBoxes = true; } } void RenderInline::addChild(RenderObject* newChild, RenderObject* beforeChild) { if (continuation()) return addChildToContinuation(newChild, beforeChild); return addChildIgnoringContinuation(newChild, beforeChild); } static RenderBoxModelObject* nextContinuation(RenderObject* renderer) { if (renderer->isInline() && !renderer->isReplaced()) return toRenderInline(renderer)->continuation(); return toRenderBlock(renderer)->inlineElementContinuation(); } RenderBoxModelObject* RenderInline::continuationBefore(RenderObject* beforeChild) { if (beforeChild && beforeChild->parent() == this) return this; RenderBoxModelObject* curr = nextContinuation(this); RenderBoxModelObject* nextToLast = this; RenderBoxModelObject* last = this; while (curr) { if (beforeChild && beforeChild->parent() == curr) { if (curr->firstChild() == beforeChild) return last; return curr; } nextToLast = last; last = curr; curr = nextContinuation(curr); } if (!beforeChild && !last->firstChild()) return nextToLast; return last; } void RenderInline::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild) { // Make sure we don't append things after :after-generated content if we have it. if (!beforeChild && isAfterContent(lastChild())) beforeChild = lastChild(); if (!newChild->isInline() && !newChild->isFloatingOrPositioned()) { // We are placing a block inside an inline. We have to perform a split of this // inline into continuations. This involves creating an anonymous block box to hold // |newChild|. We then make that block box a continuation of this inline. We take all of // the children after |beforeChild| and put them in a clone of this object. RefPtr newStyle = RenderStyle::createAnonymousStyle(style()); newStyle->setDisplay(BLOCK); RenderBlock* newBox = new (renderArena()) RenderBlock(document() /* anonymous box */); newBox->setStyle(newStyle.release()); RenderBoxModelObject* oldContinuation = continuation(); setContinuation(newBox); // Someone may have put a

inside a , causing a split. When this happens, the :after content // has to move into the inline continuation. Call updateBeforeAfterContent to ensure that our :after // content gets properly destroyed. bool isLastChild = (beforeChild == lastChild()); if (document()->usesBeforeAfterRules()) children()->updateBeforeAfterContent(this, AFTER); if (isLastChild && beforeChild != lastChild()) beforeChild = 0; // We destroyed the last child, so now we need to update our insertion // point to be 0. It's just a straight append now. splitFlow(beforeChild, newBox, newChild, oldContinuation); return; } RenderBoxModelObject::addChild(newChild, beforeChild); newChild->setNeedsLayoutAndPrefWidthsRecalc(); } RenderInline* RenderInline::cloneInline(RenderInline* src) { RenderInline* o = new (src->renderArena()) RenderInline(src->node()); o->setStyle(src->style()); return o; } void RenderInline::splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock, RenderObject* beforeChild, RenderBoxModelObject* oldCont) { // Create a clone of this inline. RenderInline* clone = cloneInline(this); clone->setContinuation(oldCont); // Now take all of the children from beforeChild to the end and remove // them from |this| and place them in the clone. RenderObject* o = beforeChild; while (o) { RenderObject* tmp = o; o = tmp->nextSibling(); clone->addChildIgnoringContinuation(children()->removeChildNode(this, tmp), 0); tmp->setNeedsLayoutAndPrefWidthsRecalc(); } // Hook |clone| up as the continuation of the middle block. middleBlock->setContinuation(clone); // We have been reparented and are now under the fromBlock. We need // to walk up our inline parent chain until we hit the containing block. // Once we hit the containing block we're done. RenderBoxModelObject* curr = toRenderBoxModelObject(parent()); RenderBoxModelObject* currChild = this; // FIXME: Because splitting is O(n^2) as tags nest pathologically, we cap the depth at which we're willing to clone. // There will eventually be a better approach to this problem that will let us nest to a much // greater depth (see bugzilla bug 13430) but for now we have a limit. This *will* result in // incorrect rendering, but the alternative is to hang forever. unsigned splitDepth = 1; const unsigned cMaxSplitDepth = 200; while (curr && curr != fromBlock) { ASSERT(curr->isRenderInline()); if (splitDepth < cMaxSplitDepth) { // Create a new clone. RenderInline* cloneChild = clone; clone = cloneInline(toRenderInline(curr)); // Insert our child clone as the first child. clone->addChildIgnoringContinuation(cloneChild, 0); // Hook the clone up as a continuation of |curr|. RenderInline* inlineCurr = toRenderInline(curr); oldCont = inlineCurr->continuation(); inlineCurr->setContinuation(clone); clone->setContinuation(oldCont); // Someone may have indirectly caused a to split. When this happens, the :after content // has to move into the inline continuation. Call updateBeforeAfterContent to ensure that the inline's :after // content gets properly destroyed. if (document()->usesBeforeAfterRules()) inlineCurr->children()->updateBeforeAfterContent(inlineCurr, AFTER); // Now we need to take all of the children starting from the first child // *after* currChild and append them all to the clone. o = currChild->nextSibling(); while (o) { RenderObject* tmp = o; o = tmp->nextSibling(); clone->addChildIgnoringContinuation(inlineCurr->children()->removeChildNode(curr, tmp), 0); tmp->setNeedsLayoutAndPrefWidthsRecalc(); } } // Keep walking up the chain. currChild = curr; curr = toRenderBoxModelObject(curr->parent()); splitDepth++; } // Now we are at the block level. We need to put the clone into the toBlock. toBlock->children()->appendChildNode(toBlock, clone); // Now take all the children after currChild and remove them from the fromBlock // and put them in the toBlock. o = currChild->nextSibling(); while (o) { RenderObject* tmp = o; o = tmp->nextSibling(); toBlock->children()->appendChildNode(toBlock, fromBlock->children()->removeChildNode(fromBlock, tmp)); } } void RenderInline::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild, RenderBoxModelObject* oldCont) { RenderBlock* pre = 0; RenderBlock* block = containingBlock(); // Delete our line boxes before we do the inline split into continuations. block->deleteLineBoxTree(); bool madeNewBeforeBlock = false; if (block->isAnonymousBlock() && (!block->parent() || !block->parent()->createsAnonymousWrapper())) { // We can reuse this block and make it the preBlock of the next continuation. pre = block; pre->removePositionedObjects(0); block = block->containingBlock(); } else { // No anonymous block available for use. Make one. pre = block->createAnonymousBlock(); madeNewBeforeBlock = true; } RenderBlock* post = block->createAnonymousBlock(); RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling(); if (madeNewBeforeBlock) block->children()->insertChildNode(block, pre, boxFirst); block->children()->insertChildNode(block, newBlockBox, boxFirst); block->children()->insertChildNode(block, post, boxFirst); block->setChildrenInline(false); if (madeNewBeforeBlock) { RenderObject* o = boxFirst; while (o) { RenderObject* no = o; o = no->nextSibling(); pre->children()->appendChildNode(pre, block->children()->removeChildNode(block, no)); no->setNeedsLayoutAndPrefWidthsRecalc(); } } splitInlines(pre, post, newBlockBox, beforeChild, oldCont); // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting // time in makeChildrenNonInline by just setting this explicitly up front. newBlockBox->setChildrenInline(false); // We delayed adding the newChild until now so that the |newBlockBox| would be fully // connected, thus allowing newChild access to a renderArena should it need // to wrap itself in additional boxes (e.g., table construction). newBlockBox->addChild(newChild); // Always just do a full layout in order to ensure that line boxes (especially wrappers for images) // get deleted properly. Because objects moves from the pre block into the post block, we want to // make new line boxes instead of leaving the old line boxes around. pre->setNeedsLayoutAndPrefWidthsRecalc(); block->setNeedsLayoutAndPrefWidthsRecalc(); post->setNeedsLayoutAndPrefWidthsRecalc(); } void RenderInline::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild) { RenderBoxModelObject* flow = continuationBefore(beforeChild); ASSERT(!beforeChild || beforeChild->parent()->isRenderBlock() || beforeChild->parent()->isRenderInline()); RenderBoxModelObject* beforeChildParent = 0; if (beforeChild) beforeChildParent = toRenderBoxModelObject(beforeChild->parent()); else { RenderBoxModelObject* cont = nextContinuation(flow); if (cont) beforeChildParent = cont; else beforeChildParent = flow; } if (newChild->isFloatingOrPositioned()) return beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); // A continuation always consists of two potential candidates: an inline or an anonymous // block box holding block children. bool childInline = newChild->isInline(); bool bcpInline = beforeChildParent->isInline(); bool flowInline = flow->isInline(); if (flow == beforeChildParent) return flow->addChildIgnoringContinuation(newChild, beforeChild); else { // The goal here is to match up if we can, so that we can coalesce and create the // minimal # of continuations needed for the inline. if (childInline == bcpInline) return beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); else if (flowInline == childInline) return flow->addChildIgnoringContinuation(newChild, 0); // Just treat like an append. else return beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); } } void RenderInline::paint(PaintInfo& paintInfo, int tx, int ty) { m_lineBoxes.paint(this, paintInfo, tx, ty); } void RenderInline::absoluteRects(Vector& rects, int tx, int ty) { if (!alwaysCreateLineBoxes()) culledInlineAbsoluteRects(this, rects, IntSize(tx, ty)); else if (InlineFlowBox* curr = firstLineBox()) { for (; curr; curr = curr->nextLineBox()) rects.append(enclosingIntRect(FloatRect(tx + curr->x(), ty + curr->y(), curr->width(), curr->height()))); } else rects.append(IntRect(tx, ty, 0, 0)); if (continuation()) { if (continuation()->isBox()) { RenderBox* box = toRenderBox(continuation()); continuation()->absoluteRects(rects, tx - containingBlock()->x() + box->x(), ty - containingBlock()->y() + box->y()); } else continuation()->absoluteRects(rects, tx - containingBlock()->x(), ty - containingBlock()->y()); } } void RenderInline::culledInlineAbsoluteRects(const RenderInline* container, Vector& rects, const IntSize& offset) { bool isHorizontal = style()->isHorizontalWritingMode(); for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { if (curr->isFloatingOrPositioned()) continue; // We want to get the margin box in the inline direction, and then use our font ascent/descent in the block // direction (aligned to the root box's baseline). if (curr->isBox()) { RenderBox* currBox = toRenderBox(curr); if (currBox->inlineBoxWrapper()) { RootInlineBox* rootBox = currBox->inlineBoxWrapper()->root(); int logicalTop = rootBox->logicalTop() + (rootBox->renderer()->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent() - container->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent()); int logicalHeight = container->style(rootBox->isFirstLineStyle())->font().fontMetrics().height(); FloatRect result; if (isHorizontal) result = FloatRect(offset.width() + currBox->inlineBoxWrapper()->x() - currBox->marginLeft(), offset.height() + logicalTop, currBox->width() + currBox->marginLeft() + currBox->marginRight(), logicalHeight); else result = FloatRect(offset.width() + logicalTop, offset.height() + currBox->inlineBoxWrapper()->y() - currBox->marginTop(), logicalHeight, currBox->height() + currBox->marginTop() + currBox->marginBottom()); rects.append(enclosingIntRect(result)); } } else if (curr->isRenderInline()) { // If the child doesn't need line boxes either, then we can recur. RenderInline* currInline = toRenderInline(curr); if (!currInline->alwaysCreateLineBoxes()) currInline->culledInlineAbsoluteRects(container, rects, offset); else { for (InlineFlowBox* childLine = currInline->firstLineBox(); childLine; childLine = childLine->nextLineBox()) { RootInlineBox* rootBox = childLine->root(); int logicalTop = rootBox->logicalTop() + (rootBox->renderer()->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent() - container->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent()); int logicalHeight = container->style(rootBox->isFirstLineStyle())->font().fontMetrics().height(); FloatRect result; if (isHorizontal) result = FloatRect(offset.width() + childLine->x() - childLine->marginLogicalLeft(), offset.height() + logicalTop, childLine->logicalWidth() + childLine->marginLogicalLeft() + childLine->marginLogicalRight(), logicalHeight); else result = FloatRect(offset.width() + logicalTop, offset.height() + childLine->y() - childLine->marginLogicalLeft(), logicalHeight, childLine->logicalWidth() + childLine->marginLogicalLeft() + childLine->marginLogicalRight()); rects.append(enclosingIntRect(result)); } } } else if (curr->isText()) { RenderText* currText = toRenderText(curr); for (InlineTextBox* childText = currText->firstTextBox(); childText; childText = childText->nextTextBox()) { RootInlineBox* rootBox = childText->root(); int logicalTop = rootBox->logicalTop() + (rootBox->renderer()->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent() - container->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent()); int logicalHeight = container->style(rootBox->isFirstLineStyle())->font().fontMetrics().height(); FloatRect result; if (isHorizontal) result = FloatRect(offset.width() + childText->x(), offset.height() + logicalTop, childText->logicalWidth(), logicalHeight); else result = FloatRect(offset.width() + logicalTop, offset.height() + childText->y(), logicalHeight, childText->logicalWidth()); rects.append(enclosingIntRect(result)); } } } } void RenderInline::absoluteQuads(Vector& quads) { if (!alwaysCreateLineBoxes()) culledInlineAbsoluteQuads(this, quads); else if (InlineFlowBox* curr = firstLineBox()) { for (; curr; curr = curr->nextLineBox()) { FloatRect localRect(curr->x(), curr->y(), curr->width(), curr->height()); quads.append(localToAbsoluteQuad(localRect)); } } else quads.append(localToAbsoluteQuad(FloatRect())); if (continuation()) continuation()->absoluteQuads(quads); } void RenderInline::culledInlineAbsoluteQuads(const RenderInline* container, Vector& quads) { if (!culledInlineFirstLineBox()) { quads.append(localToAbsoluteQuad(FloatRect())); return; } bool isHorizontal = style()->isHorizontalWritingMode(); for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { if (curr->isFloatingOrPositioned()) continue; // We want to get the margin box in the inline direction, and then use our font ascent/descent in the block // direction (aligned to the root box's baseline). if (curr->isBox()) { RenderBox* currBox = toRenderBox(curr); if (currBox->inlineBoxWrapper()) { RootInlineBox* rootBox = currBox->inlineBoxWrapper()->root(); int logicalTop = rootBox->logicalTop() + (rootBox->renderer()->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent() - container->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent()); int logicalHeight = container->style(rootBox->isFirstLineStyle())->font().fontMetrics().height(); FloatRect result; if (isHorizontal) result = FloatRect(currBox->inlineBoxWrapper()->x() - currBox->marginLeft(), logicalTop, currBox->width() + currBox->marginLeft() + currBox->marginRight(), logicalHeight); else result = FloatRect(logicalTop, currBox->inlineBoxWrapper()->y() - currBox->marginTop(), logicalHeight, currBox->height() + currBox->marginTop() + currBox->marginBottom()); quads.append(localToAbsoluteQuad(result)); } } else if (curr->isRenderInline()) { // If the child doesn't need line boxes either, then we can recur. RenderInline* currInline = toRenderInline(curr); if (!currInline->alwaysCreateLineBoxes()) currInline->culledInlineAbsoluteQuads(container, quads); else { for (InlineFlowBox* childLine = currInline->firstLineBox(); childLine; childLine = childLine->nextLineBox()) { RootInlineBox* rootBox = childLine->root(); int logicalTop = rootBox->logicalTop() + (rootBox->renderer()->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent() - container->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent()); int logicalHeight = container->style(rootBox->isFirstLineStyle())->font().fontMetrics().height(); FloatRect result; if (isHorizontal) result = FloatRect(childLine->x() - childLine->marginLogicalLeft(), logicalTop, childLine->logicalWidth() + childLine->marginLogicalLeft() + childLine->marginLogicalRight(), logicalHeight); else result = FloatRect(logicalTop, childLine->y() - childLine->marginLogicalLeft(), logicalHeight, childLine->logicalWidth() + childLine->marginLogicalLeft() + childLine->marginLogicalRight()); quads.append(localToAbsoluteQuad(result)); } } } else if (curr->isText()) { RenderText* currText = toRenderText(curr); for (InlineTextBox* childText = currText->firstTextBox(); childText; childText = childText->nextTextBox()) { RootInlineBox* rootBox = childText->root(); int logicalTop = rootBox->logicalTop() + (rootBox->renderer()->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent() - container->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent()); int logicalHeight = container->style(rootBox->isFirstLineStyle())->font().fontMetrics().height(); FloatRect result; if (isHorizontal) result = FloatRect(childText->x(), logicalTop, childText->logicalWidth(), logicalHeight); else result = FloatRect(logicalTop, childText->y(), logicalHeight, childText->logicalWidth()); quads.append(localToAbsoluteQuad(result)); } } } } int RenderInline::offsetLeft() const { int x = RenderBoxModelObject::offsetLeft(); if (InlineBox* firstBox = firstLineBoxIncludingCulling()) x += firstBox->x(); return x; } int RenderInline::offsetTop() const { int y = RenderBoxModelObject::offsetTop(); if (InlineBox* firstBox = firstLineBoxIncludingCulling()) y += firstBox->y(); return y; } static int computeMargin(const RenderInline* renderer, const Length& margin) { if (margin.isAuto()) return 0; if (margin.isFixed()) return margin.value(); if (margin.isPercent()) return margin.calcMinValue(max(0, renderer->containingBlock()->availableLogicalWidth())); return 0; } int RenderInline::marginLeft() const { return computeMargin(this, style()->marginLeft()); } int RenderInline::marginRight() const { return computeMargin(this, style()->marginRight()); } int RenderInline::marginTop() const { return computeMargin(this, style()->marginTop()); } int RenderInline::marginBottom() const { return computeMargin(this, style()->marginBottom()); } int RenderInline::marginStart() const { return computeMargin(this, style()->marginStart()); } int RenderInline::marginEnd() const { return computeMargin(this, style()->marginEnd()); } int RenderInline::marginBefore() const { return computeMargin(this, style()->marginBefore()); } int RenderInline::marginAfter() const { return computeMargin(this, style()->marginAfter()); } const char* RenderInline::renderName() const { if (isRelPositioned()) return "RenderInline (relative positioned)"; if (isAnonymous()) return "RenderInline (generated)"; if (isRunIn()) return "RenderInline (run-in)"; return "RenderInline"; } bool RenderInline::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) { return m_lineBoxes.hitTest(this, request, result, x, y, tx, ty, hitTestAction); } VisiblePosition RenderInline::positionForPoint(const IntPoint& point) { // FIXME: Does not deal with relative positioned inlines (should it?) RenderBlock* cb = containingBlock(); if (firstLineBox()) { // This inline actually has a line box. We must have clicked in the border/padding of one of these boxes. We // should try to find a result by asking our containing block. return cb->positionForPoint(point); } // Translate the coords from the pre-anonymous block to the post-anonymous block. int parentBlockX = cb->x() + point.x(); int parentBlockY = cb->y() + point.y(); RenderBoxModelObject* c = continuation(); while (c) { RenderBox* contBlock = c->isInline() ? c->containingBlock() : toRenderBlock(c); if (c->isInline() || c->firstChild()) return c->positionForCoordinates(parentBlockX - contBlock->x(), parentBlockY - contBlock->y()); c = toRenderBlock(c)->inlineElementContinuation(); } return RenderBoxModelObject::positionForPoint(point); } IntRect RenderInline::linesBoundingBox() const { if (!alwaysCreateLineBoxes()) { ASSERT(!firstLineBox()); return enclosingIntRect(culledInlineBoundingBox(this)); } IntRect result; // See , for an unknown reason the linked list here is sometimes inconsistent, first is non-zero and last is zero. We have been // unable to reproduce this at all (and consequently unable to figure ot why this is happening). The assert will hopefully catch the problem in debug // builds and help us someday figure out why. We also put in a redundant check of lastLineBox() to avoid the crash for now. ASSERT(!firstLineBox() == !lastLineBox()); // Either both are null or both exist. if (firstLineBox() && lastLineBox()) { // Return the width of the minimal left side and the maximal right side. float logicalLeftSide = 0; float logicalRightSide = 0; for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { if (curr == firstLineBox() || curr->logicalLeft() < logicalLeftSide) logicalLeftSide = curr->logicalLeft(); if (curr == firstLineBox() || curr->logicalRight() > logicalRightSide) logicalRightSide = curr->logicalRight(); } bool isHorizontal = style()->isHorizontalWritingMode(); float x = isHorizontal ? logicalLeftSide : firstLineBox()->x(); float y = isHorizontal ? firstLineBox()->y() : logicalLeftSide; float width = isHorizontal ? logicalRightSide - logicalLeftSide : lastLineBox()->logicalBottom() - x; float height = isHorizontal ? lastLineBox()->logicalBottom() - y : logicalRightSide - logicalLeftSide; result = enclosingIntRect(FloatRect(x, y, width, height)); } return result; } FloatRect RenderInline::culledInlineBoundingBox(const RenderInline* container) const { FloatRect result; bool isHorizontal = style()->isHorizontalWritingMode(); for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { if (curr->isFloatingOrPositioned()) continue; // We want to get the margin box in the inline direction, and then use our font ascent/descent in the block // direction (aligned to the root box's baseline). if (curr->isBox()) { RenderBox* currBox = toRenderBox(curr); if (currBox->inlineBoxWrapper()) { RootInlineBox* rootBox = currBox->inlineBoxWrapper()->root(); int logicalTop = rootBox->logicalTop() + (rootBox->renderer()->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent() - container->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent()); int logicalHeight = container->style(rootBox->isFirstLineStyle())->font().fontMetrics().height(); if (isHorizontal) result.uniteIfNonZero(FloatRect(currBox->inlineBoxWrapper()->x() - currBox->marginLeft(), logicalTop, currBox->width() + currBox->marginLeft() + currBox->marginRight(), logicalHeight)); else result.uniteIfNonZero(FloatRect(logicalTop, currBox->inlineBoxWrapper()->y() - currBox->marginTop(), logicalHeight, currBox->height() + currBox->marginTop() + currBox->marginBottom())); } } else if (curr->isRenderInline()) { // If the child doesn't need line boxes either, then we can recur. RenderInline* currInline = toRenderInline(curr); if (!currInline->alwaysCreateLineBoxes()) result.uniteIfNonZero(currInline->culledInlineBoundingBox(container)); else { for (InlineFlowBox* childLine = currInline->firstLineBox(); childLine; childLine = childLine->nextLineBox()) { RootInlineBox* rootBox = childLine->root(); int logicalTop = rootBox->logicalTop() + (rootBox->renderer()->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent() - container->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent()); int logicalHeight = container->style(rootBox->isFirstLineStyle())->font().fontMetrics().height(); if (isHorizontal) result.uniteIfNonZero(FloatRect(childLine->x() - childLine->marginLogicalLeft(), logicalTop, childLine->logicalWidth() + childLine->marginLogicalLeft() + childLine->marginLogicalRight(), logicalHeight)); else result.uniteIfNonZero(FloatRect(logicalTop, childLine->y() - childLine->marginLogicalLeft(), logicalHeight, childLine->logicalWidth() + childLine->marginLogicalLeft() + childLine->marginLogicalRight())); } } } else if (curr->isText()) { RenderText* currText = toRenderText(curr); for (InlineTextBox* childText = currText->firstTextBox(); childText; childText = childText->nextTextBox()) { RootInlineBox* rootBox = childText->root(); int logicalTop = rootBox->logicalTop() + (rootBox->renderer()->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent() - container->style(rootBox->isFirstLineStyle())->font().fontMetrics().ascent()); int logicalHeight = container->style(rootBox->isFirstLineStyle())->font().fontMetrics().height(); if (isHorizontal) result.uniteIfNonZero(FloatRect(childText->x(), logicalTop, childText->logicalWidth(), logicalHeight)); else result.uniteIfNonZero(FloatRect(logicalTop, childText->y(), logicalHeight, childText->logicalWidth())); } } } return enclosingIntRect(result); } InlineBox* RenderInline::culledInlineFirstLineBox() const { for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { if (curr->isFloatingOrPositioned()) continue; // We want to get the margin box in the inline direction, and then use our font ascent/descent in the block // direction (aligned to the root box's baseline). if (curr->isBox()) { RenderBox* currBox = toRenderBox(curr); if (currBox->inlineBoxWrapper()) return currBox->inlineBoxWrapper(); } else if (curr->isRenderInline()) { RenderInline* currInline = toRenderInline(curr); InlineBox* result = currInline->firstLineBoxIncludingCulling(); if (result) return result; } else if (curr->isText()) { RenderText* currText = toRenderText(curr); if (currText->firstTextBox()) return currText->firstTextBox(); } } return 0; } InlineBox* RenderInline::culledInlineLastLineBox() const { for (RenderObject* curr = lastChild(); curr; curr = curr->previousSibling()) { if (curr->isFloatingOrPositioned()) continue; // We want to get the margin box in the inline direction, and then use our font ascent/descent in the block // direction (aligned to the root box's baseline). if (curr->isBox()) { RenderBox* currBox = toRenderBox(curr); if (currBox->inlineBoxWrapper()) return currBox->inlineBoxWrapper(); } else if (curr->isRenderInline()) { RenderInline* currInline = toRenderInline(curr); InlineBox* result = currInline->lastLineBoxIncludingCulling(); if (result) return result; } else if (curr->isText()) { RenderText* currText = toRenderText(curr); if (currText->lastTextBox()) return currText->lastTextBox(); } } return 0; } IntRect RenderInline::culledInlineVisualOverflowBoundingBox() const { IntRect result(culledInlineBoundingBox(this)); bool isHorizontal = style()->isHorizontalWritingMode(); for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { if (curr->isFloatingOrPositioned()) continue; // For overflow we just have to propagate by hand and recompute it all. if (curr->isBox()) { RenderBox* currBox = toRenderBox(curr); if (!currBox->hasSelfPaintingLayer() && currBox->inlineBoxWrapper()) { IntRect logicalRect = currBox->logicalVisualOverflowRectForPropagation(style()); if (isHorizontal) { logicalRect.move(currBox->x(), currBox->y()); result.uniteIfNonZero(logicalRect); } else { logicalRect.move(currBox->y(), currBox->x()); result.uniteIfNonZero(logicalRect.transposedRect()); } } } else if (curr->isRenderInline()) { // If the child doesn't need line boxes either, then we can recur. RenderInline* currInline = toRenderInline(curr); if (!currInline->alwaysCreateLineBoxes()) result.uniteIfNonZero(currInline->culledInlineVisualOverflowBoundingBox()); else if (!currInline->hasSelfPaintingLayer()) result.uniteIfNonZero(currInline->linesVisualOverflowBoundingBox()); } else if (curr->isText()) { // FIXME; Overflow from text boxes is lost. We will need to cache this information in // InlineTextBoxes. RenderText* currText = toRenderText(curr); result.uniteIfNonZero(currText->linesVisualOverflowBoundingBox()); } } return result; } IntRect RenderInline::linesVisualOverflowBoundingBox() const { if (!alwaysCreateLineBoxes()) return culledInlineVisualOverflowBoundingBox(); if (!firstLineBox() || !lastLineBox()) return IntRect(); // Return the width of the minimal left side and the maximal right side. int logicalLeftSide = numeric_limits::max(); int logicalRightSide = numeric_limits::min(); for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { logicalLeftSide = min(logicalLeftSide, curr->logicalLeftVisualOverflow()); logicalRightSide = max(logicalRightSide, curr->logicalRightVisualOverflow()); } RootInlineBox* firstRootBox = firstLineBox()->root(); RootInlineBox* lastRootBox = lastLineBox()->root(); int logicalTop = firstLineBox()->logicalTopVisualOverflow(firstRootBox->lineTop()); int logicalWidth = logicalRightSide - logicalLeftSide; int logicalHeight = lastLineBox()->logicalBottomVisualOverflow(lastRootBox->lineBottom()) - logicalTop; IntRect rect(logicalLeftSide, logicalTop, logicalWidth, logicalHeight); if (!style()->isHorizontalWritingMode()) rect = rect.transposedRect(); return rect; } IntRect RenderInline::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) { // Only run-ins are allowed in here during layout. ASSERT(!view() || !view()->layoutStateEnabled() || isRunIn()); if (!firstLineBoxIncludingCulling() && !continuation()) return IntRect(); // Find our leftmost position. IntRect boundingBox(linesVisualOverflowBoundingBox()); int left = boundingBox.x(); int top = boundingBox.y(); // Now invalidate a rectangle. int ow = style() ? style()->outlineSize() : 0; // We need to add in the relative position offsets of any inlines (including us) up to our // containing block. RenderBlock* cb = containingBlock(); for (RenderObject* inlineFlow = this; inlineFlow && inlineFlow->isRenderInline() && inlineFlow != cb; inlineFlow = inlineFlow->parent()) { if (inlineFlow->style()->position() == RelativePosition && inlineFlow->hasLayer()) toRenderInline(inlineFlow)->layer()->relativePositionOffset(left, top); } IntRect r(-ow + left, -ow + top, boundingBox.width() + ow * 2, boundingBox.height() + ow * 2); if (cb->hasColumns()) cb->adjustRectForColumns(r); if (cb->hasOverflowClip()) { // cb->height() is inaccurate if we're in the middle of a layout of |cb|, so use the // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint // anyway if its size does change. IntRect repaintRect(r); repaintRect.move(-cb->layer()->scrolledContentOffset()); // For overflow:auto/scroll/hidden. IntRect boxRect(0, 0, cb->layer()->width(), cb->layer()->height()); r = intersection(repaintRect, boxRect); } // FIXME: need to ensure that we compute the correct repaint rect when the repaint container // is an inline. if (repaintContainer != this) cb->computeRectForRepaint(repaintContainer, r); if (ow) { for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { if (!curr->isText()) { IntRect childRect = curr->rectWithOutlineForRepaint(repaintContainer, ow); r.unite(childRect); } } if (continuation() && !continuation()->isInline()) { IntRect contRect = continuation()->rectWithOutlineForRepaint(repaintContainer, ow); r.unite(contRect); } } return r; } IntRect RenderInline::rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth) { IntRect r(RenderBoxModelObject::rectWithOutlineForRepaint(repaintContainer, outlineWidth)); for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { if (!curr->isText()) r.unite(curr->rectWithOutlineForRepaint(repaintContainer, outlineWidth)); } return r; } void RenderInline::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed) { if (RenderView* v = view()) { // LayoutState is only valid for root-relative repainting if (v->layoutStateEnabled() && !repaintContainer) { LayoutState* layoutState = v->layoutState(); if (style()->position() == RelativePosition && layer()) rect.move(layer()->relativePositionOffset()); rect.move(layoutState->m_paintOffset); if (layoutState->m_clipped) rect.intersect(layoutState->m_clipRect); return; } } if (repaintContainer == this) return; bool containerSkipped; RenderObject* o = container(repaintContainer, &containerSkipped); if (!o) return; IntPoint topLeft = rect.location(); if (o->isBlockFlow() && style()->position() != AbsolutePosition && style()->position() != FixedPosition) { RenderBlock* cb = toRenderBlock(o); if (cb->hasColumns()) { IntRect repaintRect(topLeft, rect.size()); cb->adjustRectForColumns(repaintRect); topLeft = repaintRect.location(); rect = repaintRect; } } if (style()->position() == RelativePosition && layer()) { // Apply the relative position offset when invalidating a rectangle. The layer // is translated, but the render box isn't, so we need to do this to get the // right dirty rect. Since this is called from RenderObject::setStyle, the relative position // flag on the RenderObject has been cleared, so use the one on the style(). topLeft += layer()->relativePositionOffset(); } // FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout, // its controlClipRect will be wrong. For overflow clip we use the values cached by the layer. if (o->hasOverflowClip()) { RenderBox* containerBox = toRenderBox(o); // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint // anyway if its size does change. topLeft -= containerBox->layer()->scrolledContentOffset(); // For overflow:auto/scroll/hidden. IntRect repaintRect(topLeft, rect.size()); IntRect boxRect(0, 0, containerBox->layer()->width(), containerBox->layer()->height()); rect = intersection(repaintRect, boxRect); if (rect.isEmpty()) return; } else rect.setLocation(topLeft); if (containerSkipped) { // If the repaintContainer is below o, then we need to map the rect into repaintContainer's coordinates. IntSize containerOffset = repaintContainer->offsetFromAncestorContainer(o); rect.move(-containerOffset); return; } o->computeRectForRepaint(repaintContainer, rect, fixed); } IntSize RenderInline::offsetFromContainer(RenderObject* container, const IntPoint& point) const { ASSERT(container == this->container()); IntSize offset; if (isRelPositioned()) offset += relativePositionOffset(); container->adjustForColumns(offset, point); if (container->hasOverflowClip()) offset -= toRenderBox(container)->layer()->scrolledContentOffset(); return offset; } void RenderInline::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const { if (repaintContainer == this) return; if (RenderView *v = view()) { if (v->layoutStateEnabled() && !repaintContainer) { LayoutState* layoutState = v->layoutState(); IntSize offset = layoutState->m_paintOffset; if (style()->position() == RelativePosition && layer()) offset += layer()->relativePositionOffset(); transformState.move(offset); return; } } bool containerSkipped; RenderObject* o = container(repaintContainer, &containerSkipped); if (!o) return; IntPoint centerPoint = roundedIntPoint(transformState.mappedPoint()); if (o->isBox() && o->style()->isFlippedBlocksWritingMode()) transformState.move(toRenderBox(o)->flipForWritingModeIncludingColumns(roundedIntPoint(transformState.mappedPoint())) - centerPoint); IntSize containerOffset = offsetFromContainer(o, roundedIntPoint(transformState.mappedPoint())); bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D()); if (useTransforms && shouldUseTransformFromContainer(o)) { TransformationMatrix t; getTransformFromContainer(o, containerOffset, t); transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); } else transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); if (containerSkipped) { // There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe // to just subtract the delta between the repaintContainer and o. IntSize containerOffset = repaintContainer->offsetFromAncestorContainer(o); transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); return; } o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState); } void RenderInline::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const { // We don't expect this function to be called during layout. ASSERT(!view() || !view()->layoutStateEnabled()); RenderObject* o = container(); if (!o) return; o->mapAbsoluteToLocalPoint(fixed, useTransforms, transformState); IntSize containerOffset = offsetFromContainer(o, IntPoint()); bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D()); if (useTransforms && shouldUseTransformFromContainer(o)) { TransformationMatrix t; getTransformFromContainer(o, containerOffset, t); transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); } else transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); } void RenderInline::updateDragState(bool dragOn) { RenderBoxModelObject::updateDragState(dragOn); if (continuation()) continuation()->updateDragState(dragOn); } void RenderInline::childBecameNonInline(RenderObject* child) { // We have to split the parent flow. RenderBlock* newBox = containingBlock()->createAnonymousBlock(); RenderBoxModelObject* oldContinuation = continuation(); setContinuation(newBox); RenderObject* beforeChild = child->nextSibling(); children()->removeChildNode(this, child); splitFlow(beforeChild, newBox, child, oldContinuation); } void RenderInline::updateHitTestResult(HitTestResult& result, const IntPoint& point) { if (result.innerNode()) return; Node* n = node(); IntPoint localPoint(point); if (n) { if (isInlineElementContinuation()) { // We're in the continuation of a split inline. Adjust our local point to be in the coordinate space // of the principal renderer's containing block. This will end up being the innerNonSharedNode. RenderBlock* firstBlock = n->renderer()->containingBlock(); // Get our containing block. RenderBox* block = containingBlock(); localPoint.move(block->x() - firstBlock->x(), block->y() - firstBlock->y()); } result.setInnerNode(n); if (!result.innerNonSharedNode()) result.setInnerNonSharedNode(n); result.setLocalPoint(localPoint); } } void RenderInline::dirtyLineBoxes(bool fullLayout) { if (fullLayout) { m_lineBoxes.deleteLineBoxes(renderArena()); return; } if (!alwaysCreateLineBoxes()) { // We have to grovel into our children in order to dirty the appropriate lines. for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { if (curr->isFloatingOrPositioned()) continue; if (curr->isBox() && !curr->needsLayout()) { RenderBox* currBox = toRenderBox(curr); if (currBox->inlineBoxWrapper()) currBox->inlineBoxWrapper()->root()->markDirty(); } else if (!curr->selfNeedsLayout()) { if (curr->isRenderInline()) { RenderInline* currInline = toRenderInline(curr); for (InlineFlowBox* childLine = currInline->firstLineBox(); childLine; childLine = childLine->nextLineBox()) childLine->root()->markDirty(); } else if (curr->isText()) { RenderText* currText = toRenderText(curr); for (InlineTextBox* childText = currText->firstTextBox(); childText; childText = childText->nextTextBox()) childText->root()->markDirty(); } } } } else m_lineBoxes.dirtyLineBoxes(); } InlineFlowBox* RenderInline::createInlineFlowBox() { return new (renderArena()) InlineFlowBox(this); } InlineFlowBox* RenderInline::createAndAppendInlineFlowBox() { setAlwaysCreateLineBoxes(); InlineFlowBox* flowBox = createInlineFlowBox(); m_lineBoxes.appendLineBox(flowBox); return flowBox; } int RenderInline::lineHeight(bool firstLine, LineDirectionMode /*direction*/, LinePositionMode /*linePositionMode*/) const { if (firstLine && document()->usesFirstLineRules()) { RenderStyle* s = style(firstLine); if (s != style()) return s->computedLineHeight(); } if (m_lineHeight == -1) m_lineHeight = style()->computedLineHeight(); return m_lineHeight; } int RenderInline::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const { const FontMetrics& fontMetrics = style(firstLine)->fontMetrics(); return fontMetrics.ascent(baselineType) + (lineHeight(firstLine, direction, linePositionMode) - fontMetrics.height()) / 2; } IntSize RenderInline::relativePositionedInlineOffset(const RenderBox* child) const { // FIXME: This function isn't right with mixed writing modes. ASSERT(isRelPositioned()); if (!isRelPositioned()) return IntSize(); // When we have an enclosing relpositioned inline, we need to add in the offset of the first line // box from the rest of the content, but only in the cases where we know we're positioned // relative to the inline itself. IntSize logicalOffset; int inlinePosition; int blockPosition; if (firstLineBox()) { inlinePosition = lroundf(firstLineBox()->logicalLeft()); blockPosition = firstLineBox()->logicalTop(); } else { inlinePosition = layer()->staticInlinePosition(); blockPosition = layer()->staticBlockPosition(); } if (!child->style()->hasStaticInlinePosition(style()->isHorizontalWritingMode())) logicalOffset.setWidth(inlinePosition); // This is not terribly intuitive, but we have to match other browsers. Despite being a block display type inside // an inline, we still keep our x locked to the left of the relative positioned inline. Arguably the correct // behavior would be to go flush left to the block that contains the inline, but that isn't what other browsers // do. else if (!child->style()->isOriginalDisplayInlineType()) // Avoid adding in the left border/padding of the containing block twice. Subtract it out. logicalOffset.setWidth(inlinePosition - child->containingBlock()->borderAndPaddingLogicalLeft()); if (!child->style()->hasStaticBlockPosition(style()->isHorizontalWritingMode())) logicalOffset.setHeight(blockPosition); return style()->isHorizontalWritingMode() ? logicalOffset : logicalOffset.transposedSize(); } void RenderInline::imageChanged(WrappedImagePtr, const IntRect*) { if (!parent()) return; // FIXME: We can do better. repaint(); } void RenderInline::addFocusRingRects(Vector& rects, int tx, int ty) { if (!alwaysCreateLineBoxes()) culledInlineAbsoluteRects(this, rects, IntSize(tx, ty)); else { for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) rects.append(enclosingIntRect(FloatRect(tx + curr->x(), ty + curr->y(), curr->width(), curr->height()))); } for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { if (!curr->isText() && !curr->isListMarker()) { FloatPoint pos(tx, ty); // FIXME: This doesn't work correctly with transforms. if (curr->hasLayer()) pos = curr->localToAbsolute(); else if (curr->isBox()) pos.move(toRenderBox(curr)->x(), toRenderBox(curr)->y()); curr->addFocusRingRects(rects, pos.x(), pos.y()); } } if (continuation()) { if (continuation()->isInline()) continuation()->addFocusRingRects(rects, tx - containingBlock()->x() + continuation()->containingBlock()->x(), ty - containingBlock()->y() + continuation()->containingBlock()->y()); else continuation()->addFocusRingRects(rects, tx - containingBlock()->x() + toRenderBox(continuation())->x(), ty - containingBlock()->y() + toRenderBox(continuation())->y()); } } void RenderInline::paintOutline(GraphicsContext* graphicsContext, int tx, int ty) { if (!hasOutline()) return; RenderStyle* styleToUse = style(); if (styleToUse->outlineStyleIsAuto() || hasOutlineAnnotation()) { if (!theme()->supportsFocusRing(styleToUse)) { // Only paint the focus ring by hand if the theme isn't able to draw the focus ring. paintFocusRing(graphicsContext, tx, ty, styleToUse); } } if (styleToUse->outlineStyleIsAuto() || styleToUse->outlineStyle() == BNONE) return; Vector rects; rects.append(IntRect()); for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { RootInlineBox* root = curr->root(); int top = max(root->lineTop(), curr->logicalTop()); int bottom = min(root->lineBottom(), curr->logicalBottom()); rects.append(IntRect(curr->x(), top, curr->logicalWidth(), bottom - top)); } rects.append(IntRect()); for (unsigned i = 1; i < rects.size() - 1; i++) paintOutlineForLine(graphicsContext, tx, ty, rects.at(i - 1), rects.at(i), rects.at(i + 1)); } void RenderInline::paintOutlineForLine(GraphicsContext* graphicsContext, int tx, int ty, const IntRect& lastline, const IntRect& thisline, const IntRect& nextline) { RenderStyle* styleToUse = style(); int ow = styleToUse->outlineWidth(); EBorderStyle os = styleToUse->outlineStyle(); Color oc = styleToUse->visitedDependentColor(CSSPropertyOutlineColor); int offset = style()->outlineOffset(); int t = ty + thisline.y() - offset; int l = tx + thisline.x() - offset; int b = ty + thisline.maxY() + offset; int r = tx + thisline.maxX() + offset; // left edge drawLineForBoxSide(graphicsContext, l - ow, t - (lastline.isEmpty() || thisline.x() < lastline.x() || (lastline.maxX() - 1) <= thisline.x() ? ow : 0), l, b + (nextline.isEmpty() || thisline.x() <= nextline.x() || (nextline.maxX() - 1) <= thisline.x() ? ow : 0), BSLeft, oc, os, (lastline.isEmpty() || thisline.x() < lastline.x() || (lastline.maxX() - 1) <= thisline.x() ? ow : -ow), (nextline.isEmpty() || thisline.x() <= nextline.x() || (nextline.maxX() - 1) <= thisline.x() ? ow : -ow)); // right edge drawLineForBoxSide(graphicsContext, r, t - (lastline.isEmpty() || lastline.maxX() < thisline.maxX() || (thisline.maxX() - 1) <= lastline.x() ? ow : 0), r + ow, b + (nextline.isEmpty() || nextline.maxX() <= thisline.maxX() || (thisline.maxX() - 1) <= nextline.x() ? ow : 0), BSRight, oc, os, (lastline.isEmpty() || lastline.maxX() < thisline.maxX() || (thisline.maxX() - 1) <= lastline.x() ? ow : -ow), (nextline.isEmpty() || nextline.maxX() <= thisline.maxX() || (thisline.maxX() - 1) <= nextline.x() ? ow : -ow)); // upper edge if (thisline.x() < lastline.x()) drawLineForBoxSide(graphicsContext, l - ow, t - ow, min(r+ow, (lastline.isEmpty() ? 1000000 : tx + lastline.x())), t , BSTop, oc, os, ow, (!lastline.isEmpty() && tx + lastline.x() + 1 < r + ow) ? -ow : ow); if (lastline.maxX() < thisline.maxX()) drawLineForBoxSide(graphicsContext, max(lastline.isEmpty() ? -1000000 : tx + lastline.maxX(), l - ow), t - ow, r + ow, t , BSTop, oc, os, (!lastline.isEmpty() && l - ow < tx + lastline.maxX()) ? -ow : ow, ow); // lower edge if (thisline.x() < nextline.x()) drawLineForBoxSide(graphicsContext, l - ow, b, min(r + ow, !nextline.isEmpty() ? tx + nextline.x() + 1 : 1000000), b + ow, BSBottom, oc, os, ow, (!nextline.isEmpty() && tx + nextline.x() + 1 < r + ow) ? -ow : ow); if (nextline.maxX() < thisline.maxX()) drawLineForBoxSide(graphicsContext, max(!nextline.isEmpty() ? tx + nextline.maxX() : -1000000, l - ow), b, r + ow, b + ow, BSBottom, oc, os, (!nextline.isEmpty() && l - ow < tx + nextline.maxX()) ? -ow : ow, ow); } #if ENABLE(DASHBOARD_SUPPORT) void RenderInline::addDashboardRegions(Vector& regions) { // Convert the style regions to absolute coordinates. if (style()->visibility() != VISIBLE) return; const Vector& styleRegions = style()->dashboardRegions(); unsigned i, count = styleRegions.size(); for (i = 0; i < count; i++) { StyleDashboardRegion styleRegion = styleRegions[i]; IntRect linesBoundingBox = this->linesBoundingBox(); int w = linesBoundingBox.width(); int h = linesBoundingBox.height(); DashboardRegionValue region; region.label = styleRegion.label; region.bounds = IntRect(linesBoundingBox.x() + styleRegion.offset.left().value(), linesBoundingBox.y() + styleRegion.offset.top().value(), w - styleRegion.offset.left().value() - styleRegion.offset.right().value(), h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value()); region.type = styleRegion.type; RenderObject* container = containingBlock(); if (!container) container = this; region.clip = region.bounds; container->computeAbsoluteRepaintRect(region.clip); if (region.clip.height() < 0) { region.clip.setHeight(0); region.clip.setWidth(0); } FloatPoint absPos = container->localToAbsolute(); region.bounds.setX(absPos.x() + region.bounds.x()); region.bounds.setY(absPos.y() + region.bounds.y()); if (frame()) { float pageScaleFactor = frame()->page()->chrome()->scaleFactor(); if (pageScaleFactor != 1.0f) { region.bounds.scale(pageScaleFactor); region.clip.scale(pageScaleFactor); } } regions.append(region); } } #endif } // namespace WebCore