/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RenderLineBoxList.h" #include "HitTestResult.h" #include "InlineTextBox.h" #include "PaintInfo.h" #include "RenderArena.h" #include "RenderInline.h" #include "RenderView.h" #include "RootInlineBox.h" using namespace std; namespace WebCore { #ifndef NDEBUG RenderLineBoxList::~RenderLineBoxList() { ASSERT(!m_firstLineBox); ASSERT(!m_lastLineBox); } #endif void RenderLineBoxList::appendLineBox(InlineFlowBox* box) { checkConsistency(); if (!m_firstLineBox) m_firstLineBox = m_lastLineBox = box; else { m_lastLineBox->setNextLineBox(box); box->setPreviousLineBox(m_lastLineBox); m_lastLineBox = box; } checkConsistency(); } void RenderLineBoxList::deleteLineBoxTree(RenderArena* arena) { InlineFlowBox* line = m_firstLineBox; InlineFlowBox* nextLine; while (line) { nextLine = line->nextLineBox(); line->deleteLine(arena); line = nextLine; } m_firstLineBox = m_lastLineBox = 0; } void RenderLineBoxList::extractLineBox(InlineFlowBox* box) { checkConsistency(); m_lastLineBox = box->prevLineBox(); if (box == m_firstLineBox) m_firstLineBox = 0; if (box->prevLineBox()) box->prevLineBox()->setNextLineBox(0); box->setPreviousLineBox(0); for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox()) curr->setExtracted(); checkConsistency(); } void RenderLineBoxList::attachLineBox(InlineFlowBox* box) { checkConsistency(); if (m_lastLineBox) { m_lastLineBox->setNextLineBox(box); box->setPreviousLineBox(m_lastLineBox); } else m_firstLineBox = box; InlineFlowBox* last = box; for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox()) { curr->setExtracted(false); last = curr; } m_lastLineBox = last; checkConsistency(); } void RenderLineBoxList::removeLineBox(InlineFlowBox* box) { checkConsistency(); if (box == m_firstLineBox) m_firstLineBox = box->nextLineBox(); if (box == m_lastLineBox) m_lastLineBox = box->prevLineBox(); if (box->nextLineBox()) box->nextLineBox()->setPreviousLineBox(box->prevLineBox()); if (box->prevLineBox()) box->prevLineBox()->setNextLineBox(box->nextLineBox()); checkConsistency(); } void RenderLineBoxList::deleteLineBoxes(RenderArena* arena) { if (m_firstLineBox) { InlineFlowBox* next; for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) { next = curr->nextLineBox(); curr->destroy(arena); } m_firstLineBox = 0; m_lastLineBox = 0; } } void RenderLineBoxList::dirtyLineBoxes() { for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) curr->dirtyLineBoxes(); } bool RenderLineBoxList::rangeIntersectsRect(RenderBoxModelObject* renderer, int logicalTop, int logicalBottom, const IntRect& rect, int tx, int ty) const { RenderBox* block; if (renderer->isBox()) block = toRenderBox(renderer); else block = renderer->containingBlock(); int physicalStart = block->flipForWritingMode(logicalTop); int physicalEnd = block->flipForWritingMode(logicalBottom); int physicalExtent = abs(physicalEnd - physicalStart); physicalStart = min(physicalStart, physicalEnd); if (renderer->style()->isHorizontalWritingMode()) { physicalStart += ty; if (physicalStart >= rect.maxY() || physicalStart + physicalExtent <= rect.y()) return false; } else { physicalStart += tx; if (physicalStart >= rect.maxX() || physicalStart + physicalExtent <= rect.x()) return false; } return true; } bool RenderLineBoxList::anyLineIntersectsRect(RenderBoxModelObject* renderer, const IntRect& rect, int tx, int ty, bool usePrintRect, int outlineSize) const { // We can check the first box and last box and avoid painting/hit testing if we don't // intersect. This is a quick short-circuit that we can take to avoid walking any lines. // FIXME: This check is flawed in the following extremely obscure way: // if some line in the middle has a huge overflow, it might actually extend below the last line. RootInlineBox* firstRootBox = firstLineBox()->root(); RootInlineBox* lastRootBox = lastLineBox()->root(); int firstLineTop = firstLineBox()->logicalTopVisualOverflow(firstRootBox->lineTop()); if (usePrintRect && !firstLineBox()->parent()) firstLineTop = min(firstLineTop, firstLineBox()->root()->lineTop()); int lastLineBottom = lastLineBox()->logicalBottomVisualOverflow(lastRootBox->lineBottom()); if (usePrintRect && !lastLineBox()->parent()) lastLineBottom = max(lastLineBottom, lastLineBox()->root()->lineBottom()); int logicalTop = firstLineTop - outlineSize; int logicalBottom = outlineSize + lastLineBottom; return rangeIntersectsRect(renderer, logicalTop, logicalBottom, rect, tx, ty); } bool RenderLineBoxList::lineIntersectsDirtyRect(RenderBoxModelObject* renderer, InlineFlowBox* box, const PaintInfo& paintInfo, int tx, int ty) const { RootInlineBox* root = box->root(); int logicalTop = min(box->logicalTopVisualOverflow(root->lineTop()), root->selectionTop()) - renderer->maximalOutlineSize(paintInfo.phase); int logicalBottom = box->logicalBottomVisualOverflow(root->lineBottom()) + renderer->maximalOutlineSize(paintInfo.phase); return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.rect, tx, ty); } void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintInfo, int tx, int ty) const { // Only paint during the foreground/selection phases. if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip && paintInfo.phase != PaintPhaseMask) return; ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer. // If we have no lines then we have no work to do. if (!firstLineBox()) return; // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit // NSViews. Do not add any more code for this. RenderView* v = renderer->view(); bool usePrintRect = !v->printRect().isEmpty(); int outlineSize = renderer->maximalOutlineSize(paintInfo.phase); if (!anyLineIntersectsRect(renderer, paintInfo.rect, tx, ty, usePrintRect, outlineSize)) return; PaintInfo info(paintInfo); ListHashSet outlineObjects; info.outlineObjects = &outlineObjects; // See if our root lines intersect with the dirty rect. If so, then we paint // them. Note that boxes can easily overlap, so we can't make any assumptions // based off positions of our first line box or our last line box. for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) { if (usePrintRect) { // FIXME: This is the deprecated pagination model that is still needed // for embedded views inside AppKit. AppKit is incapable of paginating vertical // text pages, so we don't have to deal with vertical lines at all here. RootInlineBox* root = curr->root(); int topForPaginationCheck = curr->logicalTopVisualOverflow(root->lineTop()); int bottomForPaginationCheck = curr->logicalLeftVisualOverflow(); if (!curr->parent()) { // We're a root box. Use lineTop and lineBottom as well here. topForPaginationCheck = min(topForPaginationCheck, root->lineTop()); bottomForPaginationCheck = max(bottomForPaginationCheck, root->lineBottom()); } if (bottomForPaginationCheck - topForPaginationCheck <= v->printRect().height()) { if (ty + bottomForPaginationCheck > v->printRect().maxY()) { if (RootInlineBox* nextRootBox = curr->root()->nextRootBox()) bottomForPaginationCheck = min(bottomForPaginationCheck, min(nextRootBox->logicalTopVisualOverflow(), nextRootBox->lineTop())); } if (ty + bottomForPaginationCheck > v->printRect().maxY()) { if (ty + topForPaginationCheck < v->truncatedAt()) v->setBestTruncatedAt(ty + topForPaginationCheck, renderer); // If we were able to truncate, don't paint. if (ty + topForPaginationCheck >= v->truncatedAt()) break; } } } if (lineIntersectsDirtyRect(renderer, curr, info, tx, ty)) { RootInlineBox* root = curr->root(); curr->paint(info, tx, ty, root->lineTop(), root->lineBottom()); } } if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) { ListHashSet::iterator end = info.outlineObjects->end(); for (ListHashSet::iterator it = info.outlineObjects->begin(); it != end; ++it) { RenderInline* flow = *it; flow->paintOutline(info.context, tx, ty); } info.outlineObjects->clear(); } } bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) const { if (hitTestAction != HitTestForeground) return false; ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer. // If we have no lines then we have no work to do. if (!firstLineBox()) return false; bool isHorizontal = firstLineBox()->isHorizontal(); int logicalPointStart = isHorizontal ? y - result.topPadding() : x - result.leftPadding(); int logicalPointEnd = (isHorizontal ? y + result.bottomPadding() : x + result.rightPadding()) + 1; IntRect rect(isHorizontal ? x : logicalPointStart, isHorizontal ? logicalPointStart : y, isHorizontal ? 1 : logicalPointEnd - logicalPointStart, isHorizontal ? logicalPointEnd - logicalPointStart : 1); if (!anyLineIntersectsRect(renderer, rect, tx, ty)) return false; // See if our root lines contain the point. If so, then we hit test // them further. Note that boxes can easily overlap, so we can't make any assumptions // based off positions of our first line box or our last line box. for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) { RootInlineBox* root = curr->root(); if (rangeIntersectsRect(renderer, curr->logicalTopVisualOverflow(root->lineTop()), curr->logicalBottomVisualOverflow(root->lineBottom()), rect, tx, ty)) { bool inside = curr->nodeAtPoint(request, result, x, y, tx, ty, root->lineTop(), root->lineBottom()); if (inside) { renderer->updateHitTestResult(result, IntPoint(x - tx, y - ty)); return true; } } } return false; } void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child) { if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isBlockFlow()))) return; RenderInline* inlineContainer = container->isRenderInline() ? toRenderInline(container) : 0; InlineBox* firstBox = inlineContainer ? inlineContainer->firstLineBoxIncludingCulling() : firstLineBox(); // If we have no first line box, then just bail early. if (!firstBox) { // For an empty inline, go ahead and propagate the check up to our parent, unless the parent // is already dirty. if (container->isInline() && !container->parent()->selfNeedsLayout()) container->parent()->dirtyLinesFromChangedChild(container); return; } // Try to figure out which line box we belong in. First try to find a previous // line box by examining our siblings. If we didn't find a line box, then use our // parent's first line box. RootInlineBox* box = 0; RenderObject* curr = 0; for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) { if (curr->isFloatingOrPositioned()) continue; if (curr->isReplaced()) { InlineBox* wrapper = toRenderBox(curr)->inlineBoxWrapper(); if (wrapper) box = wrapper->root(); } else if (curr->isText()) { InlineTextBox* textBox = toRenderText(curr)->lastTextBox(); if (textBox) box = textBox->root(); } else if (curr->isRenderInline()) { InlineBox* lastSiblingBox = toRenderInline(curr)->lastLineBoxIncludingCulling(); if (lastSiblingBox) box = lastSiblingBox->root(); } if (box) break; } if (!box) box = firstBox->root(); // If we found a line box, then dirty it. if (box) { RootInlineBox* adjacentBox; box->markDirty(); // dirty the adjacent lines that might be affected // NOTE: we dirty the previous line because RootInlineBox objects cache // the address of the first object on the next line after a BR, which we may be // invalidating here. For more info, see how RenderBlock::layoutInlineChildren // calls setLineBreakInfo with the result of findNextLineBreak. findNextLineBreak, // despite the name, actually returns the first RenderObject after the BR. // "Typing after pasting line does not appear until after window resize." adjacentBox = box->prevRootBox(); if (adjacentBox) adjacentBox->markDirty(); adjacentBox = box->nextRootBox(); if (adjacentBox && (adjacentBox->lineBreakObj() == child || child->isBR() || (curr && curr->isBR()))) adjacentBox->markDirty(); } } #ifndef NDEBUG void RenderLineBoxList::checkConsistency() const { #ifdef CHECK_CONSISTENCY const InlineFlowBox* prev = 0; for (const InlineFlowBox* child = m_firstLineBox; child != 0; child = child->nextLineBox()) { ASSERT(child->prevLineBox() == prev); prev = child; } ASSERT(prev == m_lastLineBox); #endif } #endif }