/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderObject.h" #include "AXObjectCache.h" #include "CSSStyleSelector.h" #include "Chrome.h" #include "ContentData.h" #include "DashArray.h" #include "EditingBoundary.h" #include "FloatQuad.h" #include "Frame.h" #include "FrameView.h" #include "GraphicsContext.h" #include "HTMLNames.h" #include "HitTestResult.h" #include "Page.h" #include "RenderArena.h" #include "RenderCounter.h" #include "RenderFlexibleBox.h" #include "RenderImage.h" #include "RenderImageResourceStyleImage.h" #include "RenderInline.h" #include "RenderLayer.h" #include "RenderListItem.h" #include "RenderRuby.h" #include "RenderRubyText.h" #include "RenderTableCell.h" #include "RenderTableCol.h" #include "RenderTableRow.h" #include "RenderTheme.h" #include "RenderView.h" #include "TransformState.h" #include "htmlediting.h" #include #ifdef ANDROID_LAYOUT #include "Settings.h" #endif #include #include #include #if USE(ACCELERATED_COMPOSITING) #include "RenderLayerCompositor.h" #endif #if ENABLE(WML) #include "WMLNames.h" #endif #if ENABLE(SVG) #include "RenderSVGResourceContainer.h" #include "SVGRenderSupport.h" #endif using namespace std; namespace WebCore { using namespace HTMLNames; #ifndef NDEBUG static void* baseOfRenderObjectBeingDeleted; #endif bool RenderObject::s_affectsParentBlock = false; void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw() { return renderArena->allocate(sz); } void RenderObject::operator delete(void* ptr, size_t sz) { ASSERT(baseOfRenderObjectBeingDeleted == ptr); // Stash size where destroy can find it. *(size_t *)ptr = sz; } RenderObject* RenderObject::createObject(Node* node, RenderStyle* style) { Document* doc = node->document(); RenderArena* arena = doc->renderArena(); // Minimal support for content properties replacing an entire element. // Works only if we have exactly one piece of content and it's a URL. // Otherwise acts as if we didn't support this feature. const ContentData* contentData = style->contentData(); if (contentData && !contentData->next() && contentData->isImage() && doc != node) { RenderImage* image = new (arena) RenderImage(node); image->setStyle(style); if (StyleImage* styleImage = contentData->image()) image->setImageResource(RenderImageResourceStyleImage::create(styleImage)); else image->setImageResource(RenderImageResource::create()); return image; } if (node->hasTagName(rubyTag)) { if (style->display() == INLINE) return new (arena) RenderRubyAsInline(node); else if (style->display() == BLOCK) return new (arena) RenderRubyAsBlock(node); } // treat as ruby text ONLY if it still has its default treatment of block if (node->hasTagName(rtTag) && style->display() == BLOCK) return new (arena) RenderRubyText(node); switch (style->display()) { case NONE: return 0; case INLINE: return new (arena) RenderInline(node); case BLOCK: case INLINE_BLOCK: case RUN_IN: case COMPACT: return new (arena) RenderBlock(node); case LIST_ITEM: return new (arena) RenderListItem(node); case TABLE: case INLINE_TABLE: return new (arena) RenderTable(node); case TABLE_ROW_GROUP: case TABLE_HEADER_GROUP: case TABLE_FOOTER_GROUP: return new (arena) RenderTableSection(node); case TABLE_ROW: return new (arena) RenderTableRow(node); case TABLE_COLUMN_GROUP: case TABLE_COLUMN: return new (arena) RenderTableCol(node); case TABLE_CELL: return new (arena) RenderTableCell(node); case TABLE_CAPTION: #if ENABLE(WCSS) // As per the section 17.1 of the spec WAP-239-WCSS-20011026-a.pdf, // the marquee box inherits and extends the characteristics of the // principal block box ([CSS2] section 9.2.1). case WAP_MARQUEE: #endif return new (arena) RenderBlock(node); case BOX: case INLINE_BOX: return new (arena) RenderFlexibleBox(node); } return 0; } #ifndef NDEBUG static WTF::RefCountedLeakCounter renderObjectCounter("RenderObject"); #endif RenderObject::RenderObject(Node* node) : CachedResourceClient() , m_style(0) , m_node(node) , m_parent(0) , m_previous(0) , m_next(0) #ifndef NDEBUG , m_hasAXObject(false) , m_setNeedsLayoutForbidden(false) #endif , m_needsLayout(false) , m_needsPositionedMovementLayout(false) , m_normalChildNeedsLayout(false) , m_posChildNeedsLayout(false) , m_preferredLogicalWidthsDirty(false) , m_floating(false) , m_positioned(false) , m_relPositioned(false) , m_paintBackground(false) , m_isAnonymous(node == node->document()) , m_isText(false) , m_isBox(false) , m_inline(true) , m_replaced(false) , m_isDragging(false) , m_hasLayer(false) , m_hasOverflowClip(false) , m_hasTransform(false) , m_hasReflection(false) , m_hasOverrideSize(false) , m_hasCounterNodeMap(false) , m_everHadLayout(false) , m_childrenInline(false) , m_marginBeforeQuirk(false) , m_marginAfterQuirk(false) , m_hasMarkupTruncation(false) , m_selectionState(SelectionNone) , m_hasColumns(false) , m_cellWidthChanged(false) { #ifndef NDEBUG renderObjectCounter.increment(); #endif ASSERT(node); } RenderObject::~RenderObject() { ASSERT(!node() || documentBeingDestroyed() || !frame()->view() || frame()->view()->layoutRoot() != this); #ifndef NDEBUG ASSERT(!m_hasAXObject); renderObjectCounter.decrement(); #endif } RenderTheme* RenderObject::theme() const { ASSERT(document()->page()); return document()->page()->theme(); } bool RenderObject::isDescendantOf(const RenderObject* obj) const { for (const RenderObject* r = this; r; r = r->m_parent) { if (r == obj) return true; } return false; } bool RenderObject::isBody() const { return node() && node()->hasTagName(bodyTag); } bool RenderObject::isHR() const { return node() && node()->hasTagName(hrTag); } bool RenderObject::isLegend() const { return node() && (node()->hasTagName(legendTag) #if ENABLE(WML) || node()->hasTagName(WMLNames::insertedLegendTag) #endif ); } bool RenderObject::isHTMLMarquee() const { return node() && node()->renderer() == this && node()->hasTagName(marqueeTag); } void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild) { RenderObjectChildList* children = virtualChildren(); ASSERT(children); if (!children) return; bool needsTable = false; if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP) needsTable = !isTable(); else if (newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION) needsTable = !isTable(); else if (newChild->isTableSection()) needsTable = !isTable(); else if (newChild->isTableRow()) needsTable = !isTableSection(); else if (newChild->isTableCell()) { needsTable = !isTableRow(); // I'm not 100% sure this is the best way to fix this, but without this // change we recurse infinitely when trying to render the CSS2 test page: // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html. // See Radar 2925291. if (needsTable && isTableCell() && !children->firstChild() && !newChild->isTableCell()) needsTable = false; } if (needsTable) { RenderTable* table; RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild(); if (afterChild && afterChild->isAnonymous() && afterChild->isTable()) table = toRenderTable(afterChild); else { table = new (renderArena()) RenderTable(document() /* is anonymous */); RefPtr newStyle = RenderStyle::create(); newStyle->inheritFrom(style()); newStyle->setDisplay(TABLE); table->setStyle(newStyle.release()); addChild(table, beforeChild); } table->addChild(newChild); } else { // Just add it... children->insertChildNode(this, newChild, beforeChild); } RenderCounter::rendererSubtreeAttached(newChild); if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) { RefPtr textToTransform = toRenderText(newChild)->originalText(); if (textToTransform) toRenderText(newChild)->setText(textToTransform.release(), true); } } void RenderObject::removeChild(RenderObject* oldChild) { RenderObjectChildList* children = virtualChildren(); ASSERT(children); if (!children) return; // We do this here instead of in removeChildNode, since the only extremely low-level uses of remove/appendChildNode // cannot affect the positioned object list, and the floating object list is irrelevant (since the list gets cleared on // layout anyway). if (oldChild->isFloatingOrPositioned()) toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists(); children->removeChildNode(this, oldChild); } RenderObject* RenderObject::nextInPreOrder() const { if (RenderObject* o = firstChild()) return o; return nextInPreOrderAfterChildren(); } RenderObject* RenderObject::nextInPreOrderAfterChildren() const { RenderObject* o; if (!(o = nextSibling())) { o = parent(); while (o && !o->nextSibling()) o = o->parent(); if (o) o = o->nextSibling(); } return o; } RenderObject* RenderObject::nextInPreOrder(RenderObject* stayWithin) const { if (RenderObject* o = firstChild()) return o; return nextInPreOrderAfterChildren(stayWithin); } RenderObject* RenderObject::nextInPreOrderAfterChildren(RenderObject* stayWithin) const { if (this == stayWithin) return 0; const RenderObject* current = this; RenderObject* next; while (!(next = current->nextSibling())) { current = current->parent(); if (!current || current == stayWithin) return 0; } return next; } RenderObject* RenderObject::previousInPreOrder() const { if (RenderObject* o = previousSibling()) { while (o->lastChild()) o = o->lastChild(); return o; } return parent(); } RenderObject* RenderObject::childAt(unsigned index) const { RenderObject* child = firstChild(); for (unsigned i = 0; child && i < index; i++) child = child->nextSibling(); return child; } RenderObject* RenderObject::firstLeafChild() const { RenderObject* r = firstChild(); while (r) { RenderObject* n = 0; n = r->firstChild(); if (!n) break; r = n; } return r; } RenderObject* RenderObject::lastLeafChild() const { RenderObject* r = lastChild(); while (r) { RenderObject* n = 0; n = r->lastChild(); if (!n) break; r = n; } return r; } static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject, RenderLayer*& beforeChild) { if (obj->hasLayer()) { if (!beforeChild && newObject) { // We need to figure out the layer that follows newObject. We only do // this the first time we find a child layer, and then we update the // pointer values for newObject and beforeChild used by everyone else. beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject); newObject = 0; } parentLayer->addChild(toRenderBoxModelObject(obj)->layer(), beforeChild); return; } for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling()) addLayers(curr, parentLayer, newObject, beforeChild); } void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject) { if (!parentLayer) return; RenderObject* object = newObject; RenderLayer* beforeChild = 0; WebCore::addLayers(this, parentLayer, object, beforeChild); } void RenderObject::removeLayers(RenderLayer* parentLayer) { if (!parentLayer) return; if (hasLayer()) { parentLayer->removeChild(toRenderBoxModelObject(this)->layer()); return; } for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) curr->removeLayers(parentLayer); } void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent) { if (!newParent) return; if (hasLayer()) { RenderLayer* layer = toRenderBoxModelObject(this)->layer(); ASSERT(oldParent == layer->parent()); if (oldParent) oldParent->removeChild(layer); newParent->addChild(layer); return; } for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) curr->moveLayers(oldParent, newParent); } RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent) { // Error check the parent layer passed in. If it's null, we can't find anything. if (!parentLayer) return 0; // Step 1: If our layer is a child of the desired parent, then return our layer. RenderLayer* ourLayer = hasLayer() ? toRenderBoxModelObject(this)->layer() : 0; if (ourLayer && ourLayer->parent() == parentLayer) return ourLayer; // Step 2: If we don't have a layer, or our layer is the desired parent, then descend // into our siblings trying to find the next layer whose parent is the desired parent. if (!ourLayer || ourLayer == parentLayer) { for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild(); curr; curr = curr->nextSibling()) { RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false); if (nextLayer) return nextLayer; } } // Step 3: If our layer is the desired parent layer, then we're finished. We didn't // find anything. if (parentLayer == ourLayer) return 0; // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that // follow us to see if we can locate a layer. if (checkParent && parent()) return parent()->findNextLayer(parentLayer, this, true); return 0; } RenderLayer* RenderObject::enclosingLayer() const { const RenderObject* curr = this; while (curr) { RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0; if (layer) return layer; curr = curr->parent(); } return 0; } RenderBox* RenderObject::enclosingBox() const { RenderObject* curr = const_cast(this); while (curr) { if (curr->isBox()) return toRenderBox(curr); curr = curr->parent(); } ASSERT_NOT_REACHED(); return 0; } RenderBoxModelObject* RenderObject::enclosingBoxModelObject() const { RenderObject* curr = const_cast(this); while (curr) { if (curr->isBoxModelObject()) return toRenderBoxModelObject(curr); curr = curr->parent(); } ASSERT_NOT_REACHED(); return 0; } RenderBlock* RenderObject::firstLineBlock() const { return 0; } void RenderObject::setPreferredLogicalWidthsDirty(bool b, bool markParents) { bool alreadyDirty = m_preferredLogicalWidthsDirty; m_preferredLogicalWidthsDirty = b; if (b && !alreadyDirty && markParents && (isText() || (style()->position() != FixedPosition && style()->position() != AbsolutePosition))) invalidateContainerPreferredLogicalWidths(); } void RenderObject::invalidateContainerPreferredLogicalWidths() { // In order to avoid pathological behavior when inlines are deeply nested, we do include them // in the chain that we mark dirty (even though they're kind of irrelevant). RenderObject* o = isTableCell() ? containingBlock() : container(); while (o && !o->m_preferredLogicalWidthsDirty) { // Don't invalidate the outermost object of an unrooted subtree. That object will be // invalidated when the subtree is added to the document. RenderObject* container = o->isTableCell() ? o->containingBlock() : o->container(); if (!container && !o->isRenderView()) break; o->m_preferredLogicalWidthsDirty = true; if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition) // A positioned object has no effect on the min/max width of its containing block ever. // We can optimize this case and not go up any further. break; o = container; } } void RenderObject::setLayerNeedsFullRepaint() { ASSERT(hasLayer()); toRenderBoxModelObject(this)->layer()->setNeedsFullRepaint(true); } RenderBlock* RenderObject::containingBlock() const { if (isTableCell()) { const RenderTableCell* cell = toRenderTableCell(this); if (parent() && cell->section()) return cell->table(); return 0; } if (isRenderView()) return const_cast(toRenderView(this)); RenderObject* o = parent(); if (!isText() && m_style->position() == FixedPosition) { while (o && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) o = o->parent(); } else if (!isText() && m_style->position() == AbsolutePosition) { while (o && (o->style()->position() == StaticPosition || (o->isInline() && !o->isReplaced())) && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) { // For relpositioned inlines, we return the nearest enclosing block. We don't try // to return the inline itself. This allows us to avoid having a positioned objects // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result // from this method. The container() method can actually be used to obtain the // inline directly. if (o->style()->position() == RelativePosition && o->isInline() && !o->isReplaced()) return o->containingBlock(); #if ENABLE(SVG) if (o->isSVGForeignObject()) //foreignObject is the containing block for contents inside it break; #endif o = o->parent(); } } else { while (o && ((o->isInline() && !o->isReplaced()) || o->isTableRow() || o->isTableSection() || o->isTableCol() || o->isFrameSet() || o->isMedia() #if ENABLE(SVG) || o->isSVGContainer() || o->isSVGRoot() #endif )) o = o->parent(); } if (!o || !o->isRenderBlock()) return 0; // This can still happen in case of an orphaned tree return toRenderBlock(o); } static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer) { // Nobody will use multiple layers without wanting fancy positioning. if (layer->next()) return true; // Make sure we have a valid image. StyleImage* img = layer->image(); if (!img || !img->canRender(renderer->style()->effectiveZoom())) return false; if (!layer->xPosition().isZero() || !layer->yPosition().isZero()) return true; if (layer->size().type == SizeLength) { if (layer->size().size.width().isPercent() || layer->size().size.height().isPercent()) return true; } else if (layer->size().type == Contain || layer->size().type == Cover || img->usesImageContainerSize()) return true; return false; } bool RenderObject::mustRepaintBackgroundOrBorder() const { if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers())) return true; // If we don't have a background/border/mask, then nothing to do. if (!hasBoxDecorations()) return false; if (mustRepaintFillLayers(this, style()->backgroundLayers())) return true; // Our fill layers are ok. Let's check border. if (style()->hasBorder()) { // Border images are not ok. StyleImage* borderImage = style()->borderImage().image(); bool shouldPaintBorderImage = borderImage && borderImage->canRender(style()->effectiveZoom()); // If the image hasn't loaded, we're still using the normal border style. if (shouldPaintBorderImage && borderImage->isLoaded()) return true; } return false; } void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2, BoxSide s, Color c, EBorderStyle style, int adjbw1, int adjbw2) { int width = (s == BSTop || s == BSBottom ? y2 - y1 : x2 - x1); if (style == DOUBLE && width < 3) style = SOLID; switch (style) { case BNONE: case BHIDDEN: return; case DOTTED: case DASHED: graphicsContext->setStrokeColor(c, m_style->colorSpace()); graphicsContext->setStrokeThickness(width); graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke); if (width > 0) switch (s) { case BSBottom: case BSTop: graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2)); break; case BSRight: case BSLeft: graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2)); break; } break; case DOUBLE: { int third = (width + 1) / 3; if (adjbw1 == 0 && adjbw2 == 0) { graphicsContext->setStrokeStyle(NoStroke); graphicsContext->setFillColor(c, m_style->colorSpace()); switch (s) { case BSTop: case BSBottom: graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, third)); graphicsContext->drawRect(IntRect(x1, y2 - third, x2 - x1, third)); break; case BSLeft: graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1)); graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1)); break; case BSRight: graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1)); graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1)); break; } } else { int adjbw1bigthird = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 3; int adjbw2bigthird = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 3; switch (s) { case BSTop: drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0), y1, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y1 + third, s, c, SOLID, adjbw1bigthird, adjbw2bigthird); drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0), y2 - third, x2 - max((adjbw2 * 2 + 1) / 3, 0), y2, s, c, SOLID, adjbw1bigthird, adjbw2bigthird); break; case BSLeft: drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0), x1 + third, y2 - max((-adjbw2 * 2 + 1) / 3, 0), s, c, SOLID, adjbw1bigthird, adjbw2bigthird); drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0), x2, y2 - max((adjbw2 * 2 + 1) / 3, 0), s, c, SOLID, adjbw1bigthird, adjbw2bigthird); break; case BSBottom: drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0), y1, x2 - max((adjbw2 * 2 + 1) / 3, 0), y1 + third, s, c, SOLID, adjbw1bigthird, adjbw2bigthird); drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0), y2 - third, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y2, s, c, SOLID, adjbw1bigthird, adjbw2bigthird); break; case BSRight: drawLineForBoxSide(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0), x1 + third, y2 - max((adjbw2 * 2 + 1) / 3, 0), s, c, SOLID, adjbw1bigthird, adjbw2bigthird); drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0), x2, y2 - max((-adjbw2 * 2 + 1) / 3, 0), s, c, SOLID, adjbw1bigthird, adjbw2bigthird); break; default: break; } } break; } case RIDGE: case GROOVE: { EBorderStyle s1; EBorderStyle s2; if (style == GROOVE) { s1 = INSET; s2 = OUTSET; } else { s1 = OUTSET; s2 = INSET; } int adjbw1bighalf = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 2; int adjbw2bighalf = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 2; switch (s) { case BSTop: drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2, s, c, s1, adjbw1bighalf, adjbw2bighalf); drawLineForBoxSide(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2, s, c, s2, adjbw1 / 2, adjbw2 / 2); break; case BSLeft: drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2, s, c, s1, adjbw1bighalf, adjbw2bighalf); drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2, s, c, s2, adjbw1 / 2, adjbw2 / 2); break; case BSBottom: drawLineForBoxSide(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2, s, c, s2, adjbw1bighalf, adjbw2bighalf); drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2, s, c, s1, adjbw1 / 2, adjbw2 / 2); break; case BSRight: drawLineForBoxSide(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2, s, c, s2, adjbw1bighalf, adjbw2bighalf); drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2, s, c, s1, adjbw1 / 2, adjbw2 / 2); break; } break; } case INSET: if (s == BSTop || s == BSLeft) c = c.dark(); // fall through case OUTSET: if (style == OUTSET && (s == BSBottom || s == BSRight)) c = c.dark(); // fall through case SOLID: { graphicsContext->setStrokeStyle(NoStroke); graphicsContext->setFillColor(c, m_style->colorSpace()); ASSERT(x2 >= x1); ASSERT(y2 >= y1); if (!adjbw1 && !adjbw2) { graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1)); return; } FloatPoint quad[4]; switch (s) { case BSTop: quad[0] = FloatPoint(x1 + max(-adjbw1, 0), y1); quad[1] = FloatPoint(x1 + max(adjbw1, 0), y2); quad[2] = FloatPoint(x2 - max(adjbw2, 0), y2); quad[3] = FloatPoint(x2 - max(-adjbw2, 0), y1); break; case BSBottom: quad[0] = FloatPoint(x1 + max(adjbw1, 0), y1); quad[1] = FloatPoint(x1 + max(-adjbw1, 0), y2); quad[2] = FloatPoint(x2 - max(-adjbw2, 0), y2); quad[3] = FloatPoint(x2 - max(adjbw2, 0), y1); break; case BSLeft: quad[0] = FloatPoint(x1, y1 + max(-adjbw1, 0)); quad[1] = FloatPoint(x1, y2 - max(-adjbw2, 0)); quad[2] = FloatPoint(x2, y2 - max(adjbw2, 0)); quad[3] = FloatPoint(x2, y1 + max(adjbw1, 0)); break; case BSRight: quad[0] = FloatPoint(x1, y1 + max(adjbw1, 0)); quad[1] = FloatPoint(x1, y2 - max(adjbw2, 0)); quad[2] = FloatPoint(x2, y2 - max(-adjbw2, 0)); quad[3] = FloatPoint(x2, y1 + max(-adjbw1, 0)); break; } graphicsContext->drawConvexPolygon(4, quad); break; } } } IntRect RenderObject::borderInnerRect(const IntRect& borderRect, unsigned short topWidth, unsigned short bottomWidth, unsigned short leftWidth, unsigned short rightWidth) const { return IntRect( borderRect.x() + leftWidth, borderRect.y() + topWidth, borderRect.width() - leftWidth - rightWidth, borderRect.height() - topWidth - bottomWidth); } #if HAVE(PATH_BASED_BORDER_RADIUS_DRAWING) void RenderObject::drawBoxSideFromPath(GraphicsContext* graphicsContext, IntRect borderRect, Path borderPath, float thickness, float drawThickness, BoxSide s, const RenderStyle* style, Color c, EBorderStyle borderStyle) { if (thickness <= 0) return; if (borderStyle == DOUBLE && thickness < 3) borderStyle = SOLID; switch (borderStyle) { case BNONE: case BHIDDEN: return; case DOTTED: case DASHED: { graphicsContext->setStrokeColor(c, style->colorSpace()); // The stroke is doubled here because the provided path is the // outside edge of the border so half the stroke is clipped off. // The extra multiplier is so that the clipping mask can antialias // the edges to prevent jaggies. graphicsContext->setStrokeThickness(drawThickness * 2 * 1.1f); graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke); // If the number of dashes that fit in the path is odd and non-integral then we // will have an awkwardly-sized dash at the end of the path. To try to avoid that // here, we simply make the whitespace dashes ever so slightly bigger. // FIXME: This could be even better if we tried to manipulate the dash offset // and possibly the whiteSpaceWidth to get the corners dash-symmetrical. float patWidth = thickness * ((borderStyle == DASHED) ? 3.0f : 1.0f); float whiteSpaceWidth = patWidth; float numberOfDashes = borderPath.length() / patWidth; bool evenNumberOfFullDashes = !((int)numberOfDashes % 2); bool integralNumberOfDashes = !(numberOfDashes - (int)numberOfDashes); if (!evenNumberOfFullDashes && !integralNumberOfDashes) { float numberOfWhitespaceDashes = numberOfDashes / 2; whiteSpaceWidth += (patWidth / numberOfWhitespaceDashes); } DashArray lineDash; lineDash.append(patWidth); lineDash.append(whiteSpaceWidth); graphicsContext->setLineDash(lineDash, patWidth); graphicsContext->strokePath(borderPath); return; } case DOUBLE: { int outerBorderTopWidth = style->borderTopWidth() / 3; int outerBorderRightWidth = style->borderRightWidth() / 3; int outerBorderBottomWidth = style->borderBottomWidth() / 3; int outerBorderLeftWidth = style->borderLeftWidth() / 3; int innerBorderTopWidth = style->borderTopWidth() * 2 / 3; int innerBorderRightWidth = style->borderRightWidth() * 2 / 3; int innerBorderBottomWidth = style->borderBottomWidth() * 2 / 3; int innerBorderLeftWidth = style->borderLeftWidth() * 2 / 3; // We need certain integer rounding results if (style->borderTopWidth() % 3 == 2) outerBorderTopWidth += 1; if (style->borderRightWidth() % 3 == 2) outerBorderRightWidth += 1; if (style->borderBottomWidth() % 3 == 2) outerBorderBottomWidth += 1; if (style->borderLeftWidth() % 3 == 2) outerBorderLeftWidth += 1; if (style->borderTopWidth() % 3 == 1) innerBorderTopWidth += 1; if (style->borderRightWidth() % 3 == 1) innerBorderRightWidth += 1; if (style->borderBottomWidth() % 3 == 1) innerBorderBottomWidth += 1; if (style->borderLeftWidth() % 3 == 1) innerBorderLeftWidth += 1; // Get the inner border rects for both the outer border line and the inner border line // Draw inner border line graphicsContext->save(); IntRect innerBorderInnerRect = borderInnerRect(borderRect, innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidth, innerBorderRightWidth); RoundedIntRect innerClip = style->getRoundedInnerBorderWithBorderWidths(innerBorderInnerRect, innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidth, innerBorderRightWidth); graphicsContext->addRoundedRectClip(innerClip); drawBoxSideFromPath(graphicsContext, borderRect, borderPath, thickness, drawThickness, s, style, c, SOLID); graphicsContext->restore(); // Draw outer border line graphicsContext->save(); IntRect outerBorderInnerRect = borderInnerRect(borderRect, outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidth, outerBorderRightWidth); RoundedIntRect outerClip = style->getRoundedInnerBorderWithBorderWidths(outerBorderInnerRect, outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidth, outerBorderRightWidth); graphicsContext->clipOutRoundedRect(outerClip); drawBoxSideFromPath(graphicsContext, borderRect, borderPath, thickness, drawThickness, s, style, c, SOLID); graphicsContext->restore(); return; } case RIDGE: case GROOVE: { EBorderStyle s1; EBorderStyle s2; if (borderStyle == GROOVE) { s1 = INSET; s2 = OUTSET; } else { s1 = OUTSET; s2 = INSET; } IntRect halfBorderRect = borderInnerRect(borderRect, style->borderLeftWidth() / 2, style->borderBottomWidth() / 2, style->borderLeftWidth() / 2, style->borderRightWidth() / 2); // Paint full border drawBoxSideFromPath(graphicsContext, borderRect, borderPath, thickness, drawThickness, s, style, c, s1); // Paint inner only graphicsContext->save(); RoundedIntRect clipRect = style->getRoundedInnerBorderWithBorderWidths(halfBorderRect, style->borderLeftWidth() / 2, style->borderBottomWidth() / 2, style->borderLeftWidth() / 2, style->borderRightWidth() / 2); graphicsContext->addRoundedRectClip(clipRect); drawBoxSideFromPath(graphicsContext, borderRect, borderPath, thickness, drawThickness, s, style, c, s2); graphicsContext->restore(); return; } case INSET: if (s == BSTop || s == BSLeft) c = c.dark(); break; case OUTSET: if (s == BSBottom || s == BSRight) c = c.dark(); break; default: break; } graphicsContext->setStrokeStyle(NoStroke); graphicsContext->setFillColor(c, style->colorSpace()); graphicsContext->drawRect(borderRect); } #else void RenderObject::drawArcForBoxSide(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius, int angleStart, int angleSpan, BoxSide s, Color c, EBorderStyle style, bool firstCorner) { // FIXME: This function should be removed when all ports implement GraphicsContext::clipConvexPolygon()!! // At that time, everyone can use RenderObject::drawBoxSideFromPath() instead. This should happen soon. if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2)) style = SOLID; switch (style) { case BNONE: case BHIDDEN: return; case DOTTED: case DASHED: graphicsContext->setStrokeColor(c, m_style->colorSpace()); graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke); graphicsContext->setStrokeThickness(thickness); graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); break; case DOUBLE: { float third = thickness / 3.0f; float innerThird = (thickness + 1.0f) / 6.0f; int shiftForInner = static_cast(innerThird * 2.5f); int outerY = y; int outerHeight = radius.height() * 2; int innerX = x + shiftForInner; int innerY = y + shiftForInner; int innerWidth = (radius.width() - shiftForInner) * 2; int innerHeight = (radius.height() - shiftForInner) * 2; if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) { outerHeight += 2; innerHeight += 2; } graphicsContext->setStrokeStyle(SolidStroke); graphicsContext->setStrokeColor(c, m_style->colorSpace()); graphicsContext->setStrokeThickness(third); graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan); graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird); graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan); break; } case GROOVE: case RIDGE: { Color c2; if ((style == RIDGE && (s == BSTop || s == BSLeft)) || (style == GROOVE && (s == BSBottom || s == BSRight))) c2 = c.dark(); else { c2 = c; c = c.dark(); } graphicsContext->setStrokeStyle(SolidStroke); graphicsContext->setStrokeColor(c, m_style->colorSpace()); graphicsContext->setStrokeThickness(thickness); graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); float halfThickness = (thickness + 1.0f) / 4.0f; int shiftForInner = static_cast(halfThickness * 1.5f); graphicsContext->setStrokeColor(c2, m_style->colorSpace()); graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness); graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2, (radius.height() - shiftForInner) * 2), angleStart, angleSpan); break; } case INSET: if (s == BSTop || s == BSLeft) c = c.dark(); case OUTSET: if (style == OUTSET && (s == BSBottom || s == BSRight)) c = c.dark(); case SOLID: graphicsContext->setStrokeStyle(SolidStroke); graphicsContext->setStrokeColor(c, m_style->colorSpace()); graphicsContext->setStrokeThickness(thickness); graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); break; } } #endif void RenderObject::paintFocusRing(GraphicsContext* context, int tx, int ty, RenderStyle* style) { Vector focusRingRects; addFocusRingRects(focusRingRects, tx, ty); if (style->outlineStyleIsAuto()) context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), style->visitedDependentColor(CSSPropertyOutlineColor)); else addPDFURLRect(context, unionRect(focusRingRects)); } void RenderObject::addPDFURLRect(GraphicsContext* context, const IntRect& rect) { if (rect.isEmpty()) return; Node* n = node(); if (!n || !n->isLink() || !n->isElementNode()) return; const AtomicString& href = static_cast(n)->getAttribute(hrefAttr); if (href.isNull()) return; context->setURLForRect(n->document()->completeURL(href), rect); } void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h) { if (!hasOutline()) return; RenderStyle* styleToUse = style(); int ow = styleToUse->outlineWidth(); EBorderStyle os = styleToUse->outlineStyle(); Color oc = styleToUse->visitedDependentColor(CSSPropertyOutlineColor); int offset = styleToUse->outlineOffset(); if (styleToUse->outlineStyleIsAuto() || hasOutlineAnnotation()) { if (!theme()->supportsFocusRing(styleToUse)) { // Only paint the focus ring by hand if the theme isn't able to draw the focus ring. paintFocusRing(graphicsContext, tx, ty, styleToUse); } } if (styleToUse->outlineStyleIsAuto() || styleToUse->outlineStyle() == BNONE) return; tx -= offset; ty -= offset; w += 2 * offset; h += 2 * offset; if (h < 0 || w < 0) return; drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow, BSLeft, oc, os, ow, ow); drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty, BSTop, oc, os, ow, ow); drawLineForBoxSide(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow, BSRight, oc, os, ow, ow); drawLineForBoxSide(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow, BSBottom, oc, os, ow, ow); } IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) { if (useTransforms) { Vector quads; absoluteQuads(quads); size_t n = quads.size(); if (!n) return IntRect(); IntRect result = quads[0].enclosingBoundingBox(); for (size_t i = 1; i < n; ++i) result.unite(quads[i].enclosingBoundingBox()); return result; } FloatPoint absPos = localToAbsolute(); Vector rects; absoluteRects(rects, absPos.x(), absPos.y()); size_t n = rects.size(); if (!n) return IntRect(); IntRect result = rects[0]; for (size_t i = 1; i < n; ++i) result.unite(rects[i]); return result; } void RenderObject::absoluteFocusRingQuads(Vector& quads) { Vector rects; // FIXME: addFocusRingRects() needs to be passed this transform-unaware // localToAbsolute() offset here because RenderInline::addFocusRingRects() // implicitly assumes that. This doesn't work correctly with transformed // descendants. FloatPoint absolutePoint = localToAbsolute(); addFocusRingRects(rects, absolutePoint.x(), absolutePoint.y()); size_t count = rects.size(); for (size_t i = 0; i < count; ++i) { IntRect rect = rects[i]; rect.move(-absolutePoint.x(), -absolutePoint.y()); quads.append(localToAbsoluteQuad(FloatQuad(rect))); } } void RenderObject::addAbsoluteRectForLayer(IntRect& result) { if (hasLayer()) result.unite(absoluteBoundingBoxRect()); for (RenderObject* current = firstChild(); current; current = current->nextSibling()) current->addAbsoluteRectForLayer(result); } IntRect RenderObject::paintingRootRect(IntRect& topLevelRect) { IntRect result = absoluteBoundingBoxRect(); topLevelRect = result; for (RenderObject* current = firstChild(); current; current = current->nextSibling()) current->addAbsoluteRectForLayer(result); return result; } void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/) { } RenderBoxModelObject* RenderObject::containerForRepaint() const { #if USE(ACCELERATED_COMPOSITING) if (RenderView* v = view()) { if (v->usesCompositing()) { RenderLayer* compLayer = enclosingLayer()->enclosingCompositingLayer(); return compLayer ? compLayer->renderer() : 0; } } #endif // Do root-relative repaint. return 0; } void RenderObject::repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate) { if (!repaintContainer) { view()->repaintViewRectangle(r, immediate); return; } #if USE(ACCELERATED_COMPOSITING) RenderView* v = view(); if (repaintContainer->isRenderView()) { ASSERT(repaintContainer == v); if (!v->hasLayer() || !v->layer()->isComposited() || v->layer()->backing()->paintingGoesToWindow()) { v->repaintViewRectangle(r, immediate); return; } } if (v->usesCompositing()) { ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited()); repaintContainer->layer()->setBackingNeedsRepaintInRect(r); } #else if (repaintContainer->isRenderView()) toRenderView(repaintContainer)->repaintViewRectangle(r, immediate); #endif } void RenderObject::repaint(bool immediate) { // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) RenderView* view; if (!isRooted(&view)) return; if (view->printing()) return; // Don't repaint if we're printing. RenderBoxModelObject* repaintContainer = containerForRepaint(); repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer), immediate); } void RenderObject::repaintRectangle(const IntRect& r, bool immediate) { // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) RenderView* view; if (!isRooted(&view)) return; if (view->printing()) return; // Don't repaint if we're printing. IntRect dirtyRect(r); // FIXME: layoutDelta needs to be applied in parts before/after transforms and // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 dirtyRect.move(view->layoutDelta()); RenderBoxModelObject* repaintContainer = containerForRepaint(); computeRectForRepaint(repaintContainer, dirtyRect); repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, immediate); } bool RenderObject::repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox, const IntRect* newBoundsPtr, const IntRect* newOutlineBoxRectPtr) { RenderView* v = view(); if (v->printing()) return false; // Don't repaint if we're printing. // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048 // ASSERT(!newBoundsPtr || *newBoundsPtr == clippedOverflowRectForRepaint(repaintContainer)); IntRect newBounds = newBoundsPtr ? *newBoundsPtr : clippedOverflowRectForRepaint(repaintContainer); IntRect newOutlineBox; bool fullRepaint = selfNeedsLayout(); // Presumably a background or a border exists if border-fit:lines was specified. if (!fullRepaint && style()->borderFit() == BorderFitLines) fullRepaint = true; if (!fullRepaint) { // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048 // ASSERT(!newOutlineBoxRectPtr || *newOutlineBoxRectPtr == outlineBoundsForRepaint(repaintContainer)); newOutlineBox = newOutlineBoxRectPtr ? *newOutlineBoxRectPtr : outlineBoundsForRepaint(repaintContainer); if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox))) fullRepaint = true; } if (!repaintContainer) repaintContainer = v; if (fullRepaint) { repaintUsingContainer(repaintContainer, oldBounds); if (newBounds != oldBounds) repaintUsingContainer(repaintContainer, newBounds); return true; } if (newBounds == oldBounds && newOutlineBox == oldOutlineBox) return false; int deltaLeft = newBounds.x() - oldBounds.x(); if (deltaLeft > 0) repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height())); else if (deltaLeft < 0) repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height())); int deltaRight = newBounds.right() - oldBounds.right(); if (deltaRight > 0) repaintUsingContainer(repaintContainer, IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height())); else if (deltaRight < 0) repaintUsingContainer(repaintContainer, IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height())); int deltaTop = newBounds.y() - oldBounds.y(); if (deltaTop > 0) repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop)); else if (deltaTop < 0) repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop)); int deltaBottom = newBounds.bottom() - oldBounds.bottom(); if (deltaBottom > 0) repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom)); else if (deltaBottom < 0) repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom)); if (newOutlineBox == oldOutlineBox) return false; // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly // two rectangles (but typically only one). RenderStyle* outlineStyle = outlineStyleForRepaint(); int ow = outlineStyle->outlineSize(); int width = abs(newOutlineBox.width() - oldOutlineBox.width()); if (width) { int shadowLeft; int shadowRight; style()->getBoxShadowHorizontalExtent(shadowLeft, shadowRight); int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0; int boxWidth = isBox() ? toRenderBox(this)->width() : 0; int borderWidth = max(-outlineStyle->outlineOffset(), max(borderRight, max(style()->borderTopRightRadius().width().calcValue(boxWidth), style()->borderBottomRightRadius().width().calcValue(boxWidth)))) + max(ow, shadowRight); IntRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - borderWidth, newOutlineBox.y(), width + borderWidth, max(newOutlineBox.height(), oldOutlineBox.height())); int right = min(newBounds.right(), oldBounds.right()); if (rightRect.x() < right) { rightRect.setWidth(min(rightRect.width(), right - rightRect.x())); repaintUsingContainer(repaintContainer, rightRect); } } int height = abs(newOutlineBox.height() - oldOutlineBox.height()); if (height) { int shadowTop; int shadowBottom; style()->getBoxShadowVerticalExtent(shadowTop, shadowBottom); int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0; int boxHeight = isBox() ? toRenderBox(this)->height() : 0; int borderHeight = max(-outlineStyle->outlineOffset(), max(borderBottom, max(style()->borderBottomLeftRadius().height().calcValue(boxHeight), style()->borderBottomRightRadius().height().calcValue(boxHeight)))) + max(ow, shadowBottom); IntRect bottomRect(newOutlineBox.x(), min(newOutlineBox.bottom(), oldOutlineBox.bottom()) - borderHeight, max(newOutlineBox.width(), oldOutlineBox.width()), height + borderHeight); int bottom = min(newBounds.bottom(), oldBounds.bottom()); if (bottomRect.y() < bottom) { bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y())); repaintUsingContainer(repaintContainer, bottomRect); } } return false; } void RenderObject::repaintDuringLayoutIfMoved(const IntRect&) { } void RenderObject::repaintOverhangingFloats(bool) { } bool RenderObject::checkForRepaintDuringLayout() const { // FIXME: It is probably safe to also require // m_everHadLayout. Currently, only RenderBlock::layoutBlock() adds this condition. See also // . return !document()->view()->needsFullRepaint() && !hasLayer(); } IntRect RenderObject::rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth) { IntRect r(clippedOverflowRectForRepaint(repaintContainer)); r.inflate(outlineWidth); return r; } IntRect RenderObject::clippedOverflowRectForRepaint(RenderBoxModelObject*) { ASSERT_NOT_REACHED(); return IntRect(); } void RenderObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed) { if (repaintContainer == this) return; if (RenderObject* o = parent()) { if (o->isBlockFlow()) { RenderBlock* cb = toRenderBlock(o); if (cb->hasColumns()) cb->adjustRectForColumns(rect); } if (o->hasOverflowClip()) { // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint // anyway if its size does change. RenderBox* boxParent = toRenderBox(o); IntRect repaintRect(rect); repaintRect.move(-boxParent->layer()->scrolledContentOffset()); // For overflow:auto/scroll/hidden. IntRect boxRect(0, 0, boxParent->layer()->width(), boxParent->layer()->height()); rect = intersection(repaintRect, boxRect); if (rect.isEmpty()) return; } o->computeRectForRepaint(repaintContainer, rect, fixed); } } void RenderObject::dirtyLinesFromChangedChild(RenderObject*) { } #ifndef NDEBUG void RenderObject::showTreeForThis() const { if (node()) node()->showTreeForThis(); } void RenderObject::showRenderObject() const { showRenderObject(0); } void RenderObject::showRenderObject(int printedCharacters) const { // As this function is intended to be used when debugging, the // this pointer may be 0. if (!this) { fputs("(null)\n", stderr); return; } printedCharacters += fprintf(stderr, "%s %p", renderName(), this); if (node()) { if (printedCharacters) for (; printedCharacters < 39; printedCharacters++) fputc(' ', stderr); fputc('\t', stderr); node()->showNode(); } else fputc('\n', stderr); } void RenderObject::showRenderTreeAndMark(const RenderObject* markedObject1, const char* markedLabel1, const RenderObject* markedObject2, const char* markedLabel2, int depth) const { int printedCharacters = 0; if (markedObject1 == this && markedLabel1) printedCharacters += fprintf(stderr, "%s", markedLabel1); if (markedObject2 == this && markedLabel2) printedCharacters += fprintf(stderr, "%s", markedLabel2); for (; printedCharacters < depth * 2; printedCharacters++) fputc(' ', stderr); showRenderObject(printedCharacters); if (!this) return; for (const RenderObject* child = firstChild(); child; child = child->nextSibling()) child->showRenderTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1); } #endif // NDEBUG Color RenderObject::selectionBackgroundColor() const { Color color; if (style()->userSelect() != SELECT_NONE) { RefPtr pseudoStyle = getUncachedPseudoStyle(SELECTION); if (pseudoStyle && pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).isValid()) color = pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).blendWithWhite(); else color = frame()->selection()->isFocusedAndActive() ? theme()->activeSelectionBackgroundColor() : theme()->inactiveSelectionBackgroundColor(); } return color; } Color RenderObject::selectionColor(int colorProperty) const { Color color; // If the element is unselectable, or we are only painting the selection, // don't override the foreground color with the selection foreground color. if (style()->userSelect() == SELECT_NONE || (frame()->view()->paintBehavior() & PaintBehaviorSelectionOnly)) return color; if (RefPtr pseudoStyle = getUncachedPseudoStyle(SELECTION)) { color = pseudoStyle->visitedDependentColor(colorProperty); if (!color.isValid()) color = pseudoStyle->visitedDependentColor(CSSPropertyColor); } else color = frame()->selection()->isFocusedAndActive() ? theme()->activeSelectionForegroundColor() : theme()->inactiveSelectionForegroundColor(); return color; } Color RenderObject::selectionForegroundColor() const { return selectionColor(CSSPropertyWebkitTextFillColor); } Color RenderObject::selectionEmphasisMarkColor() const { return selectionColor(CSSPropertyWebkitTextEmphasisColor); } #if ENABLE(DRAG_SUPPORT) Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const { if (!dhtmlOK && !uaOK) return 0; for (const RenderObject* curr = this; curr; curr = curr->parent()) { Node* elt = curr->node(); if (elt && elt->nodeType() == Node::TEXT_NODE) { // Since there's no way for the author to address the -webkit-user-drag style for a text node, // we use our own judgement. if (uaOK && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) { dhtmlWillDrag = false; return curr->node(); } if (elt->canStartSelection()) // In this case we have a click in the unselected portion of text. If this text is // selectable, we want to start the selection process instead of looking for a parent // to try to drag. return 0; } else { EUserDrag dragMode = curr->style()->userDrag(); if (dhtmlOK && dragMode == DRAG_ELEMENT) { dhtmlWillDrag = true; return curr->node(); } if (uaOK && dragMode == DRAG_AUTO && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) { dhtmlWillDrag = false; return curr->node(); } } } return 0; } #endif // ENABLE(DRAG_SUPPORT) void RenderObject::selectionStartEnd(int& spos, int& epos) const { view()->selectionStartEnd(spos, epos); } void RenderObject::handleDynamicFloatPositionChange() { // We have gone from not affecting the inline status of the parent flow to suddenly // having an impact. See if there is a mismatch between the parent flow's // childrenInline() state and our state. setInline(style()->isDisplayInlineType()); if (isInline() != parent()->childrenInline()) { if (!isInline()) toRenderBoxModelObject(parent())->childBecameNonInline(this); else { // An anonymous block must be made to wrap this inline. RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock(); RenderObjectChildList* childlist = parent()->virtualChildren(); childlist->insertChildNode(parent(), block, this); block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this)); } } } void RenderObject::setAnimatableStyle(PassRefPtr style) { if (!isText() && style) setStyle(animation()->updateAnimations(this, style.get())); else setStyle(style); } StyleDifference RenderObject::adjustStyleDifference(StyleDifference diff, unsigned contextSensitiveProperties) const { #if USE(ACCELERATED_COMPOSITING) // If transform changed, and we are not composited, need to do a layout. if (contextSensitiveProperties & ContextSensitivePropertyTransform) { // Text nodes share style with their parents but transforms don't apply to them, // hence the !isText() check. // FIXME: when transforms are taken into account for overflow, we will need to do a layout. if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited())) diff = StyleDifferenceLayout; else if (diff < StyleDifferenceRecompositeLayer) diff = StyleDifferenceRecompositeLayer; } // If opacity changed, and we are not composited, need to repaint (also // ignoring text nodes) if (contextSensitiveProperties & ContextSensitivePropertyOpacity) { if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited())) diff = StyleDifferenceRepaintLayer; else if (diff < StyleDifferenceRecompositeLayer) diff = StyleDifferenceRecompositeLayer; } // The answer to requiresLayer() for plugins and iframes can change outside of the style system, // since it depends on whether we decide to composite these elements. When the layer status of // one of these elements changes, we need to force a layout. if (diff == StyleDifferenceEqual && style() && isBoxModelObject()) { if (hasLayer() != toRenderBoxModelObject(this)->requiresLayer()) diff = StyleDifferenceLayout; } #else UNUSED_PARAM(contextSensitiveProperties); #endif // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint. if (diff == StyleDifferenceRepaintLayer && !hasLayer()) diff = StyleDifferenceRepaint; return diff; } void RenderObject::setStyle(PassRefPtr style) { if (m_style == style) { #if USE(ACCELERATED_COMPOSITING) // We need to run through adjustStyleDifference() for iframes and plugins, so // style sharing is disabled for them. That should ensure that we never hit this code path. ASSERT(!isRenderIFrame() && !isEmbeddedObject() &&!isApplet()); #endif return; } StyleDifference diff = StyleDifferenceEqual; unsigned contextSensitiveProperties = ContextSensitivePropertyNone; if (m_style) diff = m_style->diff(style.get(), contextSensitiveProperties); diff = adjustStyleDifference(diff, contextSensitiveProperties); styleWillChange(diff, style.get()); RefPtr oldStyle = m_style.release(); m_style = style; updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0); updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0); updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0); updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0); // We need to ensure that view->maximalOutlineSize() is valid for any repaints that happen // during styleDidChange (it's used by clippedOverflowRectForRepaint()). if (m_style->outlineWidth() > 0 && m_style->outlineSize() > maximalOutlineSize(PaintPhaseOutline)) toRenderView(document()->renderer())->setMaximalOutlineSize(m_style->outlineSize()); styleDidChange(diff, oldStyle.get()); if (!m_parent || isText()) return; // Now that the layer (if any) has been updated, we need to adjust the diff again, // check whether we should layout now, and decide if we need to repaint. StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties); if (diff <= StyleDifferenceLayoutPositionedMovementOnly) { if (updatedDiff == StyleDifferenceLayout) setNeedsLayoutAndPrefWidthsRecalc(); else if (updatedDiff == StyleDifferenceLayoutPositionedMovementOnly) setNeedsPositionedMovementLayout(); } if (updatedDiff == StyleDifferenceRepaintLayer || updatedDiff == StyleDifferenceRepaint) { // Do a repaint with the new style now, e.g., for example if we go from // not having an outline to having an outline. repaint(); } } void RenderObject::setStyleInternal(PassRefPtr style) { m_style = style; } void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) { if (m_style) { // If our z-index changes value or our visibility changes, // we need to dirty our stacking context's z-order list. if (newStyle) { bool visibilityChanged = m_style->visibility() != newStyle->visibility() || m_style->zIndex() != newStyle->zIndex() || m_style->hasAutoZIndex() != newStyle->hasAutoZIndex(); #if ENABLE(DASHBOARD_SUPPORT) if (visibilityChanged) document()->setDashboardRegionsDirty(true); #endif if (visibilityChanged && AXObjectCache::accessibilityEnabled()) document()->axObjectCache()->childrenChanged(this); // Keep layer hierarchy visibility bits up to date if visibility changes. if (m_style->visibility() != newStyle->visibility()) { if (RenderLayer* l = enclosingLayer()) { if (newStyle->visibility() == VISIBLE) l->setHasVisibleContent(true); else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) { l->dirtyVisibleContentStatus(); if (diff > StyleDifferenceRepaintLayer) repaint(); } } } } if (m_parent && (diff == StyleDifferenceRepaint || newStyle->outlineSize() < m_style->outlineSize())) repaint(); if (isFloating() && (m_style->floating() != newStyle->floating())) // For changes in float styles, we need to conceivably remove ourselves // from the floating objects list. toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists(); else if (isPositioned() && (m_style->position() != newStyle->position())) // For changes in positioning styles, we need to conceivably remove ourselves // from the positioned objects list. toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists(); s_affectsParentBlock = isFloatingOrPositioned() && (!newStyle->isFloating() && newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition) && parent() && (parent()->isBlockFlow() || parent()->isRenderInline()); // reset style flags if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) { m_floating = false; m_positioned = false; m_relPositioned = false; } m_paintBackground = false; m_hasOverflowClip = false; m_hasTransform = false; m_hasReflection = false; } else s_affectsParentBlock = false; if (view()->frameView()) { bool shouldBlitOnFixedBackgroundImage = false; #if ENABLE(FAST_MOBILE_SCROLLING) // On low-powered/mobile devices, preventing blitting on a scroll can cause noticeable delays // when scrolling a page with a fixed background image. As an optimization, assuming there are // no fixed positoned elements on the page, we can acclerate scrolling (via blitting) if we // ignore the CSS property "background-attachment: fixed". shouldBlitOnFixedBackgroundImage = true; #endif bool newStyleSlowScroll = newStyle && !shouldBlitOnFixedBackgroundImage && newStyle->hasFixedBackgroundImage(); bool oldStyleSlowScroll = m_style && !shouldBlitOnFixedBackgroundImage && m_style->hasFixedBackgroundImage(); if (oldStyleSlowScroll != newStyleSlowScroll) { if (oldStyleSlowScroll) view()->frameView()->removeSlowRepaintObject(); if (newStyleSlowScroll) view()->frameView()->addSlowRepaintObject(); } } } void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { if (s_affectsParentBlock) handleDynamicFloatPositionChange(); if (!m_parent) return; if (diff == StyleDifferenceLayout) { RenderCounter::rendererStyleChanged(this, oldStyle, m_style.get()); // If the object already needs layout, then setNeedsLayout won't do // any work. But if the containing block has changed, then we may need // to mark the new containing blocks for layout. The change that can // directly affect the containing block of this object is a change to // the position style. if (m_needsLayout && oldStyle->position() != m_style->position()) markContainingBlocksForLayout(); setNeedsLayoutAndPrefWidthsRecalc(); } else if (diff == StyleDifferenceLayoutPositionedMovementOnly) setNeedsPositionedMovementLayout(); // Don't check for repaint here; we need to wait until the layer has been // updated by subclasses before we know if we have to repaint (in setStyle()). } void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers) { // Optimize the common case if (oldLayers && !oldLayers->next() && newLayers && !newLayers->next() && (oldLayers->image() == newLayers->image())) return; // Go through the new layers and addClients first, to avoid removing all clients of an image. for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) { if (currNew->image()) currNew->image()->addClient(this); } for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) { if (currOld->image()) currOld->image()->removeClient(this); } } void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage) { if (oldImage != newImage) { if (oldImage) oldImage->removeClient(this); if (newImage) newImage->addClient(this); } } IntRect RenderObject::viewRect() const { return view()->viewRect(); } FloatPoint RenderObject::localToAbsolute(FloatPoint localPoint, bool fixed, bool useTransforms) const { TransformState transformState(TransformState::ApplyTransformDirection, localPoint); mapLocalToContainer(0, fixed, useTransforms, transformState); transformState.flatten(); return transformState.lastPlanarPoint(); } FloatPoint RenderObject::absoluteToLocal(FloatPoint containerPoint, bool fixed, bool useTransforms) const { TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint); mapAbsoluteToLocalPoint(fixed, useTransforms, transformState); transformState.flatten(); return transformState.lastPlanarPoint(); } void RenderObject::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const { if (repaintContainer == this) return; RenderObject* o = parent(); if (!o) return; IntSize columnOffset; o->adjustForColumns(columnOffset, roundedIntPoint(transformState.mappedPoint())); if (!columnOffset.isZero()) transformState.move(columnOffset); if (o->hasOverflowClip()) transformState.move(-toRenderBox(o)->layer()->scrolledContentOffset()); o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState); } void RenderObject::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const { RenderObject* o = parent(); if (o) { o->mapAbsoluteToLocalPoint(fixed, useTransforms, transformState); if (o->hasOverflowClip()) transformState.move(toRenderBox(o)->layer()->scrolledContentOffset()); } } bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const { #if ENABLE(3D_RENDERING) // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform, // so check the layer's transform directly. return (hasLayer() && toRenderBoxModelObject(this)->layer()->transform()) || (containerObject && containerObject->style()->hasPerspective()); #else UNUSED_PARAM(containerObject); return hasTransform(); #endif } void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const IntSize& offsetInContainer, TransformationMatrix& transform) const { transform.makeIdentity(); transform.translate(offsetInContainer.width(), offsetInContainer.height()); RenderLayer* layer; if (hasLayer() && (layer = toRenderBoxModelObject(this)->layer()) && layer->transform()) transform.multLeft(layer->currentTransform()); #if ENABLE(3D_RENDERING) if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) { // Perpsective on the container affects us, so we have to factor it in here. ASSERT(containerObject->hasLayer()); FloatPoint perspectiveOrigin = toRenderBoxModelObject(containerObject)->layer()->perspectiveOrigin(); TransformationMatrix perspectiveMatrix; perspectiveMatrix.applyPerspective(containerObject->style()->perspective()); transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0); transform.multiply(perspectiveMatrix); transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0); } #else UNUSED_PARAM(containerObject); #endif } FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, RenderBoxModelObject* repaintContainer, bool fixed) const { // Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(), // it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks. TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), &localQuad); mapLocalToContainer(repaintContainer, fixed, true, transformState); transformState.flatten(); return transformState.lastPlanarQuad(); } IntSize RenderObject::offsetFromContainer(RenderObject* o, const IntPoint& point) const { ASSERT(o == container()); IntSize offset; o->adjustForColumns(offset, point); if (o->hasOverflowClip()) offset -= toRenderBox(o)->layer()->scrolledContentOffset(); return offset; } IntSize RenderObject::offsetFromAncestorContainer(RenderObject* container) const { IntSize offset; IntPoint referencePoint; const RenderObject* currContainer = this; do { RenderObject* nextContainer = currContainer->container(); ASSERT(nextContainer); // This means we reached the top without finding container. if (!nextContainer) break; ASSERT(!currContainer->hasTransform()); IntSize currentOffset = currContainer->offsetFromContainer(nextContainer, referencePoint); offset += currentOffset; referencePoint.move(currentOffset); currContainer = nextContainer; } while (currContainer != container); return offset; } IntRect RenderObject::localCaretRect(InlineBox*, int, int* extraWidthToEndOfLine) { if (extraWidthToEndOfLine) *extraWidthToEndOfLine = 0; return IntRect(); } RenderView* RenderObject::view() const { return toRenderView(document()->renderer()); } bool RenderObject::isRooted(RenderView** view) { RenderObject* o = this; while (o->parent()) o = o->parent(); if (!o->isRenderView()) return false; if (view) *view = toRenderView(o); return true; } bool RenderObject::hasOutlineAnnotation() const { return node() && node()->isLink() && document()->printing(); } RenderObject* RenderObject::container(RenderBoxModelObject* repaintContainer, bool* repaintContainerSkipped) const { if (repaintContainerSkipped) *repaintContainerSkipped = false; // This method is extremely similar to containingBlock(), but with a few notable // exceptions. // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when // the object is not part of the primary document subtree yet. // (2) For normal flow elements, it just returns the parent. // (3) For absolute positioned elements, it will return a relative positioned inline. // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle // the layout of the positioned object. This does mean that computePositionedLogicalWidth and // computePositionedLogicalHeight have to use container(). RenderObject* o = parent(); if (isText()) return o; EPosition pos = m_style->position(); if (pos == FixedPosition) { // container() can be called on an object that is not in the // tree yet. We don't call view() since it will assert if it // can't get back to the canvas. Instead we just walk as high up // as we can. If we're in the tree, we'll get the root. If we // aren't we'll get the root of our little subtree (most likely // we'll just return 0). // FIXME: The definition of view() has changed to not crawl up the render tree. It might // be safe now to use it. while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock())) { if (repaintContainerSkipped && o == repaintContainer) *repaintContainerSkipped = true; o = o->parent(); } } else if (pos == AbsolutePosition) { // Same goes here. We technically just want our containing block, but // we may not have one if we're part of an uninstalled subtree. We'll // climb as high as we can though. while (o && o->style()->position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) { if (repaintContainerSkipped && o == repaintContainer) *repaintContainerSkipped = true; o = o->parent(); } } return o; } bool RenderObject::isSelectionBorder() const { SelectionState st = selectionState(); return st == SelectionStart || st == SelectionEnd || st == SelectionBoth; } void RenderObject::destroy() { // Destroy any leftover anonymous children. RenderObjectChildList* children = virtualChildren(); if (children) children->destroyLeftoverChildren(); // If this renderer is being autoscrolled, stop the autoscroll timer // FIXME: RenderObject::destroy should not get called with a renderer whose document // has a null frame, so we assert this. However, we don't want release builds to crash which is why we // check that the frame is not null. ASSERT(frame()); if (frame() && frame()->eventHandler()->autoscrollRenderer() == this) frame()->eventHandler()->stopAutoscrollTimer(true); if (m_hasCounterNodeMap) RenderCounter::destroyCounterNodes(this); if (AXObjectCache::accessibilityEnabled()) { document()->axObjectCache()->childrenChanged(this->parent()); document()->axObjectCache()->remove(this); } animation()->cancelAnimations(this); // By default no ref-counting. RenderWidget::destroy() doesn't call // this function because it needs to do ref-counting. If anything // in this function changes, be sure to fix RenderWidget::destroy() as well. remove(); // FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily // be moved into RenderBoxModelObject::destroy. if (hasLayer()) { setHasLayer(false); toRenderBoxModelObject(this)->destroyLayer(); } arenaDelete(renderArena(), this); } void RenderObject::arenaDelete(RenderArena* arena, void* base) { if (m_style) { for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) { if (StyleImage* backgroundImage = bgLayer->image()) backgroundImage->removeClient(this); } for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) { if (StyleImage* maskImage = maskLayer->image()) maskImage->removeClient(this); } if (StyleImage* borderImage = m_style->borderImage().image()) borderImage->removeClient(this); if (StyleImage* maskBoxImage = m_style->maskBoxImage().image()) maskBoxImage->removeClient(this); } #ifndef NDEBUG void* savedBase = baseOfRenderObjectBeingDeleted; baseOfRenderObjectBeingDeleted = base; #endif delete this; #ifndef NDEBUG baseOfRenderObjectBeingDeleted = savedBase; #endif // Recover the size left there for us by operator delete and free the memory. arena->free(*(size_t*)base, base); } VisiblePosition RenderObject::positionForCoordinates(int x, int y) { return positionForPoint(IntPoint(x, y)); } VisiblePosition RenderObject::positionForPoint(const IntPoint&) { return createVisiblePosition(caretMinOffset(), DOWNSTREAM); } void RenderObject::updateDragState(bool dragOn) { bool valueChanged = (dragOn != m_isDragging); m_isDragging = dragOn; if (valueChanged && style()->affectedByDragRules() && node()) node()->setNeedsStyleRecalc(); for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) curr->updateDragState(dragOn); } bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter) { bool inside = false; if (hitTestFilter != HitTestSelf) { // First test the foreground layer (lines and inlines). inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestForeground); // Test floats next. if (!inside) inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestFloat); // Finally test to see if the mouse is in the background (within a child block's background). if (!inside) inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestChildBlockBackgrounds); } // See if the mouse is inside us but not any of our descendants if (hitTestFilter != HitTestDescendants && !inside) inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestBlockBackground); return inside; } void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& point) { if (result.innerNode()) return; Node* n = node(); if (n) { result.setInnerNode(n); if (!result.innerNonSharedNode()) result.setInnerNonSharedNode(n); result.setLocalPoint(point); } } bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction) { return false; } void RenderObject::scheduleRelayout() { if (isRenderView()) { FrameView* view = toRenderView(this)->frameView(); if (view) view->scheduleRelayout(); } else if (parent()) { FrameView* v = view() ? view()->frameView() : 0; if (v) v->scheduleRelayoutOfSubtree(this); } } void RenderObject::layout() { ASSERT(needsLayout()); RenderObject* child = firstChild(); while (child) { child->layoutIfNeeded(); ASSERT(!child->needsLayout()); child = child->nextSibling(); } setNeedsLayout(false); } PassRefPtr RenderObject::uncachedFirstLineStyle(RenderStyle* style) const { if (!document()->usesFirstLineRules()) return 0; ASSERT(!isText()); RefPtr result; if (isBlockFlow()) { if (RenderBlock* firstLineBlock = this->firstLineBlock()) result = firstLineBlock->getUncachedPseudoStyle(FIRST_LINE, style, firstLineBlock == this ? style : 0); } else if (!isAnonymous() && isRenderInline()) { RenderStyle* parentStyle = parent()->firstLineStyle(); if (parentStyle != parent()->style()) result = getUncachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle, style); } return result.release(); } RenderStyle* RenderObject::firstLineStyleSlowCase() const { ASSERT(document()->usesFirstLineRules()); RenderStyle* style = m_style.get(); const RenderObject* renderer = isText() ? parent() : this; if (renderer->isBlockFlow()) { if (RenderBlock* firstLineBlock = renderer->firstLineBlock()) style = firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style); } else if (!renderer->isAnonymous() && renderer->isRenderInline()) { RenderStyle* parentStyle = renderer->parent()->firstLineStyle(); if (parentStyle != renderer->parent()->style()) { // A first-line style is in effect. Cache a first-line style for ourselves. renderer->style()->setHasPseudoStyle(FIRST_LINE_INHERITED); style = renderer->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle); } } return style; } RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const { if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo)) return 0; RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo); if (cachedStyle) return cachedStyle; RefPtr result = getUncachedPseudoStyle(pseudo, parentStyle); if (result) return style()->addCachedPseudoStyle(result.release()); return 0; } PassRefPtr RenderObject::getUncachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle, RenderStyle* ownStyle) const { if (pseudo < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style()->hasPseudoStyle(pseudo)) return 0; if (!parentStyle) { ASSERT(!ownStyle); parentStyle = style(); } Node* n = node(); while (n && !n->isElementNode()) n = n->parentNode(); if (!n) return 0; RefPtr result; if (pseudo == FIRST_LINE_INHERITED) { result = document()->styleSelector()->styleForElement(static_cast(n), parentStyle, false); result->setStyleType(FIRST_LINE_INHERITED); } else result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast(n), parentStyle); return result.release(); } static Color decorationColor(RenderObject* renderer) { Color result; if (renderer->style()->textStrokeWidth() > 0) { // Prefer stroke color if possible but not if it's fully transparent. result = renderer->style()->visitedDependentColor(CSSPropertyWebkitTextStrokeColor); if (result.alpha()) return result; } result = renderer->style()->visitedDependentColor(CSSPropertyWebkitTextFillColor); return result; } void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline, Color& linethrough, bool quirksMode) { RenderObject* curr = this; do { int currDecs = curr->style()->textDecoration(); if (currDecs) { if (currDecs & UNDERLINE) { decorations &= ~UNDERLINE; underline = decorationColor(curr); } if (currDecs & OVERLINE) { decorations &= ~OVERLINE; overline = decorationColor(curr); } if (currDecs & LINE_THROUGH) { decorations &= ~LINE_THROUGH; linethrough = decorationColor(curr); } } curr = curr->parent(); if (curr && curr->isAnonymousBlock() && toRenderBlock(curr)->continuation()) curr = toRenderBlock(curr)->continuation(); } while (curr && decorations && (!quirksMode || !curr->node() || (!curr->node()->hasTagName(aTag) && !curr->node()->hasTagName(fontTag)))); // If we bailed out, use the element we bailed out at (typically a or element). if (decorations && curr) { if (decorations & UNDERLINE) underline = decorationColor(curr); if (decorations & OVERLINE) overline = decorationColor(curr); if (decorations & LINE_THROUGH) linethrough = decorationColor(curr); } } #if ENABLE(DASHBOARD_SUPPORT) void RenderObject::addDashboardRegions(Vector& regions) { // Convert the style regions to absolute coordinates. if (style()->visibility() != VISIBLE || !isBox()) return; RenderBox* box = toRenderBox(this); const Vector& styleRegions = style()->dashboardRegions(); unsigned i, count = styleRegions.size(); for (i = 0; i < count; i++) { StyleDashboardRegion styleRegion = styleRegions[i]; int w = box->width(); int h = box->height(); DashboardRegionValue region; region.label = styleRegion.label; region.bounds = IntRect(styleRegion.offset.left().value(), styleRegion.offset.top().value(), w - styleRegion.offset.left().value() - styleRegion.offset.right().value(), h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value()); region.type = styleRegion.type; region.clip = region.bounds; computeAbsoluteRepaintRect(region.clip); if (region.clip.height() < 0) { region.clip.setHeight(0); region.clip.setWidth(0); } FloatPoint absPos = localToAbsolute(); region.bounds.setX(absPos.x() + styleRegion.offset.left().value()); region.bounds.setY(absPos.y() + styleRegion.offset.top().value()); if (frame()) { float pageScaleFactor = frame()->page()->chrome()->scaleFactor(); if (pageScaleFactor != 1.0f) { region.bounds.scale(pageScaleFactor); region.clip.scale(pageScaleFactor); } } regions.append(region); } } void RenderObject::collectDashboardRegions(Vector& regions) { // RenderTexts don't have their own style, they just use their parent's style, // so we don't want to include them. if (isText()) return; addDashboardRegions(regions); for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) curr->collectDashboardRegions(regions); } #endif bool RenderObject::willRenderImage(CachedImage*) { // Without visibility we won't render (and therefore don't care about animation). if (style()->visibility() != VISIBLE) return false; // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab) // then we don't want to render either. return !document()->inPageCache() && !document()->view()->isOffscreen(); } int RenderObject::maximalOutlineSize(PaintPhase p) const { if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines) return 0; return toRenderView(document()->renderer())->maximalOutlineSize(); } int RenderObject::caretMinOffset() const { return 0; } int RenderObject::caretMaxOffset() const { if (isReplaced()) return node() ? max(1U, node()->childNodeCount()) : 1; if (isHR()) return 1; return 0; } unsigned RenderObject::caretMaxRenderedOffset() const { return 0; } int RenderObject::previousOffset(int current) const { return current - 1; } int RenderObject::previousOffsetForBackwardDeletion(int current) const { return current - 1; } int RenderObject::nextOffset(int current) const { return current + 1; } void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const { int outlineSize = outlineStyleForRepaint()->outlineSize(); if (const ShadowData* boxShadow = style()->boxShadow()) { boxShadow->adjustRectForShadow(rect, outlineSize); return; } rect.inflate(outlineSize); } AnimationController* RenderObject::animation() const { return frame()->animation(); } void RenderObject::imageChanged(CachedImage* image, const IntRect* rect) { imageChanged(static_cast(image), rect); } RenderBoxModelObject* RenderObject::offsetParent() const { // If any of the following holds true return null and stop this algorithm: // A is the root element. // A is the HTML body element. // The computed value of the position property for element A is fixed. if (isRoot() || isBody() || (isPositioned() && style()->position() == FixedPosition)) return 0; // If A is an area HTML element which has a map HTML element somewhere in the ancestor // chain return the nearest ancestor map HTML element and stop this algorithm. // FIXME: Implement! // Return the nearest ancestor element of A for which at least one of the following is // true and stop this algorithm if such an ancestor is found: // * The computed value of the position property is not static. // * It is the HTML body element. // * The computed value of the position property of A is static and the ancestor // is one of the following HTML elements: td, th, or table. // * Our own extension: if there is a difference in the effective zoom bool skipTables = isPositioned() || isRelPositioned(); float currZoom = style()->effectiveZoom(); RenderObject* curr = parent(); while (curr && (!curr->node() || (!curr->isPositioned() && !curr->isRelPositioned() && !curr->isBody()))) { Node* element = curr->node(); if (!skipTables && element) { bool isTableElement = element->hasTagName(tableTag) || element->hasTagName(tdTag) || element->hasTagName(thTag); #if ENABLE(WML) if (!isTableElement && element->isWMLElement()) isTableElement = element->hasTagName(WMLNames::tableTag) || element->hasTagName(WMLNames::tdTag); #endif if (isTableElement) break; } float newZoom = curr->style()->effectiveZoom(); if (currZoom != newZoom) break; currZoom = newZoom; curr = curr->parent(); } return curr && curr->isBoxModelObject() ? toRenderBoxModelObject(curr) : 0; } VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity) { // If this is a non-anonymous renderer in an editable area, then it's simple. if (Node* node = this->node()) { if (!node->isContentEditable()) { // If it can be found, we prefer a visually equivalent position that is editable. Position position(node, offset); Position candidate = position.downstream(CanCrossEditingBoundary); if (candidate.node()->isContentEditable()) return VisiblePosition(candidate, affinity); candidate = position.upstream(CanCrossEditingBoundary); if (candidate.node()->isContentEditable()) return VisiblePosition(candidate, affinity); } return VisiblePosition(node, offset, affinity); } // We don't want to cross the boundary between editable and non-editable // regions of the document, but that is either impossible or at least // extremely unlikely in any normal case because we stop as soon as we // find a single non-anonymous renderer. // Find a nearby non-anonymous renderer. RenderObject* child = this; while (RenderObject* parent = child->parent()) { // Find non-anonymous content after. RenderObject* renderer = child; while ((renderer = renderer->nextInPreOrder(parent))) { if (Node* node = renderer->node()) return VisiblePosition(node, 0, DOWNSTREAM); } // Find non-anonymous content before. renderer = child; while ((renderer = renderer->previousInPreOrder())) { if (renderer == parent) break; if (Node* node = renderer->node()) return VisiblePosition(lastDeepEditingPositionForNode(node), DOWNSTREAM); } // Use the parent itself unless it too is anonymous. if (Node* node = parent->node()) return VisiblePosition(node, 0, DOWNSTREAM); // Repeat at the next level up. child = parent; } // Everything was anonymous. Give up. return VisiblePosition(); } VisiblePosition RenderObject::createVisiblePosition(const Position& position) { if (position.isNotNull()) return VisiblePosition(position); ASSERT(!node()); return createVisiblePosition(0, DOWNSTREAM); } #if ENABLE(SVG) RenderSVGResourceContainer* RenderObject::toRenderSVGResourceContainer() { ASSERT_NOT_REACHED(); return 0; } void RenderObject::setNeedsBoundariesUpdate() { if (RenderObject* renderer = parent()) renderer->setNeedsBoundariesUpdate(); } FloatRect RenderObject::objectBoundingBox() const { ASSERT_NOT_REACHED(); return FloatRect(); } FloatRect RenderObject::strokeBoundingBox() const { ASSERT_NOT_REACHED(); return FloatRect(); } // Returns the smallest rectangle enclosing all of the painted content // respecting clipping, masking, filters, opacity, stroke-width and markers FloatRect RenderObject::repaintRectInLocalCoordinates() const { ASSERT_NOT_REACHED(); return FloatRect(); } AffineTransform RenderObject::localTransform() const { static const AffineTransform identity; return identity; } const AffineTransform& RenderObject::localToParentTransform() const { static const AffineTransform identity; return identity; } bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) { ASSERT_NOT_REACHED(); return false; } #endif // ENABLE(SVG) } // namespace WebCore #ifndef NDEBUG void showTree(const WebCore::RenderObject* ro) { if (ro) ro->showTreeForThis(); } void showRenderTree(const WebCore::RenderObject* object1) { showRenderTree(object1, 0); } void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2) { if (object1) { const WebCore::RenderObject* root = object1; while (root->parent()) root = root->parent(); root->showRenderTreeAndMark(object1, "*", object2, "-", 0); } } #endif