/* * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderOverflow_h #define RenderOverflow_h #include "IntRect.h" namespace WebCore { // RenderOverflow is a class for tracking content that spills out of a box. This class is used by RenderBox and // InlineFlowBox. // // There are two types of overflow: layout overflow (which is expected to be reachable via scrolling mechanisms) and // visual overflow (which is not expected to be reachable via scrolling mechanisms). // // Layout overflow examples include other boxes that spill out of our box, For example, in the inline case a tall image // could spill out of a line box. // Examples of visual overflow are shadows, text stroke (and eventually outline and border-image). // This object is allocated only when some of these fields have non-default values in the owning box. class RenderOverflow { WTF_MAKE_NONCOPYABLE(RenderOverflow); WTF_MAKE_FAST_ALLOCATED; public: RenderOverflow(const IntRect& layoutRect, const IntRect& visualRect) : m_minYLayoutOverflow(layoutRect.y()) , m_maxYLayoutOverflow(layoutRect.maxY()) , m_minXLayoutOverflow(layoutRect.x()) , m_maxXLayoutOverflow(layoutRect.maxX()) , m_minYVisualOverflow(visualRect.y()) , m_maxYVisualOverflow(visualRect.maxY()) , m_minXVisualOverflow(visualRect.x()) , m_maxXVisualOverflow(visualRect.maxX()) { } int minYLayoutOverflow() const { return m_minYLayoutOverflow; } int maxYLayoutOverflow() const { return m_maxYLayoutOverflow; } int minXLayoutOverflow() const { return m_minXLayoutOverflow; } int maxXLayoutOverflow() const { return m_maxXLayoutOverflow; } IntRect layoutOverflowRect() const; int minYVisualOverflow() const { return m_minYVisualOverflow; } int maxYVisualOverflow() const { return m_maxYVisualOverflow; } int minXVisualOverflow() const { return m_minXVisualOverflow; } int maxXVisualOverflow() const { return m_maxXVisualOverflow; } IntRect visualOverflowRect() const; void setMinYLayoutOverflow(int overflow) { m_minYLayoutOverflow = overflow; } void setMaxYLayoutOverflow(int overflow) { m_maxYLayoutOverflow = overflow; } void setMinXLayoutOverflow(int overflow) { m_minXLayoutOverflow = overflow; } void setMaxXLayoutOverflow(int overflow) { m_maxXLayoutOverflow = overflow; } void setMinYVisualOverflow(int overflow) { m_minYVisualOverflow = overflow; } void setMaxYVisualOverflow(int overflow) { m_maxYVisualOverflow = overflow; } void setMinXVisualOverflow(int overflow) { m_minXVisualOverflow = overflow; } void setMaxXVisualOverflow(int overflow) { m_maxXVisualOverflow = overflow; } void move(int dx, int dy); void addLayoutOverflow(const IntRect&); void addVisualOverflow(const IntRect&); void setLayoutOverflow(const IntRect&); void setVisualOverflow(const IntRect&); void resetLayoutOverflow(const IntRect& defaultRect); private: int m_minYLayoutOverflow; int m_maxYLayoutOverflow; int m_minXLayoutOverflow; int m_maxXLayoutOverflow; int m_minYVisualOverflow; int m_maxYVisualOverflow; int m_minXVisualOverflow; int m_maxXVisualOverflow; }; inline IntRect RenderOverflow::layoutOverflowRect() const { return IntRect(m_minXLayoutOverflow, m_minYLayoutOverflow, m_maxXLayoutOverflow - m_minXLayoutOverflow, m_maxYLayoutOverflow - m_minYLayoutOverflow); } inline IntRect RenderOverflow::visualOverflowRect() const { return IntRect(m_minXVisualOverflow, m_minYVisualOverflow, m_maxXVisualOverflow - m_minXVisualOverflow, m_maxYVisualOverflow - m_minYVisualOverflow); } inline void RenderOverflow::move(int dx, int dy) { m_minYLayoutOverflow += dy; m_maxYLayoutOverflow += dy; m_minXLayoutOverflow += dx; m_maxXLayoutOverflow += dx; m_minYVisualOverflow += dy; m_maxYVisualOverflow += dy; m_minXVisualOverflow += dx; m_maxXVisualOverflow += dx; } inline void RenderOverflow::addLayoutOverflow(const IntRect& rect) { m_minYLayoutOverflow = std::min(rect.y(), m_minYLayoutOverflow); m_maxYLayoutOverflow = std::max(rect.maxY(), m_maxYLayoutOverflow); m_minXLayoutOverflow = std::min(rect.x(), m_minXLayoutOverflow); m_maxXLayoutOverflow = std::max(rect.maxX(), m_maxXLayoutOverflow); } inline void RenderOverflow::addVisualOverflow(const IntRect& rect) { m_minYVisualOverflow = std::min(rect.y(), m_minYVisualOverflow); m_maxYVisualOverflow = std::max(rect.maxY(), m_maxYVisualOverflow); m_minXVisualOverflow = std::min(rect.x(), m_minXVisualOverflow); m_maxXVisualOverflow = std::max(rect.maxX(), m_maxXVisualOverflow); } inline void RenderOverflow::setLayoutOverflow(const IntRect& rect) { m_minYLayoutOverflow = rect.y(); m_maxYLayoutOverflow = rect.maxY(); m_minXLayoutOverflow = rect.x(); m_maxXLayoutOverflow = rect.maxX(); } inline void RenderOverflow::setVisualOverflow(const IntRect& rect) { m_minYVisualOverflow = rect.y(); m_maxYVisualOverflow = rect.maxY(); m_minXVisualOverflow = rect.x(); m_maxXVisualOverflow = rect.maxX(); } inline void RenderOverflow::resetLayoutOverflow(const IntRect& rect) { m_minYLayoutOverflow = rect.y(); m_maxYLayoutOverflow = rect.maxY(); m_minXLayoutOverflow = rect.x(); m_maxXLayoutOverflow = rect.maxX(); } } // namespace WebCore #endif // RenderOverflow_h