/* * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderProgress_h #define RenderProgress_h #if ENABLE(PROGRESS_TAG) #include "RenderBlock.h" namespace WebCore { class HTMLProgressElement; class RenderProgress : public RenderBlock { public: RenderProgress(HTMLProgressElement*); virtual ~RenderProgress(); double position() const { return m_position; } double animationProgress() const; double animationStartTime() const { return m_animationStartTime; } bool isDeterminate() const; HTMLProgressElement* progressElement() const; private: virtual const char* renderName() const { return "RenderProgress"; } virtual bool isProgress() const { return true; } virtual bool requiresForcedStyleRecalcPropagation() const { return true; } virtual bool canHaveChildren() const { return false; } virtual void updateFromElement(); void animationTimerFired(Timer*); void updateAnimationState(); double m_position; double m_animationStartTime; double m_animationRepeatInterval; double m_animationDuration; bool m_animating; Timer m_animationTimer; }; inline RenderProgress* toRenderProgress(RenderObject* object) { ASSERT(!object || object->isProgress()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderProgress(const RenderProgress*); } // namespace WebCore #endif #endif // RenderProgress_h