/* * Copyright (C) 2006, 2008, 2010 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TextControlInnerElements_h #define TextControlInnerElements_h #include "HTMLDivElement.h" #include "SpeechInputListener.h" #include "Timer.h" #include namespace WebCore { class SpeechInput; class TextControlInnerElement : public HTMLDivElement { public: static PassRefPtr create(HTMLElement* shadowParent); virtual void detach(); void attachInnerElement(Node*, PassRefPtr, RenderArena*); protected: TextControlInnerElement(Document*, HTMLElement* shadowParent = 0); private: virtual bool isMouseFocusable() const { return false; } RefPtr m_shadowParent; }; class TextControlInnerTextElement : public TextControlInnerElement { public: static PassRefPtr create(Document*, HTMLElement* shadowParent); virtual void defaultEventHandler(Event*); private: TextControlInnerTextElement(Document*, HTMLElement* shadowParent); virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); }; class SearchFieldResultsButtonElement : public TextControlInnerElement { public: static PassRefPtr create(Document*); virtual void defaultEventHandler(Event*); private: SearchFieldResultsButtonElement(Document*); }; class SearchFieldCancelButtonElement : public TextControlInnerElement { public: static PassRefPtr create(Document*); virtual void defaultEventHandler(Event*); private: SearchFieldCancelButtonElement(Document*); virtual void detach(); bool m_capturing; }; class SpinButtonElement : public TextControlInnerElement { public: enum UpDownState { Indeterminate, // Hovered, but the event is not handled. Down, Up, }; static PassRefPtr create(HTMLElement*); UpDownState upDownState() const { return m_upDownState; } private: SpinButtonElement(HTMLElement*); virtual bool isSpinButtonElement() const { return true; } // FIXME: shadowAncestorNode() should be const. virtual bool isEnabledFormControl() const { return static_cast(const_cast(this)->shadowAncestorNode())->isEnabledFormControl(); } virtual bool isReadOnlyFormControl() const { return static_cast(const_cast(this)->shadowAncestorNode())->isReadOnlyFormControl(); } virtual void defaultEventHandler(Event*); void startRepeatingTimer(); void stopRepeatingTimer(); void repeatingTimerFired(Timer*); virtual void setHovered(bool = true); bool m_capturing; UpDownState m_upDownState; UpDownState m_pressStartingState; Timer m_repeatingTimer; }; #if ENABLE(INPUT_SPEECH) class InputFieldSpeechButtonElement : public TextControlInnerElement, public SpeechInputListener { public: enum SpeechInputState { Idle, Recording, Recognizing, }; static PassRefPtr create(HTMLElement*); virtual ~InputFieldSpeechButtonElement(); virtual void detach(); virtual void defaultEventHandler(Event*); SpeechInputState state() const { return m_state; } // SpeechInputListener methods. void didCompleteRecording(int); void didCompleteRecognition(int); void setRecognitionResult(int, const SpeechInputResultArray&); private: InputFieldSpeechButtonElement(HTMLElement*); SpeechInput* speechInput(); void setState(SpeechInputState state); bool m_capturing; SpeechInputState m_state; int m_listenerId; SpeechInputResultArray m_results; }; #endif // ENABLE(INPUT_SPEECH) } // namespace #endif