/* * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(MATHML) #include "RenderMathMLFenced.h" #include "FontSelector.h" #include "MathMLNames.h" #include "RenderInline.h" #include "RenderMathMLOperator.h" #include "RenderText.h" namespace WebCore { using namespace MathMLNames; enum Braces { OpeningBraceChar = 0x28, ClosingBraceChar = 0x29 }; static const float gOperatorPadding = 0.1f; RenderMathMLFenced::RenderMathMLFenced(Node* fenced) : RenderMathMLRow(fenced) , m_open(OpeningBraceChar) , m_close(ClosingBraceChar) { } void RenderMathMLFenced::updateFromElement() { Element* fenced = static_cast(node()); // FIXME: Handle open/close values with more than one character (they should be treated like text). AtomicString openValue = fenced->getAttribute(MathMLNames::openAttr); if (openValue.length() > 0) m_open = openValue[0]; AtomicString closeValue = fenced->getAttribute(MathMLNames::closeAttr); if (closeValue.length() > 0) m_close = closeValue[0]; AtomicString separators = static_cast(fenced)->getAttribute(MathMLNames::separatorsAttr); if (!separators.isNull()) { Vector characters; for (unsigned int i = 0; i < separators.length(); i++) { if (!isSpaceOrNewline(separators[i])) characters.append(separators[i]); } m_separators = !characters.size() ? 0 : StringImpl::create(characters.data() , characters.size()); } else { // The separator defaults to a single comma. m_separators = StringImpl::create(","); } if (isEmpty()) makeFences(); } RefPtr RenderMathMLFenced::makeOperatorStyle() { RefPtr newStyle = RenderStyle::create(); newStyle->inheritFrom(style()); newStyle->setDisplay(INLINE_BLOCK); newStyle->setPaddingRight(Length(static_cast(gOperatorPadding * style()->fontSize()), Fixed)); return newStyle; } void RenderMathMLFenced::makeFences() { RenderObject* openFence = new (renderArena()) RenderMathMLOperator(node(), m_open); openFence->setStyle(makeOperatorStyle().release()); RenderBlock::addChild(openFence, firstChild()); RenderObject* closeFence = new (renderArena()) RenderMathMLOperator(node(), m_close); closeFence->setStyle(makeOperatorStyle().release()); RenderBlock::addChild(closeFence); } void RenderMathMLFenced::addChild(RenderObject* child, RenderObject*) { // make the fences if the render object is empty if (isEmpty()) updateFromElement(); if (m_separators.get()) { unsigned int count = 0; for (Node* position = child->node(); position; position = position->previousSibling()) { if (position->nodeType() == Node::ELEMENT_NODE) count++; } if (count > 1) { UChar separator; // Use the last separator if we've run out of specified separators. if ((count - 1) >= m_separators.get()->length()) separator = (*m_separators.get())[m_separators.get()->length() - 1]; else separator = (*m_separators.get())[count - 1]; RenderObject* separatorObj = new (renderArena()) RenderMathMLOperator(node(), separator); separatorObj->setStyle(makeOperatorStyle().release()); RenderBlock::addChild(separatorObj, lastChild()); } } // If we have a block, we'll wrap it in an inline-block. if (child->isBlockFlow() && child->style()->display() != INLINE_BLOCK) { // Block objects wrapper. RenderBlock* block = new (renderArena()) RenderBlock(node()); RefPtr newStyle = RenderStyle::create(); newStyle->inheritFrom(style()); newStyle->setDisplay(INLINE_BLOCK); block->setStyle(newStyle.release()); RenderBlock::addChild(block, lastChild()); block->addChild(child); } else RenderBlock::addChild(child, lastChild()); } } #endif