/* * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(MATHML) #include "RenderMathMLFraction.h" #include "GraphicsContext.h" #include "MathMLNames.h" #include "PaintInfo.h" #include "RenderText.h" namespace WebCore { using namespace MathMLNames; static const float gHorizontalPad = 0.2f; static const float gLineThin = 0.33f; static const float gLineMedium = 1.f; static const float gLineThick = 3.f; static const float gFractionBarWidth = 0.05f; static const float gDenominatorPad = 0.1f; RenderMathMLFraction::RenderMathMLFraction(Element* fraction) : RenderMathMLBlock(fraction) , m_lineThickness(gLineMedium) { setChildrenInline(false); } void RenderMathMLFraction::updateFromElement() { // FIXME: mfrac where bevelled=true will need to reorganize the descendants if (isEmpty()) return; Element* fraction = static_cast(node()); RenderObject* numerator = firstChild(); String nalign = fraction->getAttribute(MathMLNames::numalignAttr); if (equalIgnoringCase(nalign, "left")) numerator->style()->setTextAlign(LEFT); else if (equalIgnoringCase(nalign, "right")) numerator->style()->setTextAlign(RIGHT); else numerator->style()->setTextAlign(CENTER); RenderObject* denominator = numerator->nextSibling(); if (!denominator) return; String dalign = fraction->getAttribute(MathMLNames::denomalignAttr); if (equalIgnoringCase(dalign, "left")) denominator->style()->setTextAlign(LEFT); else if (equalIgnoringCase(dalign, "right")) denominator->style()->setTextAlign(RIGHT); else denominator->style()->setTextAlign(CENTER); // FIXME: parse units String thickness = fraction->getAttribute(MathMLNames::linethicknessAttr); m_lineThickness = gLineMedium; if (equalIgnoringCase(thickness, "thin")) m_lineThickness = gLineThin; else if (equalIgnoringCase(thickness, "medium")) m_lineThickness = gLineMedium; else if (equalIgnoringCase(thickness, "thick")) m_lineThickness = gLineThick; else if (equalIgnoringCase(thickness, "0")) m_lineThickness = 0; // Update the style for the padding of the denominator for the line thickness lastChild()->style()->setPaddingTop(Length(static_cast(m_lineThickness + style()->fontSize() * gDenominatorPad), Fixed)); } void RenderMathMLFraction::addChild(RenderObject* child, RenderObject* beforeChild) { RenderBlock* row = new (renderArena()) RenderMathMLBlock(node()); RefPtr rowStyle = makeBlockStyle(); rowStyle->setTextAlign(CENTER); Length pad(static_cast(rowStyle->fontSize() * gHorizontalPad), Fixed); rowStyle->setPaddingLeft(pad); rowStyle->setPaddingRight(pad); // Only add padding for rows as denominators bool isNumerator = isEmpty(); if (!isNumerator) rowStyle->setPaddingTop(Length(2, Fixed)); row->setStyle(rowStyle.release()); RenderBlock::addChild(row, beforeChild); row->addChild(child); updateFromElement(); } void RenderMathMLFraction::layout() { updateFromElement(); // Adjust the fraction line thickness for the zoom if (lastChild() && lastChild()->isRenderBlock()) m_lineThickness *= ceilf(gFractionBarWidth * style()->fontSize()); RenderBlock::layout(); } void RenderMathMLFraction::paint(PaintInfo& info, int tx, int ty) { RenderMathMLBlock::paint(info, tx, ty); if (info.context->paintingDisabled() || info.phase != PaintPhaseForeground) return; if (!firstChild() ||!m_lineThickness) return; int verticalOffset = 0; // The children are always RenderMathMLBlock instances if (firstChild()->isRenderMathMLBlock()) { int adjustForThickness = m_lineThickness > 1 ? int(m_lineThickness / 2) : 1; if (int(m_lineThickness) % 2 == 1) adjustForThickness++; RenderMathMLBlock* numerator = toRenderMathMLBlock(firstChild()); if (numerator->isRenderMathMLRow()) verticalOffset = numerator->offsetHeight() + adjustForThickness; else verticalOffset = numerator->offsetHeight(); } tx += x(); ty += y() + verticalOffset; info.context->save(); info.context->setStrokeThickness(m_lineThickness); info.context->setStrokeStyle(SolidStroke); info.context->setStrokeColor(style()->visitedDependentColor(CSSPropertyColor), ColorSpaceSRGB); info.context->drawLine(IntPoint(tx, ty), IntPoint(tx + offsetWidth(), ty)); info.context->restore(); } int RenderMathMLFraction::baselinePosition(FontBaseline, bool firstLine, LineDirectionMode lineDirection, LinePositionMode linePositionMode) const { if (firstChild() && firstChild()->isRenderMathMLBlock()) { RenderMathMLBlock* numerator = toRenderMathMLBlock(firstChild()); RenderStyle* refStyle = style(); if (previousSibling()) refStyle = previousSibling()->style(); else if (nextSibling()) refStyle = nextSibling()->style(); int shift = int(ceil((refStyle->fontMetrics().xHeight() + 1) / 2)); return numerator->offsetHeight() + shift; } return RenderBlock::baselinePosition(AlphabeticBaseline, firstLine, lineDirection, linePositionMode); } } #endif // ENABLE(MATHML)