/* * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderMathMLOperator_h #define RenderMathMLOperator_h #if ENABLE(MATHML) #include "CharacterNames.h" #include "RenderMathMLBlock.h" namespace WebCore { class RenderMathMLOperator : public RenderMathMLBlock { public: RenderMathMLOperator(Node* container); RenderMathMLOperator(Node* container, UChar operatorChar); virtual bool isRenderMathMLOperator() const { return true; } virtual void stretchToHeight(int pixelHeight); virtual void updateFromElement(); virtual bool isChildAllowed(RenderObject*, RenderStyle*) const; virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const; protected: virtual void layout(); virtual RefPtr createStackableStyle(int size, int topRelative); virtual RenderBlock* createGlyph(UChar glyph, int size = 0, int charRelative = 0, int topRelative = 0); private: int m_stretchHeight; bool m_isStacked; UChar m_operator; }; inline RenderMathMLOperator* toRenderMathMLOperator(RenderMathMLBlock* block) { ASSERT(!block || block->isRenderMathMLOperator()); return static_cast(block); } inline const RenderMathMLOperator* toRenderMathMLOperator(const RenderMathMLBlock* block) { ASSERT(!block || block->isRenderMathMLOperator()); return static_cast(block); } inline UChar convertHyphenMinusToMinusSign(UChar glyph) { // When rendered as a mathematical operator, minus glyph should be larger. if (glyph == hyphenMinus) return minusSign; return glyph; } } #endif // ENABLE(MATHML) #endif // RenderMathMLOperator_h