/* * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(MATHML) #include "RenderMathMLRoot.h" #include "GraphicsContext.h" #include "MathMLNames.h" #include "PaintInfo.h" namespace WebCore { using namespace MathMLNames; // Left margin of the radical (px) const int gRadicalLeftMargin = 3; // Bottom padding of the radical (px) const int gRadicalBasePad = 3; // Threshold above which the radical shape is modified to look nice with big bases (%) const float gThresholdBaseHeight = 1.5f; // Radical width (%) const float gRadicalWidth = 0.75f; // Horizontal position of the bottom point of the radical (%) const float gRadicalBottomPointXPos= 0.5f; // Horizontal position of the top left point of the radical (%) const float gRadicalTopLeftPointXPos = 0.8f; // Vertical position of the top left point of the radical (%) const float gRadicalTopLeftPointYPos = 0.625f; // Vertical shift of the left end point of the radical (%) const float gRadicalLeftEndYShift = 0.05f; // Root padding around the base (%) const float gRootPadding = 0.2f; // Additional bottom root padding (%) const float gRootBottomPadding = 0.2f; // Radical line thickness (%) const float gRadicalLineThickness = 0.02f; // Radical thick line thickness (%) const float gRadicalThickLineThickness = 0.1f; RenderMathMLRoot::RenderMathMLRoot(Node *expression) : RenderMathMLBlock(expression) { } void RenderMathMLRoot::addChild(RenderObject* child, RenderObject* ) { if (isEmpty()) { // Add a block for the index RenderBlock* block = new (renderArena()) RenderBlock(node()); RefPtr indexStyle = makeBlockStyle(); indexStyle->setDisplay(INLINE_BLOCK); block->setStyle(indexStyle.release()); RenderBlock::addChild(block); // FIXME: the wrapping does not seem to be needed anymore. // this is the base, so wrap it so we can pad it block = new (renderArena()) RenderBlock(node()); RefPtr baseStyle = makeBlockStyle(); baseStyle->setDisplay(INLINE_BLOCK); baseStyle->setPaddingLeft(Length(5 * gRadicalWidth , Percent)); block->setStyle(baseStyle.release()); RenderBlock::addChild(block); block->addChild(child); } else { // always add to the index firstChild()->addChild(child); } } void RenderMathMLRoot::paint(PaintInfo& info, int tx, int ty) { RenderMathMLBlock::paint(info , tx , ty); if (info.context->paintingDisabled()) return; if (!firstChild() || !lastChild()) return; tx += x(); ty += y(); RenderBoxModelObject* indexBox = toRenderBoxModelObject(lastChild()); int maxHeight = indexBox->offsetHeight(); // default to the font size in pixels if we're empty if (!maxHeight) maxHeight = style()->fontSize(); int width = indexBox->offsetWidth(); int indexWidth = 0; RenderObject* current = firstChild(); while (current != lastChild()) { if (current->isBoxModelObject()) { RenderBoxModelObject* box = toRenderBoxModelObject(current); indexWidth += box->offsetWidth(); } current = current->nextSibling(); } int frontWidth = static_cast(style()->fontSize() * gRadicalWidth); int topStartShift = 0; // Base height above which the shape of the root changes int thresholdHeight = static_cast(gThresholdBaseHeight * style()->fontSize()); if (maxHeight > thresholdHeight && thresholdHeight) { float shift = (maxHeight - thresholdHeight) / static_cast(thresholdHeight); if (shift > 1.) shift = 1.0f; topStartShift = static_cast(gRadicalBottomPointXPos * frontWidth * shift); } width += topStartShift; int rootPad = static_cast(gRootPadding * style()->fontSize()); int start = tx + indexWidth + gRadicalLeftMargin + style()->paddingLeft().value() - rootPad; ty += style()->paddingTop().value() - rootPad; FloatPoint topStart(start - topStartShift, ty); FloatPoint bottomLeft(start - gRadicalBottomPointXPos * frontWidth , ty + maxHeight + gRadicalBasePad); FloatPoint topLeft(start - gRadicalTopLeftPointXPos * frontWidth , ty + gRadicalTopLeftPointYPos * maxHeight); FloatPoint leftEnd(start - frontWidth , topLeft.y() + gRadicalLeftEndYShift * style()->fontSize()); info.context->save(); info.context->setStrokeThickness(gRadicalLineThickness * style()->fontSize()); info.context->setStrokeStyle(SolidStroke); info.context->setStrokeColor(style()->visitedDependentColor(CSSPropertyColor), ColorSpaceDeviceRGB); info.context->setLineJoin(MiterJoin); info.context->setMiterLimit(style()->fontSize()); Path root; root.moveTo(FloatPoint(topStart.x() + width, ty)); // draw top root.addLineTo(topStart); // draw from top left corner to bottom point of radical root.addLineTo(bottomLeft); // draw from bottom point to top of left part of radical base "pocket" root.addLineTo(topLeft); // draw to end root.addLineTo(leftEnd); info.context->strokePath(root); info.context->save(); // Build a mask to draw the thick part of the root. Path mask; mask.moveTo(topStart); mask.addLineTo(bottomLeft); mask.addLineTo(topLeft); mask.addLineTo(FloatPoint(2 * topLeft.x() - leftEnd.x(), 2 * topLeft.y() - leftEnd.y())); info.context->clip(mask); // Draw the thick part of the root. info.context->setStrokeThickness(gRadicalThickLineThickness * style()->fontSize()); info.context->setLineCap(SquareCap); Path line; line.moveTo(bottomLeft); line.addLineTo(topLeft); info.context->strokePath(line); info.context->restore(); info.context->restore(); } void RenderMathMLRoot::layout() { RenderBlock::layout(); if (!firstChild() || !lastChild()) return; int maxHeight = toRenderBoxModelObject(lastChild())->offsetHeight(); RenderObject* current = lastChild()->firstChild(); if (current) current->style()->setVerticalAlign(BASELINE); if (!maxHeight) maxHeight = style()->fontSize(); // Base height above which the shape of the root changes int thresholdHeight = static_cast(gThresholdBaseHeight * style()->fontSize()); int topStartShift = 0; if (maxHeight > thresholdHeight && thresholdHeight) { float shift = (maxHeight - thresholdHeight) / static_cast(thresholdHeight); if (shift > 1.) shift = 1.0f; int frontWidth = static_cast(style()->fontSize() * gRadicalWidth); topStartShift = static_cast(gRadicalBottomPointXPos * frontWidth * shift); style()->setPaddingBottom(Length(static_cast(gRootBottomPadding * style()->fontSize()), Fixed)); } // Positioning of the index RenderObject* possibleIndex = firstChild()->firstChild(); while (possibleIndex && !possibleIndex->isBoxModelObject()) possibleIndex = possibleIndex->nextSibling(); RenderBoxModelObject* indexBox = toRenderBoxModelObject(possibleIndex); if (!indexBox) return; int indexShift = indexBox->offsetWidth() + topStartShift; int radicalHeight = static_cast((1 - gRadicalTopLeftPointYPos) * maxHeight); int rootMarginTop = radicalHeight + style()->paddingBottom().value() + indexBox->offsetHeight() - (maxHeight + static_cast(gRootPadding * style()->fontSize())); style()->setPaddingLeft(Length(indexShift, Fixed)); if (rootMarginTop > 0) style()->setPaddingTop(Length(rootMarginTop + static_cast(gRootPadding * style()->fontSize()), Fixed)); setNeedsLayout(true); setPreferredLogicalWidthsDirty(true, false); RenderBlock::layout(); indexBox->style()->setBottom(Length(radicalHeight + style()->paddingBottom().value(), Fixed)); // Now that we've potentially changed its position, we need layout the index again. indexBox->setNeedsLayout(true); indexBox->layout(); } } #endif // ENABLE(MATHML)