/* * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "ShadowData.h" #include "FloatRect.h" #include "IntRect.h" using namespace std; namespace WebCore { ShadowData::ShadowData(const ShadowData& o) : m_x(o.m_x) , m_y(o.m_y) , m_blur(o.m_blur) , m_spread(o.m_spread) , m_color(o.m_color) , m_style(o.m_style) , m_isWebkitBoxShadow(o.m_isWebkitBoxShadow) { m_next = o.m_next ? new ShadowData(*o.m_next) : 0; } bool ShadowData::operator==(const ShadowData& o) const { if ((m_next && !o.m_next) || (!m_next && o.m_next) || (m_next && o.m_next && *m_next != *o.m_next)) return false; return m_x == o.m_x && m_y == o.m_y && m_blur == o.m_blur && m_spread == o.m_spread && m_style == o.m_style && m_color == o.m_color && m_isWebkitBoxShadow == o.m_isWebkitBoxShadow; } static inline void calculateShadowExtent(const ShadowData* shadow, int additionalOutlineSize, int& shadowLeft, int& shadowRight, int& shadowTop, int& shadowBottom) { do { int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize; if (shadow->style() == Normal) { shadowLeft = min(shadow->x() - blurAndSpread, shadowLeft); shadowRight = max(shadow->x() + blurAndSpread, shadowRight); shadowTop = min(shadow->y() - blurAndSpread, shadowTop); shadowBottom = max(shadow->y() + blurAndSpread, shadowBottom); } shadow = shadow->next(); } while (shadow); } void ShadowData::adjustRectForShadow(IntRect& rect, int additionalOutlineSize) const { int shadowLeft = 0; int shadowRight = 0; int shadowTop = 0; int shadowBottom = 0; calculateShadowExtent(this, additionalOutlineSize, shadowLeft, shadowRight, shadowTop, shadowBottom); rect.move(shadowLeft, shadowTop); rect.setWidth(rect.width() - shadowLeft + shadowRight); rect.setHeight(rect.height() - shadowTop + shadowBottom); } void ShadowData::adjustRectForShadow(FloatRect& rect, int additionalOutlineSize) const { int shadowLeft = 0; int shadowRight = 0; int shadowTop = 0; int shadowBottom = 0; calculateShadowExtent(this, additionalOutlineSize, shadowLeft, shadowRight, shadowTop, shadowBottom); rect.move(shadowLeft, shadowTop); rect.setWidth(rect.width() - shadowLeft + shadowRight); rect.setHeight(rect.height() - shadowTop + shadowBottom); } } // namespace WebCore