/* * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2007 Rob Buis * Copyright (C) 2009 Google, Inc. All rights reserved. * Copyright (C) 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderSVGContainer_h #define RenderSVGContainer_h #if ENABLE(SVG) #include "RenderSVGModelObject.h" namespace WebCore { class SVGElement; class RenderSVGContainer : public RenderSVGModelObject { public: explicit RenderSVGContainer(SVGStyledElement*); virtual ~RenderSVGContainer(); const RenderObjectChildList* children() const { return &m_children; } RenderObjectChildList* children() { return &m_children; } virtual void paint(PaintInfo&, int parentX, int parentY); virtual void setNeedsBoundariesUpdate() { m_needsBoundariesUpdate = true; } protected: virtual RenderObjectChildList* virtualChildren() { return children(); } virtual const RenderObjectChildList* virtualChildren() const { return children(); } virtual bool isSVGContainer() const { return true; } virtual const char* renderName() const { return "RenderSVGContainer"; } virtual void layout(); virtual void addFocusRingRects(Vector&, int tx, int ty); virtual FloatRect objectBoundingBox() const { return m_objectBoundingBox; } virtual FloatRect strokeBoundingBox() const { return m_strokeBoundingBox; } virtual FloatRect repaintRectInLocalCoordinates() const { return m_repaintBoundingBox; } virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); // Allow RenderSVGTransformableContainer to hook in at the right time in layout() virtual bool calculateLocalTransform() { return false; } // Allow RenderSVGViewportContainer to hook in at the right times in layout(), paint() and nodeAtFloatPoint() virtual void calcViewport() { } virtual void applyViewportClip(PaintInfo&) { } virtual bool pointIsInsideViewportClip(const FloatPoint& /*pointInParent*/) { return true; } bool selfWillPaint(); void updateCachedBoundaries(); private: RenderObjectChildList m_children; FloatRect m_objectBoundingBox; FloatRect m_strokeBoundingBox; FloatRect m_repaintBoundingBox; bool m_needsBoundariesUpdate : 1; }; inline RenderSVGContainer* toRenderSVGContainer(RenderObject* object) { // Note: isSVGContainer is also true for RenderSVGViewportContainer, which is not derived from this. ASSERT(!object || (object->isSVGContainer() && strcmp(object->renderName(), "RenderSVGViewportContainer"))); return static_cast(object); } inline const RenderSVGContainer* toRenderSVGContainer(const RenderObject* object) { // Note: isSVGContainer is also true for RenderSVGViewportContainer, which is not derived from this. ASSERT(!object || (object->isSVGContainer() && strcmp(object->renderName(), "RenderSVGViewportContainer"))); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderSVGContainer(const RenderSVGContainer*); } // namespace WebCore #endif // ENABLE(SVG) #endif // RenderSVGContainer_h