/* * Copyright (C) 2006 Apple Computer, Inc. * Copyright (C) 2009 Google, Inc. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) && ENABLE(SVG_FOREIGN_OBJECT) #include "RenderSVGForeignObject.h" #include "GraphicsContext.h" #include "RenderSVGResource.h" #include "RenderView.h" #include "SVGForeignObjectElement.h" #include "SVGRenderSupport.h" #include "SVGSVGElement.h" #include "TransformState.h" namespace WebCore { RenderSVGForeignObject::RenderSVGForeignObject(SVGForeignObjectElement* node) : RenderSVGBlock(node) , m_needsTransformUpdate(true) { } RenderSVGForeignObject::~RenderSVGForeignObject() { } void RenderSVGForeignObject::paint(PaintInfo& paintInfo, int, int) { if (paintInfo.context->paintingDisabled()) return; PaintInfo childPaintInfo(paintInfo); childPaintInfo.context->save(); childPaintInfo.applyTransform(localTransform()); if (SVGRenderSupport::isOverflowHidden(this)) childPaintInfo.context->clip(m_viewport); float opacity = style()->opacity(); if (opacity < 1.0f) childPaintInfo.context->beginTransparencyLayer(opacity); RenderBlock::paint(childPaintInfo, 0, 0); if (opacity < 1.0f) childPaintInfo.context->endTransparencyLayer(); childPaintInfo.context->restore(); } IntRect RenderSVGForeignObject::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) { return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContainer); } void RenderSVGForeignObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) { SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed); } const AffineTransform& RenderSVGForeignObject::localToParentTransform() const { m_localToParentTransform = localTransform(); m_localToParentTransform.translate(m_viewport.x(), m_viewport.y()); return m_localToParentTransform; } void RenderSVGForeignObject::computeLogicalWidth() { // FIXME: Investigate in size rounding issues setWidth(static_cast(roundf(m_viewport.width()))); } void RenderSVGForeignObject::computeLogicalHeight() { // FIXME: Investigate in size rounding issues setHeight(static_cast(roundf(m_viewport.height()))); } void RenderSVGForeignObject::layout() { ASSERT(needsLayout()); ASSERT(!view()->layoutStateEnabled()); // RenderSVGRoot disables layoutState for the SVG rendering tree. LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); SVGForeignObjectElement* foreign = static_cast(node()); bool updateCachedBoundariesInParents = false; if (m_needsTransformUpdate) { m_localTransform = foreign->animatedLocalTransform(); m_needsTransformUpdate = false; updateCachedBoundariesInParents = true; } FloatRect oldViewport = m_viewport; // Cache viewport boundaries FloatPoint viewportLocation(foreign->x().value(foreign), foreign->y().value(foreign)); m_viewport = FloatRect(viewportLocation, FloatSize(foreign->width().value(foreign), foreign->height().value(foreign))); if (!updateCachedBoundariesInParents) updateCachedBoundariesInParents = oldViewport != m_viewport; // Set box origin to the foreignObject x/y translation, so positioned objects in XHTML content get correct // positions. A regular RenderBoxModelObject would pull this information from RenderStyle - in SVG those // properties are ignored for non elements, so we mimic what happens when specifying them through CSS. // FIXME: Investigate in location rounding issues - only affects RenderSVGForeignObject & RenderSVGText setLocation(roundedIntPoint(viewportLocation)); bool layoutChanged = m_everHadLayout && selfNeedsLayout(); RenderBlock::layout(); ASSERT(!needsLayout()); // If our bounds changed, notify the parents. if (updateCachedBoundariesInParents) RenderSVGBlock::setNeedsBoundariesUpdate(); // Invalidate all resources of this client if our layout changed. if (layoutChanged) SVGResourcesCache::clientLayoutChanged(this); repainter.repaintAfterLayout(); } bool RenderSVGForeignObject::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) { FloatPoint localPoint = localTransform().inverse().mapPoint(pointInParent); // Early exit if local point is not contained in clipped viewport area if (SVGRenderSupport::isOverflowHidden(this) && !m_viewport.contains(localPoint)) return false; IntPoint roundedLocalPoint = roundedIntPoint(localPoint); return RenderBlock::nodeAtPoint(request, result, roundedLocalPoint.x(), roundedLocalPoint.y(), 0, 0, hitTestAction); } bool RenderSVGForeignObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction) { ASSERT_NOT_REACHED(); return false; } void RenderSVGForeignObject::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const { // When crawling up the hierachy starting from foreignObject child content, useTransforms may not be set to true. if (!useTransforms) useTransforms = true; SVGRenderSupport::mapLocalToContainer(this, repaintContainer, fixed, useTransforms, transformState); } } #endif