/* * Copyright (C) 2006 Alexander Kellett * Copyright (C) 2006, 2009 Apple Inc. All rights reserved. * Copyright (C) 2007 Rob Buis * Copyright (C) 2009 Google, Inc. * Copyright (C) 2010 Patrick Gansterer * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderSVGImage_h #define RenderSVGImage_h #if ENABLE(SVG) #include "AffineTransform.h" #include "FloatRect.h" #include "RenderSVGModelObject.h" #include "SVGPreserveAspectRatio.h" #include "SVGRenderSupport.h" namespace WebCore { class RenderImageResource; class SVGImageElement; class RenderSVGImage : public RenderSVGModelObject { public: RenderSVGImage(SVGImageElement*); virtual ~RenderSVGImage(); virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; } virtual void updateFromElement(); RenderImageResource* imageResource() { return m_imageResource.get(); } const RenderImageResource* imageResource() const { return m_imageResource.get(); } private: virtual const char* renderName() const { return "RenderSVGImage"; } virtual bool isSVGImage() const { return true; } virtual const AffineTransform& localToParentTransform() const { return m_localTransform; } virtual FloatRect objectBoundingBox() const { return m_objectBoundingBox; } virtual FloatRect strokeBoundingBox() const { return m_objectBoundingBox; } virtual FloatRect repaintRectInLocalCoordinates() const { return m_repaintBoundingBox; } virtual void addFocusRingRects(Vector&, int tx, int ty); virtual void imageChanged(WrappedImagePtr, const IntRect* = 0); virtual void layout(); virtual void paint(PaintInfo&, int parentX, int parentY); virtual bool requiresLayer() const { return false; } virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); virtual AffineTransform localTransform() const { return m_localTransform; } bool m_updateCachedRepaintRect : 1; bool m_needsTransformUpdate : 1; AffineTransform m_localTransform; FloatRect m_objectBoundingBox; FloatRect m_repaintBoundingBox; OwnPtr m_imageResource; }; inline RenderSVGImage* toRenderSVGImage(RenderObject* object) { ASSERT(!object || object->isSVGImage()); return static_cast(object); } inline const RenderSVGImage* toRenderSVGImage(const RenderObject* object) { ASSERT(!object || object->isSVGImage()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderSVGImage(const RenderSVGImage*); } // namespace WebCore #endif // ENABLE(SVG) #endif // RenderSVGImage_h