/* * Copyright (C) 2006 Oliver Hunt * Copyright (C) 2006 Apple Computer Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderSVGInline_h #define RenderSVGInline_h #if ENABLE(SVG) #include "RenderInline.h" #include "SVGRenderSupport.h" namespace WebCore { class RenderSVGInline : public RenderInline { public: explicit RenderSVGInline(Node*); virtual const char* renderName() const { return "RenderSVGInline"; } virtual bool requiresLayer() const { return false; } virtual bool isSVGInline() const { return true; } // Chapter 10.4 of the SVG Specification say that we should use the // object bounding box of the parent text element. // We search for the root text element and take its bounding box. // It is also necessary to take the stroke and repaint rect of // this element, since we need it for filters. virtual FloatRect objectBoundingBox() const; virtual FloatRect strokeBoundingBox() const; virtual FloatRect repaintRectInLocalCoordinates() const; virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const; virtual void absoluteQuads(Vector&); private: virtual InlineFlowBox* createInlineFlowBox(); virtual void destroy(); virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); virtual void updateFromElement(); }; } #endif // ENABLE(SVG) #endif // !RenderSVGTSpan_H