/* * Copyright (C) 2006 Oliver Hunt * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. * Copyright (C) 2008 Rob Buis * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderSVGInlineText_h #define RenderSVGInlineText_h #if ENABLE(SVG) #include "RenderText.h" #include "SVGTextLayoutAttributes.h" namespace WebCore { class SVGInlineTextBox; class RenderSVGInlineText : public RenderText { public: RenderSVGInlineText(Node*, PassRefPtr); bool characterStartsNewTextChunk(int position) const; SVGTextLayoutAttributes& layoutAttributes() { return m_attributes; } const SVGTextLayoutAttributes& layoutAttributes() const { return m_attributes; } void storeLayoutAttributes(const SVGTextLayoutAttributes& attributes) { m_attributes = attributes; } float scalingFactor() const { return m_scalingFactor; } const Font& scaledFont() const { return m_scaledFont; } void updateScaledFont(); static void computeNewScaledFontForStyle(RenderObject*, const RenderStyle*, float& scalingFactor, Font& scaledFont); private: virtual const char* renderName() const { return "RenderSVGInlineText"; } virtual void destroy(); virtual void styleDidChange(StyleDifference, const RenderStyle*); // FIXME: We need objectBoundingBox for DRT results and filters at the moment. // This should be fixed to give back the objectBoundingBox of the text root. virtual FloatRect objectBoundingBox() const { return FloatRect(); } virtual bool requiresLayer() const { return false; } virtual bool isSVGInlineText() const { return true; } virtual VisiblePosition positionForPoint(const IntPoint&); virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0); virtual IntRect linesBoundingBox() const; virtual InlineTextBox* createTextBox(); float m_scalingFactor; Font m_scaledFont; SVGTextLayoutAttributes m_attributes; }; inline RenderSVGInlineText* toRenderSVGInlineText(RenderObject* object) { ASSERT(!object || object->isSVGInlineText()); return static_cast(object); } inline const RenderSVGInlineText* toRenderSVGInlineText(const RenderObject* object) { ASSERT(!object || object->isSVGInlineText()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderSVGInlineText(const RenderSVGInlineText*); } #endif // ENABLE(SVG) #endif // RenderSVGInlineText_h