/* * Copyright (c) 2009, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderSVGModelObject_h #define RenderSVGModelObject_h #if ENABLE(SVG) #include "RenderObject.h" #include "SVGRenderSupport.h" namespace WebCore { // Most renderers in the SVG rendering tree will inherit from this class // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods // required by SVG renders need to be declared on RenderObject, but shared // logic can go in this class or in SVGRenderSupport. class SVGStyledElement; class RenderSVGModelObject : public RenderObject { public: explicit RenderSVGModelObject(SVGStyledElement*); virtual bool requiresLayer() const { return false; } virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer, IntPoint*) const; virtual void absoluteRects(Vector&, int tx, int ty); virtual void absoluteQuads(Vector&); virtual void destroy(); virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const; virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); virtual void updateFromElement(); private: // This method should never be called, SVG uses a different nodeAtPoint method bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int xInContainer, int yInContainer, int dxParentToContainer, int dyParentToContainer, HitTestAction); }; } #endif // ENABLE(SVG) #endif