/* * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2008 Rob Buis * Copyright (C) 2005, 2007 Eric Seidel * Copyright (C) 2009 Google, Inc. * Copyright (C) 2009 Dirk Schulze * Copyright (C) Research In Motion Limited 2010. All rights reserved. * Copyright (C) 2009 Jeff Schiller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "RenderSVGPath.h" #include "FloatPoint.h" #include "FloatQuad.h" #include "GraphicsContext.h" #include "HitTestRequest.h" #include "PointerEventsHitRules.h" #include "RenderSVGContainer.h" #include "RenderSVGResourceMarker.h" #include "RenderSVGResourceSolidColor.h" #include "SVGRenderSupport.h" #include "SVGResources.h" #include "SVGStyledTransformableElement.h" #include "SVGTransformList.h" #include "SVGURIReference.h" #include "StrokeStyleApplier.h" #include namespace WebCore { class BoundingRectStrokeStyleApplier : public StrokeStyleApplier { public: BoundingRectStrokeStyleApplier(const RenderObject* object, RenderStyle* style) : m_object(object) , m_style(style) { ASSERT(style); ASSERT(object); } void strokeStyle(GraphicsContext* gc) { SVGRenderSupport::applyStrokeStyleToContext(gc, m_style, m_object); } private: const RenderObject* m_object; RenderStyle* m_style; }; RenderSVGPath::RenderSVGPath(SVGStyledTransformableElement* node) : RenderSVGModelObject(node) , m_needsBoundariesUpdate(false) // default is false, the cached rects are empty from the beginning , m_needsPathUpdate(true) // default is true, so we grab a Path object once from SVGStyledTransformableElement , m_needsTransformUpdate(true) // default is true, so we grab a AffineTransform object once from SVGStyledTransformableElement { } RenderSVGPath::~RenderSVGPath() { } bool RenderSVGPath::fillContains(const FloatPoint& point, bool requiresFill, WindRule fillRule) { if (!m_fillBoundingBox.contains(point)) return false; Color fallbackColor; if (requiresFill && !RenderSVGResource::fillPaintingResource(this, style(), fallbackColor)) return false; return m_path.contains(point, fillRule); } bool RenderSVGPath::strokeContains(const FloatPoint& point, bool requiresStroke) { if (!m_strokeAndMarkerBoundingBox.contains(point)) return false; Color fallbackColor; if (requiresStroke && !RenderSVGResource::strokePaintingResource(this, style(), fallbackColor)) return false; BoundingRectStrokeStyleApplier strokeStyle(this, style()); return m_path.strokeContains(&strokeStyle, point); } void RenderSVGPath::layout() { LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && selfNeedsLayout()); SVGStyledTransformableElement* element = static_cast(node()); bool updateCachedBoundariesInParents = false; bool needsPathUpdate = m_needsPathUpdate; if (needsPathUpdate) { m_path.clear(); element->toPathData(m_path); m_needsPathUpdate = false; updateCachedBoundariesInParents = true; } if (m_needsTransformUpdate) { m_localTransform = element->animatedLocalTransform(); m_needsTransformUpdate = false; updateCachedBoundariesInParents = true; } if (m_needsBoundariesUpdate) updateCachedBoundariesInParents = true; // Invalidate all resources of this client if our layout changed. if (m_everHadLayout && selfNeedsLayout()) { SVGResourcesCache::clientLayoutChanged(this); m_markerLayoutInfo.clear(); } // At this point LayoutRepainter already grabbed the old bounds, // recalculate them now so repaintAfterLayout() uses the new bounds. if (needsPathUpdate || m_needsBoundariesUpdate) { updateCachedBoundaries(); m_needsBoundariesUpdate = false; } // If our bounds changed, notify the parents. if (updateCachedBoundariesInParents) RenderSVGModelObject::setNeedsBoundariesUpdate(); repainter.repaintAfterLayout(); setNeedsLayout(false); } void RenderSVGPath::fillAndStrokePath(GraphicsContext* context) { RenderStyle* style = this->style(); Color fallbackColor; if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(this, style, fallbackColor)) { if (fillPaintingResource->applyResource(this, style, context, ApplyToFillMode)) fillPaintingResource->postApplyResource(this, context, ApplyToFillMode, &m_path); else if (fallbackColor.isValid()) { RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource(); fallbackResource->setColor(fallbackColor); if (fallbackResource->applyResource(this, style, context, ApplyToFillMode)) fallbackResource->postApplyResource(this, context, ApplyToFillMode, &m_path); } } fallbackColor = Color(); RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(this, style, fallbackColor); if (!strokePaintingResource) return; Path path; bool nonScalingStroke = style->svgStyle()->vectorEffect() == VE_NON_SCALING_STROKE; bool restoreContext = false; if (nonScalingStroke) { SVGStyledTransformableElement* element = static_cast(node()); AffineTransform nonScalingStrokeTransform = element->getScreenCTM(SVGLocatable::DisallowStyleUpdate); if (!nonScalingStrokeTransform.isInvertible()) return; path = m_path; path.transform(nonScalingStrokeTransform); context->save(); context->concatCTM(nonScalingStrokeTransform.inverse()); restoreContext = true; } if (strokePaintingResource->applyResource(this, style, context, ApplyToStrokeMode)) strokePaintingResource->postApplyResource(this, context, ApplyToStrokeMode, nonScalingStroke ? &path : &m_path); else if (fallbackColor.isValid()) { RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource(); fallbackResource->setColor(fallbackColor); if (fallbackResource->applyResource(this, style, context, ApplyToStrokeMode)) fallbackResource->postApplyResource(this, context, ApplyToStrokeMode, nonScalingStroke ? &path : &m_path); } if (restoreContext) context->restore(); } void RenderSVGPath::paint(PaintInfo& paintInfo, int, int) { if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN || m_path.isEmpty()) return; FloatRect boundingBox = repaintRectInLocalCoordinates(); if (!SVGRenderSupport::paintInfoIntersectsRepaintRect(boundingBox, m_localTransform, paintInfo)) return; PaintInfo childPaintInfo(paintInfo); bool drawsOutline = style()->outlineWidth() && (childPaintInfo.phase == PaintPhaseOutline || childPaintInfo.phase == PaintPhaseSelfOutline); if (drawsOutline || childPaintInfo.phase == PaintPhaseForeground) { childPaintInfo.context->save(); childPaintInfo.applyTransform(m_localTransform); if (childPaintInfo.phase == PaintPhaseForeground) { PaintInfo savedInfo(childPaintInfo); if (SVGRenderSupport::prepareToRenderSVGContent(this, childPaintInfo)) { const SVGRenderStyle* svgStyle = style()->svgStyle(); if (svgStyle->shapeRendering() == SR_CRISPEDGES) childPaintInfo.context->setShouldAntialias(false); fillAndStrokePath(childPaintInfo.context); if (svgStyle->hasMarkers()) m_markerLayoutInfo.drawMarkers(childPaintInfo); } SVGRenderSupport::finishRenderSVGContent(this, childPaintInfo, savedInfo.context); } if (drawsOutline) paintOutline(childPaintInfo.context, static_cast(boundingBox.x()), static_cast(boundingBox.y()), static_cast(boundingBox.width()), static_cast(boundingBox.height())); childPaintInfo.context->restore(); } } // This method is called from inside paintOutline() since we call paintOutline() // while transformed to our coord system, return local coords void RenderSVGPath::addFocusRingRects(Vector& rects, int, int) { IntRect rect = enclosingIntRect(repaintRectInLocalCoordinates()); if (!rect.isEmpty()) rects.append(rect); } bool RenderSVGPath::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) { // We only draw in the forground phase, so we only hit-test then. if (hitTestAction != HitTestForeground) return false; FloatPoint localPoint = m_localTransform.inverse().mapPoint(pointInParent); if (!SVGRenderSupport::pointInClippingArea(this, localPoint)) return false; PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_PATH_HITTESTING, request, style()->pointerEvents()); bool isVisible = (style()->visibility() == VISIBLE); if (isVisible || !hitRules.requireVisible) { const SVGRenderStyle* svgStyle = style()->svgStyle(); WindRule fillRule = svgStyle->fillRule(); if (request.svgClipContent()) fillRule = svgStyle->clipRule(); if ((hitRules.canHitStroke && (svgStyle->hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke)) || (hitRules.canHitFill && (svgStyle->hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill, fillRule))) { updateHitTestResult(result, roundedIntPoint(localPoint)); return true; } } return false; } FloatRect RenderSVGPath::calculateMarkerBoundsIfNeeded() { SVGElement* svgElement = static_cast(node()); ASSERT(svgElement && svgElement->document()); if (!svgElement->isStyled()) return FloatRect(); SVGStyledElement* styledElement = static_cast(svgElement); if (!styledElement->supportsMarkers()) return FloatRect(); const SVGRenderStyle* svgStyle = style()->svgStyle(); ASSERT(svgStyle->hasMarkers()); SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this); if (!resources) return FloatRect(); RenderSVGResourceMarker* markerStart = resources->markerStart(); RenderSVGResourceMarker* markerMid = resources->markerMid(); RenderSVGResourceMarker* markerEnd = resources->markerEnd(); if (!markerStart && !markerMid && !markerEnd) return FloatRect(); return m_markerLayoutInfo.calculateBoundaries(markerStart, markerMid, markerEnd, svgStyle->strokeWidth().value(svgElement), m_path); } void RenderSVGPath::updateCachedBoundaries() { if (m_path.isEmpty()) { m_fillBoundingBox = FloatRect(); m_strokeAndMarkerBoundingBox = FloatRect(); m_repaintBoundingBox = FloatRect(); return; } // Cache _unclipped_ fill bounding box, used for calculations in resources m_fillBoundingBox = m_path.boundingRect(); // Cache _unclipped_ stroke bounding box, used for calculations in resources (includes marker boundaries) m_strokeAndMarkerBoundingBox = m_fillBoundingBox; const SVGRenderStyle* svgStyle = style()->svgStyle(); if (svgStyle->hasStroke()) { BoundingRectStrokeStyleApplier strokeStyle(this, style()); m_strokeAndMarkerBoundingBox.unite(m_path.strokeBoundingRect(&strokeStyle)); } if (svgStyle->hasMarkers()) { FloatRect markerBounds = calculateMarkerBoundsIfNeeded(); if (!markerBounds.isEmpty()) m_strokeAndMarkerBoundingBox.unite(markerBounds); } // Cache smallest possible repaint rectangle m_repaintBoundingBox = m_strokeAndMarkerBoundingBox; SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox); } } #endif // ENABLE(SVG)