/* * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann * Copyright (C) 2004, 2005 Rob Buis * Copyright (C) 2005 Eric Seidel * Copyright (C) 2006 Apple Computer, Inc * Copyright (C) 2009 Google, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderSVGPath_h #define RenderSVGPath_h #if ENABLE(SVG) #include "AffineTransform.h" #include "FloatRect.h" #include "RenderSVGModelObject.h" #include "SVGMarkerLayoutInfo.h" namespace WebCore { class FloatPoint; class RenderSVGContainer; class SVGStyledTransformableElement; class RenderSVGPath : public RenderSVGModelObject { public: explicit RenderSVGPath(SVGStyledTransformableElement*); virtual ~RenderSVGPath(); const Path& path() const { return m_path; } void setNeedsPathUpdate() { m_needsPathUpdate = true; } virtual void setNeedsBoundariesUpdate() { m_needsBoundariesUpdate = true; } virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; } private: // Hit-detection seperated for the fill and the stroke bool fillContains(const FloatPoint&, bool requiresFill = true, WindRule fillRule = RULE_NONZERO); bool strokeContains(const FloatPoint&, bool requiresStroke = true); virtual FloatRect objectBoundingBox() const { return m_fillBoundingBox; } virtual FloatRect strokeBoundingBox() const { return m_strokeAndMarkerBoundingBox; } virtual FloatRect repaintRectInLocalCoordinates() const { return m_repaintBoundingBox; } virtual const AffineTransform& localToParentTransform() const { return m_localTransform; } virtual bool isSVGPath() const { return true; } virtual const char* renderName() const { return "RenderSVGPath"; } virtual void layout(); virtual void paint(PaintInfo&, int parentX, int parentY); virtual void addFocusRingRects(Vector&, int tx, int ty); virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); FloatRect calculateMarkerBoundsIfNeeded(); void updateCachedBoundaries(); private: virtual AffineTransform localTransform() const { return m_localTransform; } void fillAndStrokePath(GraphicsContext*); bool m_needsBoundariesUpdate : 1; bool m_needsPathUpdate : 1; bool m_needsTransformUpdate : 1; mutable Path m_path; FloatRect m_fillBoundingBox; FloatRect m_strokeAndMarkerBoundingBox; FloatRect m_repaintBoundingBox; SVGMarkerLayoutInfo m_markerLayoutInfo; AffineTransform m_localTransform; }; inline RenderSVGPath* toRenderSVGPath(RenderObject* object) { ASSERT(!object || object->isSVGPath()); return static_cast(object); } inline const RenderSVGPath* toRenderSVGPath(const RenderObject* object) { ASSERT(!object || object->isSVGPath()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderSVGPath(const RenderSVGPath*); } #endif // ENABLE(SVG) #endif