/* * Copyright (C) 2006 Nikolas Zimmermann * Copyright (C) 2007 Rob Buis * Copyright (C) 2008 Dirk Schulze * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "RenderSVGResource.h" #include "RenderSVGResourceContainer.h" #include "RenderSVGResourceSolidColor.h" #include "SVGResources.h" #include "SVGURIReference.h" namespace WebCore { static inline RenderSVGResource* requestPaintingResource(RenderSVGResourceMode mode, RenderObject* object, const RenderStyle* style, Color& fallbackColor) { ASSERT(object); ASSERT(style); // If we have no style at all, ignore it. const SVGRenderStyle* svgStyle = style->svgStyle(); if (!svgStyle) return 0; // If we have no fill/stroke, return 0. if (mode == ApplyToFillMode) { if (!svgStyle->hasFill()) return 0; } else { if (!svgStyle->hasStroke()) return 0; } SVGPaint* paint = mode == ApplyToFillMode ? svgStyle->fillPaint() : svgStyle->strokePaint(); ASSERT(paint); SVGPaint::SVGPaintType paintType = paint->paintType(); if (paintType == SVGPaint::SVG_PAINTTYPE_NONE) return 0; Color color; if (paintType == SVGPaint::SVG_PAINTTYPE_RGBCOLOR || paintType == SVGPaint::SVG_PAINTTYPE_RGBCOLOR_ICCCOLOR || paintType == SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR || paintType == SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR_ICCCOLOR) color = paint->color(); else if (paintType == SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR || paintType == SVGPaint::SVG_PAINTTYPE_URI_CURRENTCOLOR) color = style->visitedDependentColor(CSSPropertyColor); if (style->insideLink() == InsideVisitedLink) { RenderStyle* visitedStyle = style->getCachedPseudoStyle(VISITED_LINK); ASSERT(visitedStyle); if (SVGPaint* visitedPaint = mode == ApplyToFillMode ? visitedStyle->svgStyle()->fillPaint() : visitedStyle->svgStyle()->strokePaint()) { // For SVG_PAINTTYPE_CURRENTCOLOR, 'color' already contains the 'visitedColor'. if (visitedPaint->paintType() < SVGPaint::SVG_PAINTTYPE_URI_NONE && visitedPaint->paintType() != SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR) { const Color& visitedColor = visitedPaint->color(); if (visitedColor.isValid()) color = Color(visitedColor.red(), visitedColor.green(), visitedColor.blue(), color.alpha()); } } } // If the primary resource is just a color, return immediately. RenderSVGResourceSolidColor* colorResource = RenderSVGResource::sharedSolidPaintingResource(); if (paintType < SVGPaint::SVG_PAINTTYPE_URI_NONE) { // If an invalid fill color is specified, fallback to fill/stroke="none". if (!color.isValid()) return 0; colorResource->setColor(color); return colorResource; } // If no resources are associated with the given renderer, return the color resource. SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(object); if (!resources) { // If a paint server is specified, and no or an invalid fallback color is given, default to fill/stroke="black". if (!color.isValid()) color = Color::black; colorResource->setColor(color); return colorResource; } // If the requested resource is not available, return the color resource. RenderSVGResource* uriResource = mode == ApplyToFillMode ? resources->fill() : resources->stroke(); if (!uriResource) { // If a paint server is specified, and no or an invalid fallback color is given, default to fill/stroke="black". if (!color.isValid()) color = Color::black; colorResource->setColor(color); return colorResource; } // The paint server resource exists, though it may be invalid (pattern with width/height=0). Pass the fallback color to our caller // so it can use the solid color painting resource, if applyResource() on the URI resource failed. fallbackColor = color; return uriResource; } RenderSVGResource* RenderSVGResource::fillPaintingResource(RenderObject* object, const RenderStyle* style, Color& fallbackColor) { return requestPaintingResource(ApplyToFillMode, object, style, fallbackColor); } RenderSVGResource* RenderSVGResource::strokePaintingResource(RenderObject* object, const RenderStyle* style, Color& fallbackColor) { return requestPaintingResource(ApplyToStrokeMode, object, style, fallbackColor); } RenderSVGResourceSolidColor* RenderSVGResource::sharedSolidPaintingResource() { static RenderSVGResourceSolidColor* s_sharedSolidPaintingResource = 0; if (!s_sharedSolidPaintingResource) s_sharedSolidPaintingResource = new RenderSVGResourceSolidColor; return s_sharedSolidPaintingResource; } void RenderSVGResource::markForLayoutAndParentResourceInvalidation(RenderObject* object, bool needsLayout) { ASSERT(object); if (needsLayout) object->setNeedsLayout(true); // Invalidate resources in ancestor chain, if needed. RenderObject* current = object->parent(); while (current) { if (current->isSVGResourceContainer()) { current->toRenderSVGResourceContainer()->removeAllClientsFromCache(); break; } current = current->parent(); } } } #endif