/* * Copyright (C) 2006 Nikolas Zimmermann * Copyright (C) 2008 Eric Seidel * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderSVGResourceGradient_h #define RenderSVGResourceGradient_h #if ENABLE(SVG) #include "AffineTransform.h" #include "FloatRect.h" #include "Gradient.h" #include "ImageBuffer.h" #include "RenderSVGResourceContainer.h" #include "SVGGradientElement.h" #include namespace WebCore { struct GradientData { RefPtr gradient; AffineTransform userspaceTransform; }; class GraphicsContext; class RenderSVGResourceGradient : public RenderSVGResourceContainer { public: RenderSVGResourceGradient(SVGGradientElement*); virtual ~RenderSVGResourceGradient(); virtual void removeAllClientsFromCache(bool markForInvalidation = true); virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true); virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode); virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*); virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); } protected: void addStops(GradientData*, const Vector&) const; virtual bool boundingBoxMode() const = 0; virtual void calculateGradientTransform(AffineTransform&) = 0; virtual void collectGradientAttributes(SVGGradientElement*) = 0; virtual void buildGradient(GradientData*, SVGGradientElement*) const = 0; private: bool m_shouldCollectGradientAttributes : 1; HashMap m_gradient; #if USE(CG) GraphicsContext* m_savedContext; OwnPtr m_imageBuffer; #endif }; } #endif #endif