/* * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "RenderSVGResourceMasker.h" #include "AffineTransform.h" #include "Element.h" #include "FloatPoint.h" #include "FloatRect.h" #include "GraphicsContext.h" #include "Image.h" #include "ImageBuffer.h" #include "IntRect.h" #include "RenderSVGResource.h" #include "SVGElement.h" #include "SVGImageBufferTools.h" #include "SVGMaskElement.h" #include "SVGStyledElement.h" #include "SVGUnitTypes.h" #include #include #include namespace WebCore { RenderSVGResourceType RenderSVGResourceMasker::s_resourceType = MaskerResourceType; RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node) : RenderSVGResourceContainer(node) { } RenderSVGResourceMasker::~RenderSVGResourceMasker() { if (m_masker.isEmpty()) return; deleteAllValues(m_masker); m_masker.clear(); } void RenderSVGResourceMasker::removeAllClientsFromCache(bool markForInvalidation) { m_maskContentBoundaries = FloatRect(); if (!m_masker.isEmpty()) { deleteAllValues(m_masker); m_masker.clear(); } markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation); } void RenderSVGResourceMasker::removeClientFromCache(RenderObject* client, bool markForInvalidation) { ASSERT(client); if (m_masker.contains(client)) delete m_masker.take(client); markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation); } bool RenderSVGResourceMasker::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode) { ASSERT(object); ASSERT(context); #ifndef NDEBUG ASSERT(resourceMode == ApplyToDefaultMode); #else UNUSED_PARAM(resourceMode); #endif if (!m_masker.contains(object)) m_masker.set(object, new MaskerData); MaskerData* maskerData = m_masker.get(object); AffineTransform absoluteTransform; SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(object, absoluteTransform); FloatRect absoluteTargetRect = absoluteTransform.mapRect(object->repaintRectInLocalCoordinates()); FloatRect clampedAbsoluteTargetRect = SVGImageBufferTools::clampedAbsoluteTargetRectForRenderer(object, absoluteTargetRect); if (!maskerData->maskImage && !clampedAbsoluteTargetRect.isEmpty()) { SVGMaskElement* maskElement = static_cast(node()); if (!maskElement) return false; if (!SVGImageBufferTools::createImageBuffer(absoluteTargetRect, clampedAbsoluteTargetRect, maskerData->maskImage, ColorSpaceLinearRGB)) return false; GraphicsContext* maskImageContext = maskerData->maskImage->context(); ASSERT(maskImageContext); // The save/restore pair is needed for clipToImageBuffer - it doesn't work without it on non-Cg platforms. maskImageContext->save(); maskImageContext->translate(-clampedAbsoluteTargetRect.x(), -clampedAbsoluteTargetRect.y()); maskImageContext->concatCTM(absoluteTransform); drawContentIntoMaskImage(maskerData, maskElement, object); } if (!maskerData->maskImage) return false; SVGImageBufferTools::clipToImageBuffer(context, absoluteTransform, clampedAbsoluteTargetRect, maskerData->maskImage); return true; } void RenderSVGResourceMasker::drawContentIntoMaskImage(MaskerData* maskerData, const SVGMaskElement* maskElement, RenderObject* object) { GraphicsContext* maskImageContext = maskerData->maskImage->context(); ASSERT(maskImageContext); // Eventually adjust the mask image context according to the target objectBoundingBox. AffineTransform maskContentTransformation; if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { FloatRect objectBoundingBox = object->objectBoundingBox(); maskContentTransformation.translate(objectBoundingBox.x(), objectBoundingBox.y()); maskContentTransformation.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskImageContext->concatCTM(maskContentTransformation); } // Draw the content into the ImageBuffer. for (Node* node = maskElement->firstChild(); node; node = node->nextSibling()) { RenderObject* renderer = node->renderer(); if (!node->isSVGElement() || !static_cast(node)->isStyled() || !renderer) continue; RenderStyle* style = renderer->style(); if (!style || style->display() == NONE || style->visibility() != VISIBLE) continue; SVGImageBufferTools::renderSubtreeToImageBuffer(maskerData->maskImage.get(), renderer, maskContentTransformation); } maskImageContext->restore(); #if !USE(CG) maskerData->maskImage->transformColorSpace(ColorSpaceDeviceRGB, ColorSpaceLinearRGB); #endif // Create the luminance mask. IntRect maskImageRect(IntPoint(), maskerData->maskImage->size()); RefPtr srcPixelArray = maskerData->maskImage->getUnmultipliedImageData(maskImageRect); unsigned pixelArrayLength = srcPixelArray->length(); for (unsigned pixelOffset = 0; pixelOffset < pixelArrayLength; pixelOffset += 4) { unsigned char a = srcPixelArray->get(pixelOffset + 3); if (!a) continue; unsigned char r = srcPixelArray->get(pixelOffset); unsigned char g = srcPixelArray->get(pixelOffset + 1); unsigned char b = srcPixelArray->get(pixelOffset + 2); double luma = (r * 0.2125 + g * 0.7154 + b * 0.0721) * ((double)a / 255.0); srcPixelArray->set(pixelOffset + 3, luma); } maskerData->maskImage->putUnmultipliedImageData(srcPixelArray.get(), maskImageRect.size(), maskImageRect, IntPoint()); } void RenderSVGResourceMasker::calculateMaskContentRepaintRect() { for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) { RenderObject* renderer = childNode->renderer(); if (!childNode->isSVGElement() || !static_cast(childNode)->isStyled() || !renderer) continue; RenderStyle* style = renderer->style(); if (!style || style->display() == NONE || style->visibility() != VISIBLE) continue; m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); } } FloatRect RenderSVGResourceMasker::resourceBoundingBox(RenderObject* object) { SVGMaskElement* maskElement = static_cast(node()); ASSERT(maskElement); FloatRect objectBoundingBox = object->objectBoundingBox(); FloatRect maskBoundaries = maskElement->maskBoundingBox(objectBoundingBox); // Resource was not layouted yet. Give back clipping rect of the mask. if (selfNeedsLayout()) return maskBoundaries; if (m_maskContentBoundaries.isEmpty()) calculateMaskContentRepaintRect(); FloatRect maskRect = m_maskContentBoundaries; if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskRect = transform.mapRect(maskRect); } maskRect.intersect(maskBoundaries); return maskRect; } } #endif // ENABLE(SVG)