/* * Copyright (C) 2006 Nikolas Zimmermann * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderSVGResourcePattern_h #define RenderSVGResourcePattern_h #if ENABLE(SVG) #include "AffineTransform.h" #include "FloatRect.h" #include "ImageBuffer.h" #include "Pattern.h" #include "PatternAttributes.h" #include "RenderSVGResourceContainer.h" #include "SVGPatternElement.h" #include "SVGUnitTypes.h" #include #include namespace WebCore { struct PatternData { RefPtr pattern; AffineTransform transform; }; class RenderSVGResourcePattern : public RenderSVGResourceContainer { public: RenderSVGResourcePattern(SVGPatternElement*); virtual ~RenderSVGResourcePattern(); virtual const char* renderName() const { return "RenderSVGResourcePattern"; } virtual void removeAllClientsFromCache(bool markForInvalidation = true); virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true); virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode); virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*); virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); } virtual RenderSVGResourceType resourceType() const { return s_resourceType; } static RenderSVGResourceType s_resourceType; private: bool buildTileImageTransform(RenderObject*, const PatternAttributes&, const SVGPatternElement*, FloatRect& patternBoundaries, AffineTransform& tileImageTransform) const; PassOwnPtr createTileImage(RenderObject*, const PatternAttributes&, const FloatRect& tileBoundaries, const FloatRect& absoluteTileBoundaries, const AffineTransform& tileImageTransform) const; bool m_shouldCollectPatternAttributes : 1; PatternAttributes m_attributes; HashMap m_pattern; }; } #endif #endif