/* * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "RenderSVGResourceSolidColor.h" #include "GraphicsContext.h" #include "RenderStyle.h" #include "SVGRenderSupport.h" #if USE(SKIA) && !PLATFORM(ANDROID) #include "PlatformContextSkia.h" #endif namespace WebCore { RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType; RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() { } RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() { } bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) { // We are NOT allowed to ASSERT(object) here, unlike all other resources. // RenderSVGResourceSolidColor is the only resource which may be used from HTML, when rendering // SVG Fonts for a HTML document. This will be indicated by a null RenderObject pointer. ASSERT(context); ASSERT(resourceMode != ApplyToDefaultMode); const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0; ColorSpace colorSpace = style ? style->colorSpace() : ColorSpaceDeviceRGB; if (resourceMode & ApplyToFillMode) { context->setAlpha(svgStyle ? svgStyle->fillOpacity() : 1.0f); context->setFillColor(m_color, colorSpace); context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO); if (resourceMode & ApplyToTextMode) context->setTextDrawingMode(TextModeFill); } else if (resourceMode & ApplyToStrokeMode) { context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1.0f); context->setStrokeColor(m_color, colorSpace); if (style) SVGRenderSupport::applyStrokeStyleToContext(context, style, object); if (resourceMode & ApplyToTextMode) context->setTextDrawingMode(TextModeStroke); } return true; } void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path) { ASSERT(context); ASSERT(resourceMode != ApplyToDefaultMode); if (path && !(resourceMode & ApplyToTextMode)) { if (resourceMode & ApplyToFillMode) context->fillPath(*path); else if (resourceMode & ApplyToStrokeMode) context->strokePath(*path); } } } #endif