/* * Copyright (C) 2006 Apple Computer, Inc. * Copyright (C) 2007 Nikolas Zimmermann * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderSVGText_h #define RenderSVGText_h #if ENABLE(SVG) #include "AffineTransform.h" #include "RenderSVGBlock.h" #include "SVGTextLayoutAttributes.h" namespace WebCore { class SVGTextElement; class RenderSVGText : public RenderSVGBlock { public: RenderSVGText(SVGTextElement*); virtual bool isChildAllowed(RenderObject*, RenderStyle*) const; void setNeedsPositioningValuesUpdate() { m_needsPositioningValuesUpdate = true; } virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; } virtual FloatRect repaintRectInLocalCoordinates() const; static RenderSVGText* locateRenderSVGTextAncestor(RenderObject*); static const RenderSVGText* locateRenderSVGTextAncestor(const RenderObject*); Vector& layoutAttributes() { return m_layoutAttributes; } bool needsReordering() const { return m_needsReordering; } private: virtual const char* renderName() const { return "RenderSVGText"; } virtual bool isSVGText() const { return true; } virtual void paint(PaintInfo&, int tx, int ty); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); virtual VisiblePosition positionForPoint(const IntPoint&); virtual bool requiresLayer() const { return false; } virtual void layout(); virtual void absoluteQuads(Vector&); virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const; virtual FloatRect objectBoundingBox() const { return frameRect(); } virtual FloatRect strokeBoundingBox() const; virtual const AffineTransform& localToParentTransform() const { return m_localTransform; } virtual AffineTransform localTransform() const { return m_localTransform; } virtual RootInlineBox* createRootInlineBox(); virtual RenderBlock* firstLineBlock() const; virtual void updateFirstLetter(); bool m_needsReordering : 1; bool m_needsPositioningValuesUpdate : 1; bool m_needsTransformUpdate : 1; AffineTransform m_localTransform; Vector m_layoutAttributes; }; inline RenderSVGText* toRenderSVGText(RenderObject* object) { ASSERT(!object || object->isSVGText()); return static_cast(object); } inline const RenderSVGText* toRenderSVGText(const RenderObject* object) { ASSERT(!object || object->isSVGText()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderSVGText(const RenderSVGText*); } #endif // ENABLE(SVG) #endif