/* * Copyright (C) 2007 Nikolas Zimmermann * Copyright (C) 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderSVGTextPath_h #define RenderSVGTextPath_h #if ENABLE(SVG) #include "RenderSVGInline.h" namespace WebCore { class RenderSVGTextPath : public RenderSVGInline { public: RenderSVGTextPath(Node*); Path layoutPath() const; float startOffset() const; bool exactAlignment() const; bool stretchMethod() const; virtual bool isSVGTextPath() const { return true; } private: virtual const char* renderName() const { return "RenderSVGTextPath"; } float m_startOffset; bool m_exactAlignment : 1; bool m_stretchMethod : 1; Path m_layoutPath; }; inline RenderSVGTextPath* toRenderSVGTextPath(RenderObject* object) { ASSERT(!object || !strcmp(object->renderName(), "RenderSVGTextPath")); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderSVGTextPath(const RenderSVGTextPath*); } #endif // ENABLE(SVG) #endif // RenderSVGTextPath_h