/* * Copyright (C) 2004, 2005, 2007, 2009 Apple Inc. All rights reserved. * (C) 2005 Rob Buis * (C) 2006 Alexander Kellett * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(SVG) #include "SVGRenderTreeAsText.h" #include "GraphicsTypes.h" #include "HTMLNames.h" #include "InlineTextBox.h" #include "LinearGradientAttributes.h" #include "NodeRenderStyle.h" #include "Path.h" #include "PatternAttributes.h" #include "RadialGradientAttributes.h" #include "RenderImage.h" #include "RenderSVGContainer.h" #include "RenderSVGGradientStop.h" #include "RenderSVGImage.h" #include "RenderSVGInlineText.h" #include "RenderSVGPath.h" #include "RenderSVGResourceClipper.h" #include "RenderSVGResourceFilter.h" #include "RenderSVGResourceGradient.h" #include "RenderSVGResourceLinearGradient.h" #include "RenderSVGResourceMarker.h" #include "RenderSVGResourceMasker.h" #include "RenderSVGResourcePattern.h" #include "RenderSVGResourceRadialGradient.h" #include "RenderSVGResourceSolidColor.h" #include "RenderSVGRoot.h" #include "RenderSVGText.h" #include "RenderTreeAsText.h" #include "SVGCircleElement.h" #include "SVGEllipseElement.h" #include "SVGInlineTextBox.h" #include "SVGLineElement.h" #include "SVGLinearGradientElement.h" #include "SVGNames.h" #include "SVGPathElement.h" #include "SVGPathParserFactory.h" #include "SVGPatternElement.h" #include "SVGPointList.h" #include "SVGPolyElement.h" #include "SVGRadialGradientElement.h" #include "SVGRectElement.h" #include "SVGRootInlineBox.h" #include "SVGStopElement.h" #include "SVGStyledElement.h" #include namespace WebCore { /** class + iomanip to help streaming list separators, i.e. ", " in string "a, b, c, d" * Can be used in cases where you don't know which item in the list is the first * one to be printed, but still want to avoid strings like ", b, c". */ class TextStreamSeparator { public: TextStreamSeparator(const String& s) : m_separator(s) , m_needToSeparate(false) { } private: friend TextStream& operator<<(TextStream&, TextStreamSeparator&); String m_separator; bool m_needToSeparate; }; TextStream& operator<<(TextStream& ts, TextStreamSeparator& sep) { if (sep.m_needToSeparate) ts << sep.m_separator; else sep.m_needToSeparate = true; return ts; } template static void writeNameValuePair(TextStream& ts, const char* name, ValueType value) { ts << " [" << name << "=" << value << "]"; } template static void writeNameAndQuotedValue(TextStream& ts, const char* name, ValueType value) { ts << " [" << name << "=\"" << value << "\"]"; } static void writeIfNotEmpty(TextStream& ts, const char* name, const String& value) { if (!value.isEmpty()) writeNameValuePair(ts, name, value); } template static void writeIfNotDefault(TextStream& ts, const char* name, ValueType value, ValueType defaultValue) { if (value != defaultValue) writeNameValuePair(ts, name, value); } TextStream& operator<<(TextStream& ts, const FloatRect &r) { ts << "at ("; if (hasFractions(r.x())) ts << r.x(); else ts << int(r.x()); ts << ","; if (hasFractions(r.y())) ts << r.y(); else ts << int(r.y()); ts << ") size "; if (hasFractions(r.width())) ts << r.width(); else ts << int(r.width()); ts << "x"; if (hasFractions(r.height())) ts << r.height(); else ts << int(r.height()); return ts; } TextStream& operator<<(TextStream& ts, const AffineTransform& transform) { if (transform.isIdentity()) ts << "identity"; else ts << "{m=((" << transform.a() << "," << transform.b() << ")(" << transform.c() << "," << transform.d() << ")) t=(" << transform.e() << "," << transform.f() << ")}"; return ts; } static TextStream& operator<<(TextStream& ts, const WindRule rule) { switch (rule) { case RULE_NONZERO: ts << "NON-ZERO"; break; case RULE_EVENODD: ts << "EVEN-ODD"; break; } return ts; } static TextStream& operator<<(TextStream& ts, const SVGUnitTypes::SVGUnitType& unitType) { switch (unitType) { case SVGUnitTypes::SVG_UNIT_TYPE_UNKNOWN: ts << "unknown"; break; case SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE: ts << "userSpaceOnUse"; break; case SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX: ts << "objectBoundingBox"; break; } return ts; } static TextStream& operator<<(TextStream& ts, const SVGMarkerElement::SVGMarkerUnitsType& markerUnit) { switch (markerUnit) { case SVGMarkerElement::SVG_MARKERUNITS_UNKNOWN: ts << "unknown"; break; case SVGMarkerElement::SVG_MARKERUNITS_USERSPACEONUSE: ts << "userSpaceOnUse"; break; case SVGMarkerElement::SVG_MARKERUNITS_STROKEWIDTH: ts << "strokeWidth"; break; } return ts; } TextStream& operator<<(TextStream& ts, const Color& c) { return ts << c.nameForRenderTreeAsText(); } // FIXME: Maybe this should be in KCanvasRenderingStyle.cpp static TextStream& operator<<(TextStream& ts, const DashArray& a) { ts << "{"; DashArray::const_iterator end = a.end(); for (DashArray::const_iterator it = a.begin(); it != end; ++it) { if (it != a.begin()) ts << ", "; ts << *it; } ts << "}"; return ts; } // FIXME: Maybe this should be in GraphicsTypes.cpp static TextStream& operator<<(TextStream& ts, LineCap style) { switch (style) { case ButtCap: ts << "BUTT"; break; case RoundCap: ts << "ROUND"; break; case SquareCap: ts << "SQUARE"; break; } return ts; } // FIXME: Maybe this should be in GraphicsTypes.cpp static TextStream& operator<<(TextStream& ts, LineJoin style) { switch (style) { case MiterJoin: ts << "MITER"; break; case RoundJoin: ts << "ROUND"; break; case BevelJoin: ts << "BEVEL"; break; } return ts; } // FIXME: Maybe this should be in Gradient.cpp static TextStream& operator<<(TextStream& ts, GradientSpreadMethod mode) { switch (mode) { case SpreadMethodPad: ts << "PAD"; break; case SpreadMethodRepeat: ts << "REPEAT"; break; case SpreadMethodReflect: ts << "REFLECT"; break; } return ts; } static void writeSVGPaintingResource(TextStream& ts, RenderSVGResource* resource) { if (resource->resourceType() == SolidColorResourceType) { ts << "[type=SOLID] [color=" << static_cast(resource)->color() << "]"; return; } // All other resources derive from RenderSVGResourceContainer RenderSVGResourceContainer* container = static_cast(resource); Node* node = container->node(); ASSERT(node); ASSERT(node->isSVGElement()); if (resource->resourceType() == PatternResourceType) ts << "[type=PATTERN]"; else if (resource->resourceType() == LinearGradientResourceType) ts << "[type=LINEAR-GRADIENT]"; else if (resource->resourceType() == RadialGradientResourceType) ts << "[type=RADIAL-GRADIENT]"; ts << " [id=\"" << static_cast(node)->getIdAttribute() << "\"]"; } static void writeStyle(TextStream& ts, const RenderObject& object) { const RenderStyle* style = object.style(); const SVGRenderStyle* svgStyle = style->svgStyle(); if (!object.localTransform().isIdentity()) writeNameValuePair(ts, "transform", object.localTransform()); writeIfNotDefault(ts, "image rendering", svgStyle->imageRendering(), SVGRenderStyle::initialImageRendering()); writeIfNotDefault(ts, "opacity", style->opacity(), RenderStyle::initialOpacity()); if (object.isSVGPath()) { const RenderSVGPath& path = static_cast(object); ASSERT(path.node()); ASSERT(path.node()->isSVGElement()); Color fallbackColor; if (RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(const_cast(&path), path.style(), fallbackColor)) { TextStreamSeparator s(" "); ts << " [stroke={" << s; writeSVGPaintingResource(ts, strokePaintingResource); SVGElement* element = static_cast(path.node()); double dashOffset = svgStyle->strokeDashOffset().value(element); double strokeWidth = svgStyle->strokeWidth().value(element); const Vector& dashes = svgStyle->strokeDashArray(); DashArray dashArray; const Vector::const_iterator end = dashes.end(); for (Vector::const_iterator it = dashes.begin(); it != end; ++it) dashArray.append((*it).value(element)); writeIfNotDefault(ts, "opacity", svgStyle->strokeOpacity(), 1.0f); writeIfNotDefault(ts, "stroke width", strokeWidth, 1.0); writeIfNotDefault(ts, "miter limit", svgStyle->strokeMiterLimit(), 4.0f); writeIfNotDefault(ts, "line cap", svgStyle->capStyle(), ButtCap); writeIfNotDefault(ts, "line join", svgStyle->joinStyle(), MiterJoin); writeIfNotDefault(ts, "dash offset", dashOffset, 0.0); if (!dashArray.isEmpty()) writeNameValuePair(ts, "dash array", dashArray); ts << "}]"; } if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(const_cast(&path), path.style(), fallbackColor)) { TextStreamSeparator s(" "); ts << " [fill={" << s; writeSVGPaintingResource(ts, fillPaintingResource); writeIfNotDefault(ts, "opacity", svgStyle->fillOpacity(), 1.0f); writeIfNotDefault(ts, "fill rule", svgStyle->fillRule(), RULE_NONZERO); ts << "}]"; } writeIfNotDefault(ts, "clip rule", svgStyle->clipRule(), RULE_NONZERO); } writeIfNotEmpty(ts, "start marker", svgStyle->markerStartResource()); writeIfNotEmpty(ts, "middle marker", svgStyle->markerMidResource()); writeIfNotEmpty(ts, "end marker", svgStyle->markerEndResource()); } static TextStream& writePositionAndStyle(TextStream& ts, const RenderObject& object) { ts << " " << const_cast(object).absoluteClippedOverflowRect(); writeStyle(ts, object); return ts; } static TextStream& operator<<(TextStream& ts, const RenderSVGPath& path) { writePositionAndStyle(ts, path); ASSERT(path.node()->isSVGElement()); SVGElement* svgElement = static_cast(path.node()); if (svgElement->hasTagName(SVGNames::rectTag)) { SVGRectElement* element = static_cast(svgElement); writeNameValuePair(ts, "x", element->x().value(element)); writeNameValuePair(ts, "y", element->y().value(element)); writeNameValuePair(ts, "width", element->width().value(element)); writeNameValuePair(ts, "height", element->height().value(element)); } else if (svgElement->hasTagName(SVGNames::lineTag)) { SVGLineElement* element = static_cast(svgElement); writeNameValuePair(ts, "x1", element->x1().value(element)); writeNameValuePair(ts, "y1", element->y1().value(element)); writeNameValuePair(ts, "x2", element->x2().value(element)); writeNameValuePair(ts, "y2", element->y2().value(element)); } else if (svgElement->hasTagName(SVGNames::ellipseTag)) { SVGEllipseElement* element = static_cast(svgElement); writeNameValuePair(ts, "cx", element->cx().value(element)); writeNameValuePair(ts, "cy", element->cy().value(element)); writeNameValuePair(ts, "rx", element->rx().value(element)); writeNameValuePair(ts, "ry", element->ry().value(element)); } else if (svgElement->hasTagName(SVGNames::circleTag)) { SVGCircleElement* element = static_cast(svgElement); writeNameValuePair(ts, "cx", element->cx().value(element)); writeNameValuePair(ts, "cy", element->cy().value(element)); writeNameValuePair(ts, "r", element->r().value(element)); } else if (svgElement->hasTagName(SVGNames::polygonTag) || svgElement->hasTagName(SVGNames::polylineTag)) { SVGPolyElement* element = static_cast(svgElement); writeNameAndQuotedValue(ts, "points", element->pointList().valueAsString()); } else if (svgElement->hasTagName(SVGNames::pathTag)) { SVGPathElement* element = static_cast(svgElement); String pathString; // FIXME: We should switch to UnalteredParsing here - this will affect the path dumping output of dozens of tests. SVGPathParserFactory::self()->buildStringFromByteStream(element->pathByteStream(), pathString, NormalizedParsing); writeNameAndQuotedValue(ts, "data", pathString); } else ASSERT_NOT_REACHED(); return ts; } static TextStream& operator<<(TextStream& ts, const RenderSVGRoot& root) { return writePositionAndStyle(ts, root); } static void writeRenderSVGTextBox(TextStream& ts, const RenderBlock& text) { SVGRootInlineBox* box = static_cast(text.firstRootBox()); if (!box) return; // FIXME: For now use an int for logicalWidth, although this makes it harder // to detect any changes caused by the conversion to floating point. :( int logicalWidth = ceilf(box->x() + box->logicalWidth()) - box->x(); ts << " at (" << text.x() << "," << text.y() << ") size " << logicalWidth << "x" << box->logicalHeight(); // FIXME: Remove this hack, once the new text layout engine is completly landed. We want to preserve the old layout test results for now. ts << " contains 1 chunk(s)"; if (text.parent() && (text.parent()->style()->visitedDependentColor(CSSPropertyColor) != text.style()->visitedDependentColor(CSSPropertyColor))) writeNameValuePair(ts, "color", text.style()->visitedDependentColor(CSSPropertyColor).nameForRenderTreeAsText()); } static inline void writeSVGInlineTextBox(TextStream& ts, SVGInlineTextBox* textBox, int indent) { Vector& fragments = textBox->textFragments(); if (fragments.isEmpty()) return; RenderSVGInlineText* textRenderer = toRenderSVGInlineText(textBox->textRenderer()); ASSERT(textRenderer); const SVGRenderStyle* svgStyle = textRenderer->style()->svgStyle(); String text = textBox->textRenderer()->text(); unsigned fragmentsSize = fragments.size(); for (unsigned i = 0; i < fragmentsSize; ++i) { SVGTextFragment& fragment = fragments.at(i); writeIndent(ts, indent + 1); unsigned startOffset = fragment.characterOffset; unsigned endOffset = fragment.characterOffset + fragment.length; // FIXME: Remove this hack, once the new text layout engine is completly landed. We want to preserve the old layout test results for now. ts << "chunk 1 "; ETextAnchor anchor = svgStyle->textAnchor(); bool isVerticalText = svgStyle->isVerticalWritingMode(); if (anchor == TA_MIDDLE) { ts << "(middle anchor"; if (isVerticalText) ts << ", vertical"; ts << ") "; } else if (anchor == TA_END) { ts << "(end anchor"; if (isVerticalText) ts << ", vertical"; ts << ") "; } else if (isVerticalText) ts << "(vertical) "; startOffset -= textBox->start(); endOffset -= textBox->start(); // ts << "text run " << i + 1 << " at (" << fragment.x << "," << fragment.y << ")"; ts << " startOffset " << startOffset << " endOffset " << endOffset; if (isVerticalText) ts << " height " << fragment.height; else ts << " width " << fragment.width; if (!textBox->isLeftToRightDirection() || textBox->m_dirOverride) { ts << (textBox->isLeftToRightDirection() ? " LTR" : " RTL"); if (textBox->m_dirOverride) ts << " override"; } ts << ": " << quoteAndEscapeNonPrintables(text.substring(fragment.characterOffset, fragment.length)) << "\n"; } } static inline void writeSVGInlineTextBoxes(TextStream& ts, const RenderText& text, int indent) { for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) { if (!box->isSVGInlineTextBox()) continue; writeSVGInlineTextBox(ts, static_cast(box), indent); } } static void writeStandardPrefix(TextStream& ts, const RenderObject& object, int indent) { writeIndent(ts, indent); ts << object.renderName(); if (object.node()) ts << " {" << object.node()->nodeName() << "}"; } static void writeChildren(TextStream& ts, const RenderObject& object, int indent) { for (RenderObject* child = object.firstChild(); child; child = child->nextSibling()) write(ts, *child, indent + 1); } static inline String boundingBoxModeString(bool boundingBoxMode) { return boundingBoxMode ? "objectBoundingBox" : "userSpaceOnUse"; } static inline void writeCommonGradientProperties(TextStream& ts, GradientSpreadMethod spreadMethod, const AffineTransform& gradientTransform, bool boundingBoxMode) { writeNameValuePair(ts, "gradientUnits", boundingBoxModeString(boundingBoxMode)); if (spreadMethod != SpreadMethodPad) ts << " [spreadMethod=" << spreadMethod << "]"; if (!gradientTransform.isIdentity()) ts << " [gradientTransform=" << gradientTransform << "]"; } void writeSVGResourceContainer(TextStream& ts, const RenderObject& object, int indent) { writeStandardPrefix(ts, object, indent); Element* element = static_cast(object.node()); const AtomicString& id = element->getIdAttribute(); writeNameAndQuotedValue(ts, "id", id); RenderSVGResourceContainer* resource = const_cast(object).toRenderSVGResourceContainer(); ASSERT(resource); if (resource->resourceType() == MaskerResourceType) { RenderSVGResourceMasker* masker = static_cast(resource); writeNameValuePair(ts, "maskUnits", masker->maskUnits()); writeNameValuePair(ts, "maskContentUnits", masker->maskContentUnits()); ts << "\n"; #if ENABLE(FILTERS) } else if (resource->resourceType() == FilterResourceType) { RenderSVGResourceFilter* filter = static_cast(resource); writeNameValuePair(ts, "filterUnits", filter->filterUnits()); writeNameValuePair(ts, "primitiveUnits", filter->primitiveUnits()); ts << "\n"; // Creating a placeholder filter which is passed to the builder. FloatRect dummyRect; RefPtr dummyFilter = SVGFilter::create(AffineTransform(), dummyRect, dummyRect, dummyRect, true); if (RefPtr builder = filter->buildPrimitives(dummyFilter.get())) { if (FilterEffect* lastEffect = builder->lastEffect()) lastEffect->externalRepresentation(ts, indent + 1); } #endif } else if (resource->resourceType() == ClipperResourceType) { RenderSVGResourceClipper* clipper = static_cast(resource); writeNameValuePair(ts, "clipPathUnits", clipper->clipPathUnits()); ts << "\n"; } else if (resource->resourceType() == MarkerResourceType) { RenderSVGResourceMarker* marker = static_cast(resource); writeNameValuePair(ts, "markerUnits", marker->markerUnits()); ts << " [ref at " << marker->referencePoint() << "]"; ts << " [angle="; if (marker->angle() == -1) ts << "auto" << "]\n"; else ts << marker->angle() << "]\n"; } else if (resource->resourceType() == PatternResourceType) { RenderSVGResourcePattern* pattern = static_cast(resource); // Dump final results that are used for rendering. No use in asking SVGPatternElement for its patternUnits(), as it may // link to other patterns using xlink:href, we need to build the full inheritance chain, aka. collectPatternProperties() PatternAttributes attributes; static_cast(pattern->node())->collectPatternAttributes(attributes); writeNameValuePair(ts, "patternUnits", boundingBoxModeString(attributes.boundingBoxMode())); writeNameValuePair(ts, "patternContentUnits", boundingBoxModeString(attributes.boundingBoxModeContent())); AffineTransform transform = attributes.patternTransform(); if (!transform.isIdentity()) ts << " [patternTransform=" << transform << "]"; ts << "\n"; } else if (resource->resourceType() == LinearGradientResourceType) { RenderSVGResourceLinearGradient* gradient = static_cast(resource); // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties() SVGLinearGradientElement* linearGradientElement = static_cast(gradient->node()); LinearGradientAttributes attributes; linearGradientElement->collectGradientAttributes(attributes); writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.boundingBoxMode()); FloatPoint startPoint; FloatPoint endPoint; linearGradientElement->calculateStartEndPoints(attributes, startPoint, endPoint); ts << " [start=" << startPoint << "] [end=" << endPoint << "]\n"; } else if (resource->resourceType() == RadialGradientResourceType) { RenderSVGResourceRadialGradient* gradient = static_cast(resource); // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties() SVGRadialGradientElement* radialGradientElement = static_cast(gradient->node()); RadialGradientAttributes attributes; radialGradientElement->collectGradientAttributes(attributes); writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.boundingBoxMode()); FloatPoint focalPoint; FloatPoint centerPoint; float radius; radialGradientElement->calculateFocalCenterPointsAndRadius(attributes, focalPoint, centerPoint, radius); ts << " [center=" << centerPoint << "] [focal=" << focalPoint << "] [radius=" << radius << "]\n"; } else ts << "\n"; writeChildren(ts, object, indent); } void writeSVGContainer(TextStream& ts, const RenderObject& container, int indent) { // Currently RenderSVGResourceFilterPrimitive has no meaningful output. if (container.isSVGResourceFilterPrimitive()) return; writeStandardPrefix(ts, container, indent); writePositionAndStyle(ts, container); ts << "\n"; writeResources(ts, container, indent); writeChildren(ts, container, indent); } void write(TextStream& ts, const RenderSVGRoot& root, int indent) { writeStandardPrefix(ts, root, indent); ts << root << "\n"; writeChildren(ts, root, indent); } void writeSVGText(TextStream& ts, const RenderBlock& text, int indent) { writeStandardPrefix(ts, text, indent); writeRenderSVGTextBox(ts, text); ts << "\n"; writeResources(ts, text, indent); writeChildren(ts, text, indent); } void writeSVGInlineText(TextStream& ts, const RenderText& text, int indent) { writeStandardPrefix(ts, text, indent); // Why not just linesBoundingBox()? ts << " " << FloatRect(text.firstRunOrigin(), text.linesBoundingBox().size()) << "\n"; writeResources(ts, text, indent); writeSVGInlineTextBoxes(ts, text, indent); } void writeSVGImage(TextStream& ts, const RenderSVGImage& image, int indent) { writeStandardPrefix(ts, image, indent); writePositionAndStyle(ts, image); ts << "\n"; writeResources(ts, image, indent); } void write(TextStream& ts, const RenderSVGPath& path, int indent) { writeStandardPrefix(ts, path, indent); ts << path << "\n"; writeResources(ts, path, indent); } void writeSVGGradientStop(TextStream& ts, const RenderSVGGradientStop& stop, int indent) { writeStandardPrefix(ts, stop, indent); SVGStopElement* stopElement = static_cast(stop.node()); ASSERT(stopElement); RenderStyle* style = stop.style(); if (!style) return; ts << " [offset=" << stopElement->offset() << "] [color=" << stopElement->stopColorIncludingOpacity() << "]\n"; } void writeResources(TextStream& ts, const RenderObject& object, int indent) { const RenderStyle* style = object.style(); const SVGRenderStyle* svgStyle = style->svgStyle(); // FIXME: We want to use SVGResourcesCache to determine which resources are present, instead of quering the resource <-> id cache. // For now leave the DRT output as is, but later on we should change this so cycles are properly ignored in the DRT output. RenderObject& renderer = const_cast(object); if (!svgStyle->maskerResource().isEmpty()) { if (RenderSVGResourceMasker* masker = getRenderSVGResourceById(object.document(), svgStyle->maskerResource())) { writeIndent(ts, indent); ts << " "; writeNameAndQuotedValue(ts, "masker", svgStyle->maskerResource()); ts << " "; writeStandardPrefix(ts, *masker, 0); ts << " " << masker->resourceBoundingBox(&renderer) << "\n"; } } if (!svgStyle->clipperResource().isEmpty()) { if (RenderSVGResourceClipper* clipper = getRenderSVGResourceById(object.document(), svgStyle->clipperResource())) { writeIndent(ts, indent); ts << " "; writeNameAndQuotedValue(ts, "clipPath", svgStyle->clipperResource()); ts << " "; writeStandardPrefix(ts, *clipper, 0); ts << " " << clipper->resourceBoundingBox(&renderer) << "\n"; } } #if ENABLE(FILTERS) if (!svgStyle->filterResource().isEmpty()) { if (RenderSVGResourceFilter* filter = getRenderSVGResourceById(object.document(), svgStyle->filterResource())) { writeIndent(ts, indent); ts << " "; writeNameAndQuotedValue(ts, "filter", svgStyle->filterResource()); ts << " "; writeStandardPrefix(ts, *filter, 0); ts << " " << filter->resourceBoundingBox(&renderer) << "\n"; } } #endif } } // namespace WebCore #endif // ENABLE(SVG)