/* * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGTextLayoutEngine_h #define SVGTextLayoutEngine_h #if ENABLE(SVG) #include "Path.h" #include "SVGTextChunkBuilder.h" #include "SVGTextFragment.h" #include "SVGTextMetrics.h" #include namespace WebCore { class RenderObject; class RenderStyle; class RenderSVGInlineText; class SVGElement; class SVGInlineTextBox; class SVGRenderStyle; // SVGTextLayoutEngine performs the second layout phase for SVG text. // // The InlineBox tree was created, containing the text chunk information, necessary to apply // certain SVG specific text layout properties (text-length adjustments and text-anchor). // The second layout phase uses the SVGTextLayoutAttributes stored in the individual // RenderSVGInlineText renderers to compute the final positions for each character // which are stored in the SVGInlineTextBox objects. class SVGTextLayoutEngine { WTF_MAKE_NONCOPYABLE(SVGTextLayoutEngine); public: SVGTextLayoutEngine(); SVGTextChunkBuilder& chunkLayoutBuilder() { return m_chunkLayoutBuilder; } void beginTextPathLayout(RenderObject*, SVGTextLayoutEngine& lineLayout); void endTextPathLayout(); void layoutInlineTextBox(SVGInlineTextBox*); void finishLayout(); private: void updateCharacerPositionIfNeeded(float& x, float& y); void updateCurrentTextPosition(float x, float y, float glyphAdvance); void updateRelativePositionAdjustmentsIfNeeded(Vector& dxValues, Vector& dyValues, unsigned valueListPosition); void recordTextFragment(SVGInlineTextBox*, RenderSVGInlineText*, unsigned positionListOffset, const SVGTextMetrics& lastCharacterMetrics); bool parentDefinesTextLength(RenderObject*) const; void layoutTextOnLineOrPath(SVGInlineTextBox*, RenderSVGInlineText*, const RenderStyle*); void finalizeTransformMatrices(Vector&); private: Vector m_lineLayoutBoxes; Vector m_pathLayoutBoxes; SVGTextChunkBuilder m_chunkLayoutBuilder; SVGTextFragment m_currentTextFragment; float m_x; float m_y; float m_dx; float m_dy; bool m_isVerticalText; bool m_inPathLayout; // Text on path layout Path m_textPath; float m_textPathLength; float m_textPathStartOffset; float m_textPathCurrentOffset; float m_textPathSpacing; float m_textPathScaling; }; } // namespace WebCore #endif // ENABLE(SVG) #endif