/* * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGTextQuery_h #define SVGTextQuery_h #if ENABLE(SVG) #include "FloatRect.h" #include "SVGTextFragment.h" #include namespace WebCore { class InlineFlowBox; class RenderObject; class SVGInlineTextBox; class SVGTextQuery { public: SVGTextQuery(RenderObject*); unsigned numberOfCharacters() const; float textLength() const; float subStringLength(unsigned startPosition, unsigned length) const; FloatPoint startPositionOfCharacter(unsigned position) const; FloatPoint endPositionOfCharacter(unsigned position) const; float rotationOfCharacter(unsigned position) const; FloatRect extentOfCharacter(unsigned position) const; int characterNumberAtPosition(const FloatPoint&) const; // Public helper struct. Private classes in SVGTextQuery inherit from it. struct Data; private: typedef bool (SVGTextQuery::*ProcessTextFragmentCallback)(Data*, const SVGTextFragment&) const; bool executeQuery(Data*, ProcessTextFragmentCallback) const; void collectTextBoxesInFlowBox(InlineFlowBox*); bool mapStartEndPositionsIntoFragmentCoordinates(Data*, const SVGTextFragment&, int& startPosition, int& endPosition) const; void modifyStartEndPositionsRespectingLigatures(Data*, int& startPosition, int& endPosition) const; private: bool numberOfCharactersCallback(Data*, const SVGTextFragment&) const; bool textLengthCallback(Data*, const SVGTextFragment&) const; bool subStringLengthCallback(Data*, const SVGTextFragment&) const; bool startPositionOfCharacterCallback(Data*, const SVGTextFragment&) const; bool endPositionOfCharacterCallback(Data*, const SVGTextFragment&) const; bool rotationOfCharacterCallback(Data*, const SVGTextFragment&) const; bool extentOfCharacterCallback(Data*, const SVGTextFragment&) const; bool characterNumberAtPositionCallback(Data*, const SVGTextFragment&) const; private: Vector m_textBoxes; }; } #endif #endif