/* * Copyright (C) 2007 Eric Seidel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "ColorDistance.h" #include "Color.h" #include namespace WebCore { ColorDistance::ColorDistance() : m_redDiff(0) , m_greenDiff(0) , m_blueDiff(0) { } ColorDistance::ColorDistance(const Color& fromColor, const Color& toColor) : m_redDiff(toColor.red() - fromColor.red()) , m_greenDiff(toColor.green() - fromColor.green()) , m_blueDiff(toColor.blue() - fromColor.blue()) { } ColorDistance::ColorDistance(int redDiff, int greenDiff, int blueDiff) : m_redDiff(redDiff) , m_greenDiff(greenDiff) , m_blueDiff(blueDiff) { } static inline int clampColorValue(int v) { if (v > 255) v = 255; else if (v < 0) v = 0; return v; } ColorDistance ColorDistance::scaledDistance(float scaleFactor) const { return ColorDistance(static_cast(scaleFactor * m_redDiff), static_cast(scaleFactor * m_greenDiff), static_cast(scaleFactor * m_blueDiff)); } Color ColorDistance::addColorsAndClamp(const Color& first, const Color& second) { return Color(clampColorValue(first.red() + second.red()), clampColorValue(first.green() + second.green()), clampColorValue(first.blue() + second.blue())); } Color ColorDistance::addToColorAndClamp(const Color& color) const { return Color(clampColorValue(color.red() + m_redDiff), clampColorValue(color.green() + m_greenDiff), clampColorValue(color.blue() + m_blueDiff)); } bool ColorDistance::isZero() const { return !m_redDiff && !m_blueDiff && !m_greenDiff; } float ColorDistance::distance() const { // This is just a simple distance calculation, not respecting color spaces return sqrtf(m_redDiff * m_redDiff + m_blueDiff * m_blueDiff + m_greenDiff * m_greenDiff); } } #endif