/* * Copyright (C) 2007 Eric Seidel * Copyright (C) 2007 Rob Buis * Copyright (C) 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) && ENABLE(SVG_ANIMATION) #include "SVGAnimateMotionElement.h" #include "Attribute.h" #include "RenderObject.h" #include "RenderSVGResource.h" #include "SVGElementInstance.h" #include "SVGMPathElement.h" #include "SVGNames.h" #include "SVGParserUtilities.h" #include "SVGPathElement.h" #include "SVGPathParserFactory.h" #include "SVGTransformList.h" #include #include namespace WebCore { using namespace SVGNames; inline SVGAnimateMotionElement::SVGAnimateMotionElement(const QualifiedName& tagName, Document* document) : SVGAnimationElement(tagName, document) , m_baseIndexInTransformList(0) , m_angle(0) { } PassRefPtr SVGAnimateMotionElement::create(const QualifiedName& tagName, Document* document) { return adoptRef(new SVGAnimateMotionElement(tagName, document)); } bool SVGAnimateMotionElement::hasValidAttributeType() const { SVGElement* targetElement = this->targetElement(); if (!targetElement) return false; // We don't have a special attribute name to verify the animation type. Check the element name instead. if (!targetElement->isStyledTransformable() && !targetElement->hasTagName(SVGNames::textTag)) return false; // Spec: SVG 1.1 section 19.2.15 // FIXME: svgTag is missing. Needs to be checked, if transforming could cause problems. if (targetElement->hasTagName(gTag) || targetElement->hasTagName(defsTag) || targetElement->hasTagName(useTag) || targetElement->hasTagName(imageTag) || targetElement->hasTagName(switchTag) || targetElement->hasTagName(pathTag) || targetElement->hasTagName(rectTag) || targetElement->hasTagName(circleTag) || targetElement->hasTagName(ellipseTag) || targetElement->hasTagName(lineTag) || targetElement->hasTagName(polylineTag) || targetElement->hasTagName(polygonTag) || targetElement->hasTagName(textTag) || targetElement->hasTagName(clipPathTag) || targetElement->hasTagName(maskTag) || targetElement->hasTagName(aTag) #if ENABLE(SVG_FOREIGN_OBJECT) || targetElement->hasTagName(foreignObjectTag) #endif ) return true; return false; } void SVGAnimateMotionElement::parseMappedAttribute(Attribute* attr) { if (attr->name() == SVGNames::pathAttr) { m_path = Path(); SVGPathParserFactory* factory = SVGPathParserFactory::self(); factory->buildPathFromString(attr->value(), m_path); } else SVGAnimationElement::parseMappedAttribute(attr); } SVGAnimateMotionElement::RotateMode SVGAnimateMotionElement::rotateMode() const { DEFINE_STATIC_LOCAL(const AtomicString, autoVal, ("auto")); DEFINE_STATIC_LOCAL(const AtomicString, autoReverse, ("auto-reverse")); String rotate = getAttribute(SVGNames::rotateAttr); if (rotate == autoVal) return RotateAuto; if (rotate == autoReverse) return RotateAutoReverse; return RotateAngle; } Path SVGAnimateMotionElement::animationPath() const { for (Node* child = firstChild(); child; child = child->nextSibling()) { if (child->hasTagName(SVGNames::mpathTag)) { SVGMPathElement* mPath = static_cast(child); SVGPathElement* pathElement = mPath->pathElement(); Path path; if (pathElement) pathElement->toPathData(path); return path; } } if (hasAttribute(SVGNames::pathAttr)) return m_path; return Path(); } static bool parsePoint(const String& s, FloatPoint& point) { if (s.isEmpty()) return false; const UChar* cur = s.characters(); const UChar* end = cur + s.length(); if (!skipOptionalSpaces(cur, end)) return false; float x = 0; if (!parseNumber(cur, end, x)) return false; float y = 0; if (!parseNumber(cur, end, y)) return false; point = FloatPoint(x, y); // disallow anything except spaces at the end return !skipOptionalSpaces(cur, end); } void SVGAnimateMotionElement::resetToBaseValue(const String&) { if (!hasValidAttributeType()) return; AffineTransform* transform = targetElement()->supplementalTransform(); if (!transform) return; transform->makeIdentity(); } bool SVGAnimateMotionElement::calculateFromAndToValues(const String& fromString, const String& toString) { parsePoint(fromString, m_fromPoint); parsePoint(toString, m_toPoint); return true; } bool SVGAnimateMotionElement::calculateFromAndByValues(const String& fromString, const String& byString) { parsePoint(fromString, m_fromPoint); FloatPoint byPoint; parsePoint(byString, byPoint); m_toPoint = FloatPoint(m_fromPoint.x() + byPoint.x(), m_fromPoint.y() + byPoint.y()); return true; } void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned, SVGSMILElement*) { SVGElement* targetElement = this->targetElement(); if (!targetElement) return; AffineTransform* transform = targetElement->supplementalTransform(); if (!transform) return; if (RenderObject* targetRenderer = targetElement->renderer()) targetRenderer->setNeedsTransformUpdate(); if (!isAdditive()) transform->makeIdentity(); // FIXME: Implement accumulate. if (animationMode() == PathAnimation) { ASSERT(!animationPath().isEmpty()); Path path = animationPath(); float positionOnPath = path.length() * percentage; bool ok; FloatPoint position = path.pointAtLength(positionOnPath, ok); if (ok) { transform->translate(position.x(), position.y()); RotateMode rotateMode = this->rotateMode(); if (rotateMode == RotateAuto || rotateMode == RotateAutoReverse) { float angle = path.normalAngleAtLength(positionOnPath, ok); if (rotateMode == RotateAutoReverse) angle += 180; transform->rotate(angle); } } return; } FloatSize diff = m_toPoint - m_fromPoint; transform->translate(diff.width() * percentage + m_fromPoint.x(), diff.height() * percentage + m_fromPoint.y()); } void SVGAnimateMotionElement::applyResultsToTarget() { // We accumulate to the target element transform list so there is not much to do here. SVGElement* targetElement = this->targetElement(); if (!targetElement) return; if (RenderObject* renderer = targetElement->renderer()) RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer); AffineTransform* t = targetElement->supplementalTransform(); if (!t) return; // ...except in case where we have additional instances in trees. const HashSet& instances = targetElement->instancesForElement(); const HashSet::const_iterator end = instances.end(); for (HashSet::const_iterator it = instances.begin(); it != end; ++it) { SVGElement* shadowTreeElement = (*it)->shadowTreeElement(); ASSERT(shadowTreeElement); AffineTransform* transform = shadowTreeElement->supplementalTransform(); if (!transform) continue; transform->setMatrix(t->a(), t->b(), t->c(), t->d(), t->e(), t->f()); if (RenderObject* renderer = shadowTreeElement->renderer()) { renderer->setNeedsTransformUpdate(); RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer); } } } float SVGAnimateMotionElement::calculateDistance(const String& fromString, const String& toString) { FloatPoint from; FloatPoint to; if (!parsePoint(fromString, from)) return -1; if (!parsePoint(toString, to)) return -1; FloatSize diff = to - from; return sqrtf(diff.width() * diff.width() + diff.height() * diff.height()); } } #endif // ENABLE(SVG)