/* * Copyright (C) 2007 Eric Seidel * Copyright (C) 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGAnimateMotionElement_h #define SVGAnimateMotionElement_h #if ENABLE(SVG_ANIMATION) #include "AffineTransform.h" #include "Path.h" #include "SVGAnimationElement.h" namespace WebCore { class SVGAnimateMotionElement : public SVGAnimationElement { public: static PassRefPtr create(const QualifiedName&, Document*); private: SVGAnimateMotionElement(const QualifiedName&, Document*); virtual bool hasValidAttributeType() const; virtual void parseMappedAttribute(Attribute*); virtual void resetToBaseValue(const String&); virtual bool calculateFromAndToValues(const String& fromString, const String& toString); virtual bool calculateFromAndByValues(const String& fromString, const String& byString); virtual void calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement); virtual void applyResultsToTarget(); virtual float calculateDistance(const String& fromString, const String& toString); virtual Path animationPath() const; enum RotateMode { RotateAngle, RotateAuto, RotateAutoReverse }; RotateMode rotateMode() const; FloatSize m_animatedTranslation; float m_animatedAngle; // Note: we do not support percentage values for to/from coords as the spec implies we should (opera doesn't either) FloatPoint m_fromPoint; float m_fromAngle; FloatPoint m_toPoint; float m_toAngle; unsigned m_baseIndexInTransformList; Path m_path; Vector m_keyPoints; float m_angle; }; } // namespace WebCore #endif // ENABLE(SVG_ANIMATION) #endif // SVGAnimateMotionElement_h