/* * Copyright (C) 2007, 2008 Nikolas Zimmermann * Copyright (C) Research In Motion Limited 2010. All rights reserved. * Copyright (C) 2011 Torch Mobile (Beijing) Co. Ltd. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGElementInstance.h" #include "ContainerNodeAlgorithms.h" #include "Event.h" #include "EventException.h" #include "EventListener.h" #include "EventNames.h" #include "FrameView.h" #include "SVGElementInstanceList.h" #include "SVGUseElement.h" #include namespace WebCore { #ifndef NDEBUG static WTF::RefCountedLeakCounter instanceCounter("WebCoreSVGElementInstance"); #endif SVGElementInstance::SVGElementInstance(SVGUseElement* correspondingUseElement, SVGUseElement* directUseElement, PassRefPtr originalElement) : m_correspondingUseElement(correspondingUseElement) , m_directUseElement(directUseElement) , m_element(originalElement) , m_previousSibling(0) , m_nextSibling(0) , m_firstChild(0) , m_lastChild(0) { ASSERT(m_correspondingUseElement); ASSERT(m_element); // Register as instance for passed element. m_element->mapInstanceToElement(this); #ifndef NDEBUG instanceCounter.increment(); #endif } SVGElementInstance::~SVGElementInstance() { #ifndef NDEBUG instanceCounter.decrement(); #endif // Deregister as instance for passed element. m_element->removeInstanceMapping(this); removeAllChildrenInContainer(this); } PassRefPtr SVGElementInstance::childNodes() { return SVGElementInstanceList::create(this); } void SVGElementInstance::setShadowTreeElement(SVGElement* element) { ASSERT(element); m_shadowTreeElement = element; } void SVGElementInstance::appendChild(PassRefPtr child) { appendChildToContainer(child.get(), this); } void SVGElementInstance::invalidateAllInstancesOfElement(SVGElement* element) { if (!element || !element->inDocument()) return; if (element->isStyled() && static_cast(element)->instanceUpdatesBlocked()) return; const HashSet& set = element->instancesForElement(); if (set.isEmpty()) return; // Mark all use elements referencing 'element' for rebuilding const HashSet::const_iterator end = set.end(); for (HashSet::const_iterator it = set.begin(); it != end; ++it) { ASSERT((*it)->correspondingElement() == element); if (SVGUseElement* element = (*it)->correspondingUseElement()) element->invalidateShadowTree(); } // Be sure to rebuild use trees, if needed element->document()->updateLayoutIgnorePendingStylesheets(); } ScriptExecutionContext* SVGElementInstance::scriptExecutionContext() const { return m_element->document(); } bool SVGElementInstance::addEventListener(const AtomicString& eventType, PassRefPtr listener, bool useCapture) { return m_element->addEventListener(eventType, listener, useCapture); } bool SVGElementInstance::removeEventListener(const AtomicString& eventType, EventListener* listener, bool useCapture) { return m_element->removeEventListener(eventType, listener, useCapture); } void SVGElementInstance::removeAllEventListeners() { m_element->removeAllEventListeners(); } bool SVGElementInstance::dispatchEvent(PassRefPtr event) { SVGElement* element = shadowTreeElement(); if (!element) return false; return element->dispatchEvent(event); } EventTargetData* SVGElementInstance::eventTargetData() { // EventTarget would use these methods if we were actually using its add/removeEventListener logic. // As we're forwarding those calls to the correspondingElement(), no one should ever call this function. ASSERT_NOT_REACHED(); return 0; } EventTargetData* SVGElementInstance::ensureEventTargetData() { // EventTarget would use these methods if we were actually using its add/removeEventListener logic. // As we're forwarding those calls to the correspondingElement(), no one should ever call this function. ASSERT_NOT_REACHED(); return 0; } } #endif