/* * Copyright (C) 2005 Oliver Hunt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) && ENABLE(FILTERS) #include "SVGFESpotLightElement.h" #include "SpotLightSource.h" namespace WebCore { inline SVGFESpotLightElement::SVGFESpotLightElement(const QualifiedName& tagName, Document* document) : SVGFELightElement(tagName, document) { } PassRefPtr SVGFESpotLightElement::create(const QualifiedName& tagName, Document* document) { return adoptRef(new SVGFESpotLightElement(tagName, document)); } PassRefPtr SVGFESpotLightElement::lightSource() const { FloatPoint3D pos(x(), y(), z()); FloatPoint3D direction(pointsAtX(), pointsAtY(), pointsAtZ()); return SpotLightSource::create(pos, direction, specularExponent(), limitingConeAngle()); } } #endif // ENABLE(SVG) // vim:ts=4:noet